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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Switch turn timers handling to boost asio timer
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0196707083
commit
aa7ecea683
@ -30,6 +30,7 @@ class DLL_LINKAGE INetworkServerListener : public INetworkConnectionListener
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friend class NetworkServer;
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protected:
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virtual void onNewConnection(const std::shared_ptr<NetworkConnection> &) = 0;
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virtual void onTimer() = 0;
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~INetworkServerListener() = default;
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};
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@ -38,9 +39,9 @@ class DLL_LINKAGE INetworkClientListener : public INetworkConnectionListener
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{
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friend class NetworkClient;
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protected:
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virtual void onTimer() = 0;
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virtual void onConnectionFailed(const std::string & errorMessage) = 0;
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virtual void onConnectionEstablished(const std::shared_ptr<NetworkConnection> &) = 0;
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virtual void onTimer() = 0;
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~INetworkClientListener() = default;
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};
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@ -80,4 +80,14 @@ void NetworkServer::onPacketReceived(const std::shared_ptr<NetworkConnection> &
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listener.onPacketReceived(connection, message);
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}
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void NetworkServer::setTimer(std::chrono::milliseconds duration)
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{
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auto timer = std::make_shared<NetworkTimer>(*io, duration);
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timer->async_wait([this, timer](const boost::system::error_code& error){
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if (!error)
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listener.onTimer();
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});
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}
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VCMI_LIB_NAMESPACE_END
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@ -34,6 +34,7 @@ public:
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void sendPacket(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message);
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void closeConnection(const std::shared_ptr<NetworkConnection> &);
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void setTimer(std::chrono::milliseconds duration);
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void start(uint16_t port);
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void run(std::chrono::milliseconds duration);
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@ -107,6 +107,11 @@ void LobbyServer::sendMessage(const std::shared_ptr<NetworkConnection> & target,
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networkServer->sendPacket(target, payloadBuffer);
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}
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void LobbyServer::onTimer()
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{
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// no-op
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}
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void LobbyServer::onNewConnection(const std::shared_ptr<NetworkConnection> & connection)
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{
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}
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@ -56,6 +56,7 @@ class LobbyServer : public INetworkServerListener
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void onNewConnection(const std::shared_ptr<NetworkConnection> &) override;
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void onDisconnected(const std::shared_ptr<NetworkConnection> &) override;
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void onPacketReceived(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message) override;
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void onTimer() override;
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void sendMessage(const std::shared_ptr<NetworkConnection> & target, const JsonNode & json);
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public:
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@ -236,29 +236,29 @@ void CVCMIServer::run()
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vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
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}
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#endif
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static const int serverUpdateIntervalMilliseconds = 50;
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auto clockInitial = std::chrono::steady_clock::now();
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int64_t msPassedLast = 0;
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while(state != EServerState::SHUTDOWN)
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{
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networkServer->run(std::chrono::milliseconds(serverUpdateIntervalMilliseconds));
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const auto clockNow = std::chrono::steady_clock::now();
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const auto clockPassed = clockNow - clockInitial;
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const int64_t msPassedNow = std::chrono::duration_cast<std::chrono::milliseconds>(clockPassed).count();
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const int64_t msDelta = msPassedNow - msPassedLast;
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msPassedLast = msPassedNow;
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if (state == EServerState::GAMEPLAY)
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gh->tick(msDelta);
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}
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networkServer->run();
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}
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void CVCMIServer::onTimer()
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{
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// FIXME: move GameHandler updates here
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if (state != EServerState::GAMEPLAY)
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return;
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static const auto serverUpdateInterval = std::chrono::milliseconds(100);
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auto timeNow = std::chrono::steady_clock::now();
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auto timePassedBefore = lastTimerUpdateTime - gameplayStartTime;
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auto timePassedNow = timeNow - gameplayStartTime;
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lastTimerUpdateTime = timeNow;
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auto msPassedBefore = std::chrono::duration_cast<std::chrono::milliseconds>(timePassedBefore);
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auto msPassedNow = std::chrono::duration_cast<std::chrono::milliseconds>(timePassedNow);
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auto msDelta = msPassedNow - msPassedBefore;
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if (msDelta.count())
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gh->tick(msDelta.count());
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networkServer->setTimer(serverUpdateInterval);
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}
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void CVCMIServer::establishOutgoingConnection()
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@ -372,6 +372,8 @@ void CVCMIServer::startGameImmediately()
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gh->start(si->mode == StartInfo::LOAD_GAME);
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state = EServerState::GAMEPLAY;
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lastTimerUpdateTime = gameplayStartTime = std::chrono::steady_clock::now();
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onTimer();
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}
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void CVCMIServer::onDisconnected(const std::shared_ptr<NetworkConnection> & connection)
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@ -55,6 +55,9 @@ class CVCMIServer : public LobbyInfo, public INetworkServerListener, public INet
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/// Outgoing connection established by this server to game lobby for proxy mode (only in lobby game)
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std::unique_ptr<NetworkClient> outgoingConnection;
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std::chrono::steady_clock::time_point gameplayStartTime;
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std::chrono::steady_clock::time_point lastTimerUpdateTime;
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public:
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/// List of all active connections
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std::vector<std::shared_ptr<CConnection>> activeConnections;
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