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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

remeining assets and global background

This commit is contained in:
Laserlicht
2025-09-12 00:45:24 +02:00
parent 33abaa135c
commit ab3ef6c4e7
3 changed files with 43 additions and 14 deletions

View File

@@ -548,18 +548,11 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
{
auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
Point size(438, 187);
auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
for (int y = 0; y < size.y; y += img->height())
for (int x = 0; x < size.x; x += img->width())
canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
Rect r(4, 40, 102, 132);
canvas.drawColor(r, Colors::BLACK);
canvas.drawBorder(r, Colors::YELLOW);
@@ -618,9 +611,6 @@ AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmoun
AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
{
auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
std::map<CreatureInfoPanelElement, Point> size {
{BONUS_EFFECTS, Point(438, 59)},
{SPELL_EFFECTS, Point(438, 42)},
@@ -631,10 +621,6 @@ AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(Creatur
auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
for (int y = 0; y < size[element].y; y += img->height())
for (int x = 0; x < size[element].x; x += img->width())
canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size[element].x - x), std::min(img->height(), size[element].y - y)));
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
@@ -654,12 +640,47 @@ AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(Creatur
}
break;
case SPELL_EFFECTS:
for(int i = 0; i < 8; i++)
{
Rect r(6 + i * 54, 2, 48, 36);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
}
break;
case BUTTON_PANEL:
canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
break;
case COMMANDER_BACKGROUND:
for(int x = 0; x < 3; x++)
{
for(int y = 0; y < 3; y++)
{
Rect r(269 + x * 52, 21 + y * 52, 44, 44);
canvas.drawColorBlended(r, rectangleColorRed);
canvas.drawBorder(r, borderColor);
}
}
for(int x = 0; x < 3; x++)
{
for(int y = 0; y < 2; y++)
{
Rect r(10 + x * 80, 20 + y * 80, 70, 70);
canvas.drawColor(r, Colors::BLACK);
}
}
break;
case COMMANDER_ABILITIES:
for(int i = 0; i < 6; i++)
{
Rect r(37 + i * 63, 2, 54, 54);
canvas.drawColorBlended(r, rectangleColorRed);
canvas.drawBorder(r, borderColor);
}
for(int i = 0; i < 2; i++)
{
Rect r(10 + i * 401, 6, 22, 46);
canvas.drawColor(r, Colors::BLACK);
}
break;
}

View File

@@ -18,6 +18,7 @@
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/CComponentHolder.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../widgets/ObjectLists.h"
@@ -831,6 +832,8 @@ void CStackWindow::init()
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
if(!info->stackNode)
{
fakeNode = std::make_unique<CStackInstance>(nullptr, info->creature->getId(), 1, true);
@@ -846,6 +849,8 @@ void CStackWindow::init()
initBonusesList();
initSections();
background->pos = pos;
}
void CStackWindow::initBonusesList()

View File

@@ -32,6 +32,7 @@ class CArtPlace;
class CCommanderArtPlace;
class LRClickableArea;
class GraphicalPrimitiveCanvas;
class CFilledTexture;
class CCommanderSkillIcon : public LRClickableAreaWText //TODO: maybe bring commander skill button initialization logic inside?
{
@@ -159,6 +160,8 @@ class CStackWindow : public CWindowObject
MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt);
};
std::shared_ptr<CFilledTexture> background;
std::shared_ptr<CArtPlace> stackArtifact;
std::shared_ptr<CButton> stackArtifactButton;