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skill names and descriptions are fully managed by CSkillHandler
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@ -18,6 +18,7 @@
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#include "CGameInfo.h"
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#include "gui/CCursorHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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@ -3624,7 +3625,7 @@ void CBonusSelection::updateBonusSelection()
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desc = CGI->generaltexth->allTexts[718];
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
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boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
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picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
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break;
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