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	Changed fading to be enabled by default (when entries are not present in config);
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		| @@ -228,8 +228,8 @@ void config::CConfigHandler::init() | ||||
| 		current->ac.advmapH = g["AdvMap"]["height"].Float(); | ||||
| 		current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float(); | ||||
| 		current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float(); | ||||
| 		current->ac.screenFading = g["AdvMap"]["screenFading"].Float(); | ||||
| 		current->ac.objectFading = g["AdvMap"]["objectFading"].Float(); | ||||
| 		current->ac.screenFading = g["AdvMap"]["screenFading"].isNull() ? true : g["AdvMap"]["screenFading"].Float(); // enabled by default | ||||
| 		current->ac.objectFading = g["AdvMap"]["objectFading"].isNull() ? true : g["AdvMap"]["objectFading"].Float(); | ||||
|  | ||||
| 		current->ac.infoboxX = g["InfoBox"]["x"].Float(); | ||||
| 		current->ac.infoboxY = g["InfoBox"]["y"].Float(); | ||||
|   | ||||
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