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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-23 21:29:13 +02:00

It is now possible to export or import mod preset to/from clipboard

This commit is contained in:
Ivan Savenko 2024-12-17 14:38:50 +00:00
parent a9dfd9b7f4
commit a983b5c7d7
7 changed files with 79 additions and 8 deletions

@ -1143,3 +1143,14 @@ QString CModListView::getActivePreset() const
{
return modStateModel->getActivePreset();
}
JsonNode CModListView::exportCurrentPreset() const
{
return modStateModel->exportCurrentPreset();
}
void CModListView::importPreset(const JsonNode & data)
{
modStateModel->importPreset(data);
modStateModel->reloadLocalState();
}

@ -97,17 +97,16 @@ public:
QStringList getUpdateableMods();
void createNewPreset(const QString & presetName);
void deletePreset(const QString & presetName);
void activatePreset(const QString & presetName);
void renamePreset(const QString & oldPresetName, const QString & newPresetName);
QStringList getAllPresets() const;
QString getActivePreset() const;
JsonNode exportCurrentPreset() const;
void importPreset(const JsonNode & data);
/// returns true if mod is currently enabled
bool isModEnabled(const QString & modName);

@ -157,3 +157,13 @@ QString ModStateModel::getActivePreset() const
{
return QString::fromStdString(modManager->getActivePreset());
}
JsonNode ModStateModel::exportCurrentPreset() const
{
return modManager->exportCurrentPreset();
}
void ModStateModel::importPreset(const JsonNode & data)
{
modManager->importPreset(data);
}

@ -57,4 +57,7 @@ public:
QStringList getAllPresets() const;
QString getActivePreset() const;
JsonNode exportCurrentPreset() const;
void importPreset(const JsonNode & data);
};

@ -44,8 +44,6 @@ StartGameTab::StartGameTab(QWidget * parent)
refreshState();
ui->buttonGameResume->setVisible(false); // TODO: implement
ui->buttonPresetExport->setVisible(false); // TODO: implement
ui->buttonPresetImport->setVisible(false); // TODO: implement
#ifndef ENABLE_EDITOR
ui->buttonGameEditor->hide();
@ -360,12 +358,20 @@ void StartGameTab::on_buttonMissingCampaignsHelp_clicked()
void StartGameTab::on_buttonPresetExport_clicked()
{
// TODO
JsonNode presetJson = getMainWindow()->getModView()->exportCurrentPreset();
QString presetString = QString::fromStdString(presetJson.toCompactString());
QGuiApplication::clipboard()->setText(presetString);
}
void StartGameTab::on_buttonPresetImport_clicked()
{
// TODO
QString presetString = QGuiApplication::clipboard()->text();
QByteArray presetBytes(presetString.toUtf8());
JsonNode presetJson(reinterpret_cast<const std::byte*>(presetBytes.data()), presetBytes.size(), "imported preset");
getMainWindow()->getModView()->importPreset(presetJson);
getMainWindow()->switchToModsTab();
refreshPresets();
}
void StartGameTab::on_buttonPresetNew_clicked()

@ -385,6 +385,31 @@ std::string ModsPresetState::getActivePreset() const
return modConfig["activePreset"].String();
}
JsonNode ModsPresetState::exportCurrentPreset() const
{
JsonNode data = getActivePresetConfig();
std::string presetName = getActivePreset();
data["name"] = JsonNode(presetName);
vstd::erase_if(data["settings"].Struct(), [&](const auto & pair){
return !vstd::contains(data["mods"].Vector(), JsonNode(pair.first));
});
return data;
}
void ModsPresetState::importPreset(const JsonNode & newConfig)
{
std::string importedPresetName = newConfig["name"].String();
if (importedPresetName.empty())
throw std::runtime_error("Attempt to import invalid preset");
modConfig["presets"][importedPresetName] = newConfig;
modConfig["presets"][importedPresetName].Struct().erase("name");
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
@ -796,4 +821,15 @@ std::string ModManager::getActivePreset() const
return modsPreset->getActivePreset();
}
JsonNode ModManager::exportCurrentPreset() const
{
return modsPreset->exportCurrentPreset();
}
void ModManager::importPreset(const JsonNode & data)
{
modsPreset->importPreset(data);
modsPreset->saveConfigurationState();
}
VCMI_LIB_NAMESPACE_END

@ -58,6 +58,9 @@ public:
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
JsonNode exportCurrentPreset() const;
void importPreset(const JsonNode & data);
void setModActive(const TModID & modName, bool isActive);
void addRootMod(const TModID & modName);
@ -155,6 +158,9 @@ public:
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
JsonNode exportCurrentPreset() const;
void importPreset(const JsonNode & data);
};
VCMI_LIB_NAMESPACE_END