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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
fixes case when 2 or more identical artifacts are required
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86708841f8
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@ -1191,18 +1191,27 @@ CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked
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ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn, bool allowLocked) const
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{
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const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
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return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
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}
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std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(int aid, bool onlyWorn, bool allowLocked, bool getAll) const
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{
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std::vector<ArtifactPosition> result;
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for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
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if(i->second.artifact->artType->id == aid && (allowLocked || !i->second.locked))
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return i->first;
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result.push_back(i->first);
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if(onlyWorn)
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return ArtifactPosition::PRE_FIRST;
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return result;
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if(!getAll && !result.empty())
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return result;
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for(int i = 0; i < artifactsInBackpack.size(); i++)
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if(artifactsInBackpack[i].artifact->artType->id == aid)
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return ArtifactPosition(GameConstants::BACKPACK_START + i);
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result.push_back(ArtifactPosition(GameConstants::BACKPACK_START + i));
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return ArtifactPosition::PRE_FIRST;
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return result;
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}
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ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
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@ -1237,8 +1246,19 @@ bool CArtifactSet::hasArt(
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bool searchBackpackAssemblies,
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bool allowLocked) const
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{
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return getArtPos(aid, onlyWorn, allowLocked) != ArtifactPosition::PRE_FIRST ||
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(searchBackpackAssemblies && getHiddenArt(aid));
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return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
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}
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unsigned CArtifactSet::getArtPosCount(int aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
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{
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const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
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if(!allPositions.empty())
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return allPositions.size();
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if(searchBackpackAssemblies && getHiddenArt(aid))
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return 1;
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return 0;
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}
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std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *>
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@ -328,6 +328,7 @@ public:
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/// (if more than one such artifact lower ID is returned)
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ArtifactPosition getArtPos(int aid, bool onlyWorn = true, bool allowLocked = true) const;
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ArtifactPosition getArtPos(const CArtifactInstance *art) const;
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std::vector<ArtifactPosition> getAllArtPositions(int aid, bool onlyWorn, bool allowLocked, bool getAll) const;
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const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
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/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
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const CArtifactInstance *getHiddenArt(int aid) const;
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@ -335,6 +336,7 @@ public:
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/// Checks if hero possess artifact of given id (either in backack or worn)
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bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
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bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
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unsigned getArtPosCount(int aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
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virtual ArtBearer::ArtBearer bearerType() const = 0;
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virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
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@ -112,11 +112,16 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
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return true;
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return false;
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case MISSION_ART:
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for(auto & elem : m5arts)
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// if the object was deserialized
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if(artifactsRequirements.empty())
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for(auto id : m5arts)
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++artifactsRequirements[id];
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for(const auto & elem : artifactsRequirements)
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{
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if(h->hasArt(elem, false, true))
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continue;
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return false; //if the artifact was not found
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// check required amount of artifacts
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if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
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return false;
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}
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return true;
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case MISSION_ARMY:
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@ -417,6 +422,12 @@ void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &compo
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}
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}
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void CQuest::addArtifactID(ui16 id)
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{
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m5arts.push_back(id);
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++artifactsRequirements[id];
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}
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void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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auto q = handler.enterStruct(fieldName);
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@ -21,6 +21,8 @@ class CGCreature;
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class DLL_LINKAGE CQuest final
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{
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mutable std::unordered_map<ui16, unsigned> artifactsRequirements; // artifact ID -> required count
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public:
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enum Emission {MISSION_NONE = 0, MISSION_LEVEL = 1, MISSION_PRIMARY_STAT = 2, MISSION_KILL_HERO = 3, MISSION_KILL_CREATURE = 4,
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MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9, MISSION_KEYMASTER = 10};
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@ -34,7 +36,7 @@ public:
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ui32 m13489val;
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std::vector<ui32> m2stats;
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std::vector<ui16> m5arts; //artifacts id
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std::vector<ui16> m5arts; // artifact IDs. Add IDs through addArtifactID(), not directly to the field.
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std::vector<CStackBasicDescriptor> m6creatures; //pair[cre id, cre count], CreatureSet info irrelevant
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std::vector<ui32> m7resources; //TODO: use resourceset?
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@ -60,6 +62,7 @@ public:
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virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
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virtual void completeQuest (const CGHeroInstance * h) const {};
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virtual void addReplacements(MetaString &out, const std::string &base) const;
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void addArtifactID(ui16 id);
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bool operator== (const CQuest & quest) const
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{
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@ -1758,7 +1758,7 @@ CGSeerHut * CMapLoaderH3M::readSeerHut()
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if (artID != 255)
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{
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//not none quest
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hut->quest->m5arts.push_back (artID);
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hut->quest->addArtifactID(artID);
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hut->quest->missionType = CQuest::MISSION_ART;
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}
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else
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@ -1887,7 +1887,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard)
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for(int yy = 0; yy < artNumber; ++yy)
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{
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int artid = reader.readUInt16();
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guard->quest->m5arts.push_back(artid);
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guard->quest->addArtifactID(artid);
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map->allowedArtifact[artid] = false; //these are unavailable for random generation
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}
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break;
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@ -430,7 +430,7 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->quest->missionType = CQuest::MISSION_ART;
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ArtifactID artid = *RandomGeneratorUtil::nextItem(generator.getQuestArtsRemaning(), generator.rand);
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obj->quest->m5arts.push_back(artid);
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obj->quest->addArtifactID(artid);
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obj->quest->lastDay = -1;
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obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
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@ -467,7 +467,7 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->quest->missionType = CQuest::MISSION_ART;
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ArtifactID artid = *RandomGeneratorUtil::nextItem(generator.getQuestArtsRemaning(), generator.rand);
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obj->quest->m5arts.push_back(artid);
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obj->quest->addArtifactID(artid);
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obj->quest->lastDay = -1;
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obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
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@ -490,7 +490,7 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->quest->missionType = CQuest::MISSION_ART;
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ArtifactID artid = *RandomGeneratorUtil::nextItem(generator.getQuestArtsRemaning(), generator.rand);
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obj->quest->m5arts.push_back(artid);
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obj->quest->addArtifactID(artid);
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obj->quest->lastDay = -1;
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obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
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