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Ignore duplicate disconnected calls
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commit
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@ -40,26 +40,26 @@ void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnecti
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}
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else
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{
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if (owner.getState() == EServerState::LOBBY)
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for (auto const & proxy : proxyConnections)
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{
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for (auto const & proxy : proxyConnections)
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if (proxy.second != connection)
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continue;
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if (owner.getState() == EServerState::LOBBY)
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{
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if (proxy.second == connection)
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{
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JsonNode message;
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message["type"].String() = "leaveGameRoom";
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message["accountID"].String() = proxy.first;
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JsonNode message;
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message["type"].String() = "leaveGameRoom";
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message["accountID"].String() = proxy.first;
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sendMessage(controlConnection, message);
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proxyConnections.erase(proxy.first);
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break;
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}
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sendMessage(controlConnection, message);
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}
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}
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// player disconnected
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owner.onDisconnected(connection, errorMessage);
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proxyConnections.erase(proxy.first);
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// player disconnected
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owner.onDisconnected(connection, errorMessage);
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return;
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}
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}
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}
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