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Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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@@ -70,6 +70,7 @@ public:
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bool shouldBeBlocked(const int3 &tile) const;
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bool isPossible(const int3 &tile) const;
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bool isFree(const int3 &tile) const;
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bool isUsed(const int3 &tile) const;
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void setOccupied(const int3 &tile, ETileType::ETileType state);
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CTileInfo getTile(const int3 & tile) const;
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