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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Add dots to english.json for improved consistency

This commit is contained in:
Kryštof Černý
2023-09-13 08:19:20 +02:00
committed by GitHub
parent 8639d5ff7c
commit abfd1394b7

View File

@@ -53,11 +53,11 @@
"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?", "vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
"vcmi.settingsMainWindow.generalTab.hover" : "General", "vcmi.settingsMainWindow.generalTab.hover" : "General",
"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior", "vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.",
"vcmi.settingsMainWindow.battleTab.hover" : "Battle", "vcmi.settingsMainWindow.battleTab.hover" : "Battle",
"vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles", "vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles.",
"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map", "vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
"vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes)", "vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes).",
"vcmi.systemOptions.videoGroup" : "Video Settings", "vcmi.systemOptions.videoGroup" : "Video Settings",
"vcmi.systemOptions.audioGroup" : "Audio Settings", "vcmi.systemOptions.audioGroup" : "Audio Settings",
@@ -73,55 +73,55 @@
"vcmi.systemOptions.resolutionMenu.hover" : "Select Resolution", "vcmi.systemOptions.resolutionMenu.hover" : "Select Resolution",
"vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.", "vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.",
"vcmi.systemOptions.scalingButton.hover" : "Interface Scaling: %p%", "vcmi.systemOptions.scalingButton.hover" : "Interface Scaling: %p%",
"vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface", "vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface.",
"vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling", "vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling",
"vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.", "vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.",
"vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds" "vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds"
"vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds", "vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds.",
"vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval", "vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval",
"vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.", "vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.",
"vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds", "vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds",
"vcmi.systemOptions.framerateButton.hover" : "Show FPS", "vcmi.systemOptions.framerateButton.hover" : "Show FPS",
"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window", "vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window.",
"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback", "vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback",
"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs", "vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs.",
"vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel", "vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel",
"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.", "vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.",
"vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities", "vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities",
"vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.", "vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.",
"vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost", "vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost",
"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)", "vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information (Instead of viewing it only while you hold down ALT key).",
"vcmi.adventureOptions.showGrid.hover" : "Show Grid", "vcmi.adventureOptions.showGrid.hover" : "Show Grid",
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.", "vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling", "vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.", "vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components", "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components.",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map", "vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view", "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.",
"vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed1.hover": "",
"vcmi.adventureOptions.mapScrollSpeed5.hover": "", "vcmi.adventureOptions.mapScrollSpeed5.hover": "",
"vcmi.adventureOptions.mapScrollSpeed6.hover": "", "vcmi.adventureOptions.mapScrollSpeed6.hover": "",
"vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow", "vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow.",
"vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast", "vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast.",
"vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous", "vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous.",
"vcmi.battleOptions.queueSizeLabel.hover": "Show Turn Order Queue", "vcmi.battleOptions.queueSizeLabel.hover": "Show Turn Order Queue",
"vcmi.battleOptions.queueSizeNoneButton.hover": "OFF", "vcmi.battleOptions.queueSizeNoneButton.hover": "OFF",
"vcmi.battleOptions.queueSizeAutoButton.hover": "AUTO", "vcmi.battleOptions.queueSizeAutoButton.hover": "AUTO",
"vcmi.battleOptions.queueSizeSmallButton.hover": "SMALL", "vcmi.battleOptions.queueSizeSmallButton.hover": "SMALL",
"vcmi.battleOptions.queueSizeBigButton.hover": "BIG", "vcmi.battleOptions.queueSizeBigButton.hover": "BIG",
"vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue", "vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue.",
"vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise)", "vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise).",
"vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL", "vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL.",
"vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels)", "vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels).",
"vcmi.battleOptions.animationsSpeed1.hover": "", "vcmi.battleOptions.animationsSpeed1.hover": "",
"vcmi.battleOptions.animationsSpeed5.hover": "", "vcmi.battleOptions.animationsSpeed5.hover": "",
"vcmi.battleOptions.animationsSpeed6.hover": "", "vcmi.battleOptions.animationsSpeed6.hover": "",
"vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow", "vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow.",
"vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast", "vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast.",
"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous", "vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous.",
"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover", "vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.", "vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters", "vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters",
@@ -129,7 +129,7 @@
"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows", "vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.", "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle", "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately", "vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",
"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).", "vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
@@ -171,21 +171,21 @@
"vcmi.logicalExpressions.noneOf" : "None of the following:", "vcmi.logicalExpressions.noneOf" : "None of the following:",
"vcmi.heroWindow.openCommander.hover" : "Open commander info window", "vcmi.heroWindow.openCommander.hover" : "Open commander info window",
"vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero", "vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero.",
"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window", "vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management", "vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?", "vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view", "vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
"vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander", "vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander.",
"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view", "vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
"vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander", "vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander.",
"vcmi.creatureWindow.returnArtifact.hover" : "Return artifact", "vcmi.creatureWindow.returnArtifact.hover" : "Return artifact",
"vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack", "vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack.",
"vcmi.questLog.hideComplete.hover" : "Hide complete quests", "vcmi.questLog.hideComplete.hover" : "Hide complete quests",
"vcmi.questLog.hideComplete.help" : "Hide all completed quests", "vcmi.questLog.hideComplete.help" : "Hide all completed quests.",
"vcmi.randomMapTab.widgets.randomTemplate" : "(Random)", "vcmi.randomMapTab.widgets.randomTemplate" : "(Random)",
"vcmi.randomMapTab.widgets.templateLabel" : "Template", "vcmi.randomMapTab.widgets.templateLabel" : "Template",