mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Add dots to english.json for improved consistency
This commit is contained in:
@@ -53,11 +53,11 @@
|
|||||||
"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
|
"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
|
||||||
|
|
||||||
"vcmi.settingsMainWindow.generalTab.hover" : "General",
|
"vcmi.settingsMainWindow.generalTab.hover" : "General",
|
||||||
"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior",
|
"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.",
|
||||||
"vcmi.settingsMainWindow.battleTab.hover" : "Battle",
|
"vcmi.settingsMainWindow.battleTab.hover" : "Battle",
|
||||||
"vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles",
|
"vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab, which allows configuring game behavior during battles.",
|
||||||
"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
|
"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
|
||||||
"vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes)",
|
"vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes).",
|
||||||
|
|
||||||
"vcmi.systemOptions.videoGroup" : "Video Settings",
|
"vcmi.systemOptions.videoGroup" : "Video Settings",
|
||||||
"vcmi.systemOptions.audioGroup" : "Audio Settings",
|
"vcmi.systemOptions.audioGroup" : "Audio Settings",
|
||||||
@@ -73,55 +73,55 @@
|
|||||||
"vcmi.systemOptions.resolutionMenu.hover" : "Select Resolution",
|
"vcmi.systemOptions.resolutionMenu.hover" : "Select Resolution",
|
||||||
"vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.",
|
"vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.",
|
||||||
"vcmi.systemOptions.scalingButton.hover" : "Interface Scaling: %p%",
|
"vcmi.systemOptions.scalingButton.hover" : "Interface Scaling: %p%",
|
||||||
"vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface",
|
"vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface.",
|
||||||
"vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling",
|
"vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling",
|
||||||
"vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.",
|
"vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.",
|
||||||
"vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds"
|
"vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds"
|
||||||
"vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds",
|
"vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds.",
|
||||||
"vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval",
|
"vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval",
|
||||||
"vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.",
|
"vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.",
|
||||||
"vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds",
|
"vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds",
|
||||||
"vcmi.systemOptions.framerateButton.hover" : "Show FPS",
|
"vcmi.systemOptions.framerateButton.hover" : "Show FPS",
|
||||||
"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window",
|
"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window.",
|
||||||
"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback",
|
"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback",
|
||||||
"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs",
|
"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs.",
|
||||||
|
|
||||||
"vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel",
|
"vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel",
|
||||||
"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.",
|
"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.",
|
||||||
"vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities",
|
"vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities",
|
||||||
"vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.",
|
"vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.",
|
||||||
"vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost",
|
"vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost",
|
||||||
"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)",
|
"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information (Instead of viewing it only while you hold down ALT key).",
|
||||||
"vcmi.adventureOptions.showGrid.hover" : "Show Grid",
|
"vcmi.adventureOptions.showGrid.hover" : "Show Grid",
|
||||||
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
|
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
|
||||||
"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
|
"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
|
||||||
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
|
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
|
||||||
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
|
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
|
||||||
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
|
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components.",
|
||||||
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
|
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
|
||||||
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
|
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
|
"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
|
"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
|
"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow",
|
"vcmi.adventureOptions.mapScrollSpeed1.help": "Set the map scrolling speed to very slow.",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast",
|
"vcmi.adventureOptions.mapScrollSpeed5.help": "Set the map scrolling speed to very fast.",
|
||||||
"vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous",
|
"vcmi.adventureOptions.mapScrollSpeed6.help": "Set the map scrolling speed to instantaneous.",
|
||||||
|
|
||||||
"vcmi.battleOptions.queueSizeLabel.hover": "Show Turn Order Queue",
|
"vcmi.battleOptions.queueSizeLabel.hover": "Show Turn Order Queue",
|
||||||
"vcmi.battleOptions.queueSizeNoneButton.hover": "OFF",
|
"vcmi.battleOptions.queueSizeNoneButton.hover": "OFF",
|
||||||
"vcmi.battleOptions.queueSizeAutoButton.hover": "AUTO",
|
"vcmi.battleOptions.queueSizeAutoButton.hover": "AUTO",
|
||||||
"vcmi.battleOptions.queueSizeSmallButton.hover": "SMALL",
|
"vcmi.battleOptions.queueSizeSmallButton.hover": "SMALL",
|
||||||
"vcmi.battleOptions.queueSizeBigButton.hover": "BIG",
|
"vcmi.battleOptions.queueSizeBigButton.hover": "BIG",
|
||||||
"vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue",
|
"vcmi.battleOptions.queueSizeNoneButton.help": "Do not display Turn Order Queue.",
|
||||||
"vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise)",
|
"vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise).",
|
||||||
"vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL",
|
"vcmi.battleOptions.queueSizeSmallButton.help": "Sets turn order queue size to SMALL.",
|
||||||
"vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels)",
|
"vcmi.battleOptions.queueSizeBigButton.help": "Sets turn order queue size to BIG (not supported if game resolution height is less than 700 pixels).",
|
||||||
"vcmi.battleOptions.animationsSpeed1.hover": "",
|
"vcmi.battleOptions.animationsSpeed1.hover": "",
|
||||||
"vcmi.battleOptions.animationsSpeed5.hover": "",
|
"vcmi.battleOptions.animationsSpeed5.hover": "",
|
||||||
"vcmi.battleOptions.animationsSpeed6.hover": "",
|
"vcmi.battleOptions.animationsSpeed6.hover": "",
|
||||||
"vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow",
|
"vcmi.battleOptions.animationsSpeed1.help": "Set animation speed to very slow.",
|
||||||
"vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast",
|
"vcmi.battleOptions.animationsSpeed5.help": "Set animation speed to very fast.",
|
||||||
"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous",
|
"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous.",
|
||||||
"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
|
"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
|
||||||
"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
|
"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
|
||||||
"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters",
|
"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters",
|
||||||
@@ -129,7 +129,7 @@
|
|||||||
"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
|
"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
|
||||||
"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
|
"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
|
||||||
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
|
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
|
||||||
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle",
|
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
|
||||||
|
|
||||||
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",
|
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",
|
||||||
"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
|
"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
|
||||||
@@ -171,21 +171,21 @@
|
|||||||
"vcmi.logicalExpressions.noneOf" : "None of the following:",
|
"vcmi.logicalExpressions.noneOf" : "None of the following:",
|
||||||
|
|
||||||
"vcmi.heroWindow.openCommander.hover" : "Open commander info window",
|
"vcmi.heroWindow.openCommander.hover" : "Open commander info window",
|
||||||
"vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero",
|
"vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero.",
|
||||||
"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
|
"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
|
||||||
"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management",
|
"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
|
||||||
|
|
||||||
"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
|
"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
|
||||||
|
|
||||||
"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
|
"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
|
||||||
"vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander",
|
"vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander.",
|
||||||
"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
|
"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
|
||||||
"vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander",
|
"vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander.",
|
||||||
"vcmi.creatureWindow.returnArtifact.hover" : "Return artifact",
|
"vcmi.creatureWindow.returnArtifact.hover" : "Return artifact",
|
||||||
"vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack",
|
"vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack.",
|
||||||
|
|
||||||
"vcmi.questLog.hideComplete.hover" : "Hide complete quests",
|
"vcmi.questLog.hideComplete.hover" : "Hide complete quests",
|
||||||
"vcmi.questLog.hideComplete.help" : "Hide all completed quests",
|
"vcmi.questLog.hideComplete.help" : "Hide all completed quests.",
|
||||||
|
|
||||||
"vcmi.randomMapTab.widgets.randomTemplate" : "(Random)",
|
"vcmi.randomMapTab.widgets.randomTemplate" : "(Random)",
|
||||||
"vcmi.randomMapTab.widgets.templateLabel" : "Template",
|
"vcmi.randomMapTab.widgets.templateLabel" : "Template",
|
||||||
|
Reference in New Issue
Block a user