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Renamed new types for consistency with code style
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@@ -220,7 +220,7 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, const
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resurrectedCount += 1;
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}
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if(customState->hasBonusOfType(BonusType::REBIRTH, BonusSubtypeID::rebirthSpecial))
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if(customState->hasBonusOfType(BonusType::REBIRTH, BonusCustomSubtype::rebirthSpecial))
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{
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// resurrect at least one Sacred Phoenix
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vstd::amax(resurrectedCount, 1);
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