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Renamed new types for consistency with code style
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@@ -50,7 +50,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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bonus.source = BonusSource::OBJECT;
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bonus.sid = TBonusSourceID(rewardableObject->ID);
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bonus.sid = BonusSourceID(rewardableObject->ID);
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}
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}
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assert(!rewardableObject->configuration.info.empty());
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