Renamed new types for consistency with code style

This commit is contained in:
Ivan Savenko
2023-10-22 16:55:19 +03:00
parent 31cf3442af
commit ac925bb786
94 changed files with 564 additions and 566 deletions
+1 -1
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@@ -71,7 +71,7 @@ float HeroManager::evaluateSecSkill(SecondarySkill skill, const CGHeroInstance *
float HeroManager::evaluateSpeciality(const CGHeroInstance * hero) const
{
auto heroSpecial = Selector::source(BonusSource::HERO_SPECIAL, TBonusSourceID(hero->type->getId()));
auto heroSpecial = Selector::source(BonusSource::HERO_SPECIAL, BonusSourceID(hero->type->getId()));
auto secondarySkillBonus = Selector::targetSourceType()(BonusSource::SECONDARY_SKILL);
auto specialSecondarySkillBonuses = hero->getBonuses(heroSpecial.And(secondarySkillBonus));
auto secondarySkillBonuses = hero->getBonuses(Selector::sourceTypeSel(BonusSource::SECONDARY_SKILL));
+5 -5
View File
@@ -242,13 +242,13 @@ uint64_t evaluateArtifactArmyValue(CArtifactInstance * art)
return 1500;
auto statsValue =
10 * art->valOfBonuses(BonusType::MOVEMENT, BonusSubtypeID::heroMovementLand)
10 * art->valOfBonuses(BonusType::MOVEMENT, BonusCustomSubtype::heroMovementLand)
+ 1200 * art->valOfBonuses(BonusType::STACKS_SPEED)
+ 700 * art->valOfBonuses(BonusType::MORALE)
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::ATTACK))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::DEFENSE))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::KNOWLEDGE))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::SPELL_POWER))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::KNOWLEDGE))
+ 700 * art->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::SPELL_POWER))
+ 500 * art->valOfBonuses(BonusType::LUCK);
auto classValue = 0;