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Fixed prototype.
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@ -15,8 +15,8 @@ public:
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel){};
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd){};
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) {};
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
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};
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#define NAME "EmptyAI 0.1"
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#define NAME "EmptyAI 0.1"
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