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Renamed new types for consistency with code style

This commit is contained in:
Ivan Savenko
2023-10-21 14:50:42 +03:00
parent 31cf3442af
commit ac925bb786
94 changed files with 564 additions and 566 deletions

View File

@ -987,14 +987,14 @@ void CGSirens::initObj(CRandomGenerator & rand)
std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
{
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID)));
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT, BonusSourceID(ID)));
}
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.player = h->tempOwner;
if(h->hasBonusFrom(BonusSource::OBJECT, TBonusSourceID(ID))) //has already visited Sirens
if(h->hasBonusFrom(BonusSource::OBJECT, BonusSourceID(ID))) //has already visited Sirens
{
iw.type = EInfoWindowMode::AUTO;
iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
@ -1180,7 +1180,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
rb.whoID = oldOwner.getNum();
rb.source = BonusSource::OBJECT;
rb.id = TBonusSourceID(id);
rb.id = BonusSourceID(id);
cb->sendAndApply(&rb);
}
}
@ -1203,8 +1203,8 @@ void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
gb.id = player.getNum();
gb.bonus.duration = BonusDuration::PERMANENT;
gb.bonus.source = BonusSource::OBJECT;
gb.bonus.sid = TBonusSourceID(id);
gb.bonus.subtype = BonusSubtypeID::heroMovementSea;
gb.bonus.sid = BonusSourceID(id);
gb.bonus.subtype = BonusCustomSubtype::heroMovementSea;
// FIXME: This is really dirty hack
// Proper fix would be to make CGLighthouse into bonus system node