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Renamed new types for consistency with code style
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74
lib/bonuses/BonusCustomTypes.cpp
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74
lib/bonuses/BonusCustomTypes.cpp
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/*
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* BonusCustomTypes.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusCustomTypes.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const BonusCustomSubtype BonusCustomSubtype::creatureDamageBoth(0);
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const BonusCustomSubtype BonusCustomSubtype::creatureDamageMin(1);
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const BonusCustomSubtype BonusCustomSubtype::creatureDamageMax(2);
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const BonusCustomSubtype BonusCustomSubtype::damageTypeAll(-1);
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const BonusCustomSubtype BonusCustomSubtype::damageTypeMelee(0);
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const BonusCustomSubtype BonusCustomSubtype::damageTypeRanged(1);
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const BonusCustomSubtype BonusCustomSubtype::heroMovementLand(1);
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const BonusCustomSubtype BonusCustomSubtype::heroMovementSea(0);
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const BonusCustomSubtype BonusCustomSubtype::deathStareGorgon(0);
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const BonusCustomSubtype BonusCustomSubtype::deathStareCommander(1);
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const BonusCustomSubtype BonusCustomSubtype::rebirthRegular(0);
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const BonusCustomSubtype BonusCustomSubtype::rebirthSpecial(1);
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const BonusCustomSubtype BonusCustomSubtype::visionsMonsters(0);
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const BonusCustomSubtype BonusCustomSubtype::visionsHeroes(1);
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const BonusCustomSubtype BonusCustomSubtype::visionsTowns(2);
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const BonusCustomSubtype BonusCustomSubtype::immunityBattleWide(0);
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const BonusCustomSubtype BonusCustomSubtype::immunityEnemyHero(1);
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const BonusCustomSubtype BonusCustomSubtype::transmutationPerHealth(0);
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const BonusCustomSubtype BonusCustomSubtype::transmutationPerUnit(1);
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const BonusCustomSubtype BonusCustomSubtype::destructionKillPercentage(0);
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const BonusCustomSubtype BonusCustomSubtype::destructionKillAmount(1);
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const BonusCustomSubtype BonusCustomSubtype::soulStealPermanent(0);
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const BonusCustomSubtype BonusCustomSubtype::soulStealBattle(1);
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const BonusCustomSubtype BonusCustomSubtype::movementFlying(0);
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const BonusCustomSubtype BonusCustomSubtype::movementTeleporting(1);
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const BonusCustomSource BonusCustomSource::undeadMoraleDebuff(-2);
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BonusCustomSubtype BonusCustomSubtype::spellLevel(int level)
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{
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return BonusCustomSubtype(level);
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}
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BonusCustomSubtype BonusCustomSubtype::creatureLevel(int level)
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{
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return BonusCustomSubtype(level);
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}
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si32 BonusCustomSubtype::decode(const std::string & identifier)
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{
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return std::stoi(identifier);
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}
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std::string BonusCustomSubtype::encode(const si32 index)
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{
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return std::to_string(index);
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}
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si32 BonusCustomSource::decode(const std::string & identifier)
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{
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return std::stoi(identifier);
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}
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std::string BonusCustomSource::encode(const si32 index)
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{
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return std::to_string(index);
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}
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VCMI_LIB_NAMESPACE_END
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