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@ -560,6 +560,11 @@ bool CArtHandler::legalArtifact(ArtifactID id)
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void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
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{
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allowedArtifacts.clear();
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treasures.clear();
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minors.clear();
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majors.clear();
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relics.clear();
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for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
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{
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if (allowed[i] && legalArtifact(i))
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@ -6426,25 +6426,31 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
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{
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if (ID == Obj::HUT_OF_MAGI)
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{
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CenterView cv;
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FoWChange fw;
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cv.player = fw.player = h->tempOwner;
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showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
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showInfoDialog(h,61,soundBase::LIGHTHOUSE);
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fw.mode = 1;
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BOOST_FOREACH(auto it, eyelist[subID])
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if (!eyelist[subID].empty())
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{
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const CGObjectInstance *eye = cb->getObj(it);
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cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
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cb->sendAndApply(&fw);
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cv.pos = eye->pos;
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CenterView cv;
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cv.player = h->tempOwner;
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cv.focusTime = 2000;
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FoWChange fw;
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fw.player = h->tempOwner;
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fw.mode = 1;
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BOOST_FOREACH(auto it, eyelist[subID])
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{
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const CGObjectInstance *eye = cb->getObj(it);
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cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
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cb->sendAndApply(&fw);
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cv.pos = eye->pos;
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cb->sendAndApply(&cv);
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}
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cv.pos = h->getPosition(false);
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cb->sendAndApply(&cv);
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}
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cv.pos = h->getPosition(false);
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cb->sendAndApply(&cv);
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}
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else if (ID == Obj::EYE_OF_MAGI)
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{
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