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Ignore duplicate disconnected calls

This commit is contained in:
Ivan Savenko
2024-05-16 07:55:33 +00:00
parent f963b827e9
commit aadbf6dd6a

View File

@@ -39,27 +39,27 @@ void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnecti
return; return;
} }
else else
{
if (owner.getState() == EServerState::LOBBY)
{ {
for (auto const & proxy : proxyConnections) for (auto const & proxy : proxyConnections)
{ {
if (proxy.second == connection) if (proxy.second != connection)
continue;
if (owner.getState() == EServerState::LOBBY)
{ {
JsonNode message; JsonNode message;
message["type"].String() = "leaveGameRoom"; message["type"].String() = "leaveGameRoom";
message["accountID"].String() = proxy.first; message["accountID"].String() = proxy.first;
sendMessage(controlConnection, message); sendMessage(controlConnection, message);
}
proxyConnections.erase(proxy.first); proxyConnections.erase(proxy.first);
break;
}
}
}
// player disconnected // player disconnected
owner.onDisconnected(connection, errorMessage); owner.onDisconnected(connection, errorMessage);
return;
}
} }
} }