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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Renamed new types for consistency with code style
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@@ -51,12 +51,12 @@ public:
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void setDefaultExpectations()
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{
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, BonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, TBonusSourceID(), TBonusSubtype(PrimarySkill::ATTACK)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, TBonusSourceID(), TBonusSubtype(PrimarySkill::DEFENSE)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, BonusSourceID(), BonusSubtypeID(PrimarySkill::ATTACK)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, BonusSourceID(), BonusSubtypeID(PrimarySkill::DEFENSE)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, BonusSourceID()));
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EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT));
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EXPECT_CALL(infoMock, unitType()).WillRepeatedly(Return(pikeman));
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@@ -66,8 +66,8 @@ public:
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void makeShooter(int32_t ammo)
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{
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOOTER, BonusSource::CREATURE_ABILITY, 1, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOTS, BonusSource::CREATURE_ABILITY, ammo, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOOTER, BonusSource::CREATURE_ABILITY, 1, BonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SHOTS, BonusSource::CREATURE_ABILITY, ammo, BonusSourceID()));
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}
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void initUnit()
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@@ -179,7 +179,7 @@ TEST_F(UnitStateTest, attackWithFrenzy)
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{
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setDefaultExpectations();
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, BonusSourceID()));
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int expectedAttack = static_cast<int>(DEFAULT_ATTACK + 0.5 * DEFAULT_DEFENCE);
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@@ -191,7 +191,7 @@ TEST_F(UnitStateTest, defenceWithFrenzy)
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{
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setDefaultExpectations();
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, TBonusSourceID()));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, BonusSourceID()));
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int expectedDefence = 0;
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@@ -204,7 +204,7 @@ TEST_F(UnitStateTest, additionalAttack)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID());
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID());
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bonusMock.addNewBonus(bonus);
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}
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@@ -218,7 +218,7 @@ TEST_F(UnitStateTest, additionalMeleeAttack)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID());
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID());
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bonus->effectRange = BonusLimitEffect::ONLY_MELEE_FIGHT;
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bonusMock.addNewBonus(bonus);
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@@ -233,7 +233,7 @@ TEST_F(UnitStateTest, additionalRangedAttack)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, TBonusSourceID());
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID());
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bonus->effectRange = BonusLimitEffect::ONLY_DISTANCE_FIGHT;
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bonusMock.addNewBonus(bonus);
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@@ -248,10 +248,10 @@ TEST_F(UnitStateTest, getMinDamage)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, TBonusSourceID(), BonusSubtypeID::creatureDamageBoth);
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, BonusSourceID(), BonusCustomSubtype::creatureDamageBoth);
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, TBonusSourceID(), BonusSubtypeID::creatureDamageMin);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMin);
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bonusMock.addNewBonus(bonus);
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}
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@@ -264,10 +264,10 @@ TEST_F(UnitStateTest, getMaxDamage)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, TBonusSourceID(), BonusSubtypeID::creatureDamageBoth);
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, BonusSourceID(), BonusCustomSubtype::creatureDamageBoth);
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, TBonusSourceID(), BonusSubtypeID::creatureDamageMax);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMax);
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bonusMock.addNewBonus(bonus);
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}
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