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Merge pull request #2357 from SoundSSGood/picked-art-fix

Fixed hero skills if artifact picked
This commit is contained in:
Ivan Savenko 2023-07-19 14:45:58 +03:00 committed by GitHub
commit ab6a4be105
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 93 deletions

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@ -38,53 +38,6 @@
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/NetPacksBase.h"
TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
{
TBonusListPtr out(new BonusList());
TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
TConstBonusListPtr bonusesFromPickedUpArtifact;
const auto pickedArtInst = cww->getPickedArtifact();
if(pickedArtInst)
bonusesFromPickedUpArtifact = pickedArtInst->getAllBonuses(selector, limit, hero);
else
bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
for(const auto & b : *heroBonuses)
out->push_back(b);
for(const auto & b : *bonusesFromPickedUpArtifact)
*out -= b;
return out;
}
int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
{
return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
}
si32 CHeroWithMaybePickedArtifact::manaLimit() const
{
//TODO: reduplicate code with CGHeroInstance
return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE) * (valOfBonuses(BonusType::MANA_PER_KNOWLEDGE)));
}
const IBonusBearer * CHeroWithMaybePickedArtifact::getBonusBearer() const
{
return this;
}
FactionID CHeroWithMaybePickedArtifact::getFaction() const
{
return hero->getFaction();
}
CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
: hero(Hero), cww(Cww)
{
}
void CHeroSwitcher::clickPressed(const Point & cursorPosition)
{
//TODO: do not recreate window
@ -114,8 +67,7 @@ CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInsta
}
CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
: CStatusbarWindow(PLAYER_COLORED, "HeroScr4"),
heroWArt(this, hero)
: CStatusbarWindow(PLAYER_COLORED, "HeroScr4")
{
auto & heroscrn = CGI->generaltexth->heroscrn;
@ -268,7 +220,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
//primary skills support
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
primSkillAreas[g]->bonusValue = curHero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
}
@ -294,7 +246,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
expValue->setText(expstr.str());
std::ostringstream manastr;
manastr << curHero->mana << '/' << heroWArt.manaLimit();
manastr << curHero->mana << '/' << curHero->manaLimit();
manaValue->setText(manastr.str());
//printing experience - original format does not support ui64
@ -307,7 +259,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
spellPointsArea->text = CGI->generaltexth->allTexts[205];
boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
boost::replace_first(spellPointsArea->text, "%d", std::to_string(heroWArt.manaLimit()));
boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit()));
//if we have exchange window with this curHero open
bool noDismiss=false;
@ -343,8 +295,8 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
morale->set(&heroWArt);
luck->set(&heroWArt);
morale->set(curHero);
luck->set(curHero);
if(redrawNeeded)
redraw();
@ -390,5 +342,5 @@ void CHeroWindow::commanderWindow()
void CHeroWindow::updateGarrisons()
{
garr->recreateSlots();
morale->set(&heroWArt);
morale->set(curHero);
}

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@ -46,24 +46,6 @@ public:
CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_);
};
//helper class for calculating values of hero bonuses without bonuses from picked up artifact
class CHeroWithMaybePickedArtifact : public IBonusBearer, public AFactionMember
{
public:
const CGHeroInstance * hero;
CWindowWithArtifacts * cww;
CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero);
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
const IBonusBearer * getBonusBearer() const override;
FactionID getFaction() const override;
int64_t getTreeVersion() const override;
si32 manaLimit() const;
};
class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
{
std::shared_ptr<CLabel> name;
@ -97,8 +79,6 @@ class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWin
std::vector<std::shared_ptr<CLabel>> secSkillNames;
std::vector<std::shared_ptr<CLabel>> secSkillValues;
CHeroWithMaybePickedArtifact heroWArt;
std::shared_ptr<CButton> quitButton;
std::shared_ptr<CTextBox> dismissLabel;
std::shared_ptr<CButton> dismissButton;

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@ -912,8 +912,6 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
{
const CGHeroInstance * hero = heroInst.at(leftRight);
herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
@ -1079,7 +1077,7 @@ void CExchangeWindow::updateWidgets()
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(std::to_string(value));
}

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@ -38,7 +38,6 @@ class CToggleButton;
class CGStatusBar;
class CTextBox;
class CResDataBar;
class CHeroWithMaybePickedArtifact;
enum class EUserEvent;
@ -248,18 +247,6 @@ public:
class CCallback;
class CExchangeWindow;
struct HeroArtifact
{
const CGHeroInstance * hero;
const CArtifactInstance * artifact;
ArtifactPosition artPosition;
HeroArtifact(const CGHeroInstance * hero, const CArtifactInstance * artifact, ArtifactPosition artPosition)
:hero(hero), artifact(artifact), artPosition(artPosition)
{
}
};
class CExchangeController
{
private:
@ -288,8 +275,6 @@ private:
class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
{
std::array<std::shared_ptr<CHeroWithMaybePickedArtifact>, 2> herosWArt;
std::array<std::shared_ptr<CLabel>, 2> titles;
std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;