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skill names and descriptions are fully managed by CSkillHandler

This commit is contained in:
Henning Koehler
2017-08-30 22:35:23 +12:00
parent dba5186a6f
commit abdca71828
15 changed files with 74 additions and 84 deletions

View File

@ -18,6 +18,7 @@
#include "CGameInfo.h"
#include "gui/CCursorHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
@ -3624,7 +3625,7 @@ void CBonusSelection::updateBonusSelection()
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
break;