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Remove unused code
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@@ -93,11 +93,6 @@ rmg::Area & Zone::areaUsed()
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return dAreaUsed;
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}
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std::vector<int3> Zone::getPossibleQuestArtifactPos() const
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{
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return possibleQuestArtifactPos;
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}
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void Zone::clearTiles()
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{
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dArea.clear();
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@@ -50,8 +50,6 @@ public:
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rmg::Area & freePaths();
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rmg::Area & areaUsed();
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std::vector<int3> getPossibleQuestArtifactPos() const;
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void initFreeTiles();
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void clearTiles();
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void fractalize();
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