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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

Reorganize 1.7 changelog for better readability

This commit is contained in:
Ivan Savenko
2025-08-03 21:03:12 +03:00
parent 396470d962
commit acd21e2d6d

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## 1.6.8 -> 1.7.0 (in development)
### General
### Key Changes
* Windows ARM platform is now officially supported
* Added support for loading h3m maps and campaigns from HotA 1.7 (also needs support from HotA mod)
* It is now possible to change default directory paths used by VCMI on Windows
* Added option for VCMI to honor mute switch on iOS
* Added alternative versions of cheats from RoE and AB editions
* Implemented nwcphisherprice and a new grayscale cheat
* Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive
* Implemented network lag compensation system for some actions like hero movement and troops rearrangement
* It is now possible to view and configure keybinding in game
* Implemented unit action panel in combat for easy selection of unit's alternative actions
### Stability
@@ -24,97 +21,123 @@
* Fixed crash on attempting to access map located in .zip archive
* Fixed rare freeze on starting combat with opening spells present, such as from Armor of the Damned
### Interface
### Interface - General
* It is now possible to view and configure keybinding in game
* Implemented unit action panel in combat for easy selection of unit's alternative actions
* It is now possible to permanently open creature window of any unit using "show info" button from unit action panel
* Fixed not functioning keybindings when non-lating keyboard layout is in use
* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
* Fixed movement of software cursor when touch input is in use, for example on mobile systems
* "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any
* Change scroll direction for horizontal slider when using mouse wheel to match HD mod
### Interface - Campaign and Map selection
* Added option to view game statistics for campaign scenario
* Game will no longer show chat button in campaign selection screen
* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
* Added option to toggle video subtitles
* Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc)
* Maps with non-latin names will now be sorted correctly according to selected language
* Fixed corrupted background for Armaggeddon's Blade campaign selection screen
### Interface - Adventure Map
* Heroes on minimaps are now shown as icon, to help with readability on large maps or on small displays
* Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week
* Right-click on previously visited University will now show skills available in it
* Implemented "Show Path" setting option from H3
* Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map
* It is now possible to search for any objects on map, including individual heroes or wandering monsters
* Improved handling of non-latin texts in spell search and adventure map object search
* Fixed text alignment on hero status window popup
* Fixed hero path not updating instantly after using infinite movement cheat
* Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures
* Fixed not replaced text placeholders in visitation message for unique dwellings with single available unit
* Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use
* Fixed army transfer during hero exchange sometimes not transferring all possible units
* Swapping two armies on hero exchange window will now maintain unit ordering
### Interface - Towns
* Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values
* Fixed quick recruitment dialog failing if there are no free slots in army
### Interface - Combat
* Implemented unit action panel in combat for easy selection of unit's alternative actions
* Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions
* It is now possible to permanently open creature window of any unit using "show info" button from unit action panel
* Right-click tooltip on list of spells affecting unit in unit window will now show full spell description
* It is now possible to move double-wide unit one hex backwards
* It is now possible to finish battle with autocombat during tactics phase
* Improved handling of non-latin texts in spell search and adventure map object search
* Maps with non-latin names will now be sorted correctly according to selected language
* Angel, Devils, and Bone-Dragon battle-wide abilities that change luck and morale now show up in UI with proper description
* Orb of Vulnerability effect now clearly displayed in unit window and only if unit has magic resistance, instead of displaying strange 0% resistance ability on all units
* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
* Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit
* Fixed text alignment on hero status window popup
* Added option to toggle video subtitles
* Change scroll direction for horizontal slider when using mouse wheel to match HD mod
* Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures
* Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week
* Heroes on minimaps are now shown as icon, to help with readability on large maps or on small displays
* Fixed movement of software cursor when touch input is in use, for example on mobile systems
* Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use
* Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map
* Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values
* Implemented "Show Path" setting option from H3
* Fixed hero path not updating instantly after using infinite movement cheat
* Game will no longer show chat button in campaign selection screen
* Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc)
* Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions
* Fixed corrupted background for Armaggeddon's Blade campaign selection screen
* Swapping two armies on hero exchange window will now maintain unit ordering
* "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any
* It is now possible to search for any objects on map, including individual heroes or wandering monsters
* Right-click on previously visited University will now show skills available in it
* Fixed quick recruitment dialog failing if there are no free slots in army
* Fixed army transfer during hero exchange sometimes not transferring all possible units
### Mechanics
### Mechanics - General
* During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
* Removed default limit of 16 total heroes per player
* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
* If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature
* Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut
### Mechanics - Heroes and Commanders
* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
* Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses
* Heroes with neutral units are now always subject to terrain penalties (unless hero has sufficiently advanced Pathfinding skill)
* Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format)
* Added missing ability for commanders that mastered Defense and Speed skills
* Fixed commanders not receiving levelups once hero fills all his secondary skills
* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
* Commanders can now hold up to 9 artifacts
* Commanders experience is now capped to map hero level limit, if any exists on map
### Mechanics - Quests and Events
* Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward
* Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll
* Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug
* Quests that take entire army can now be completed if quests give replacement units
* Fixed events that are available for all players not activating on maps in .vmap format
* Fixed bug that caused events that only contain text message to not trigger in premade .vmap's
### Mechanics - Adventure Map Objects
* Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited
* Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank
* Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map
* Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps
* It is no longer possible to summon boat on top of another boat with hero in it
* Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature
* Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat
* Fixed bug that allowed to attack heroes inside Sanctuary
* Assembling an artifact will now correctly trigger victory conditions, if any
### Mechanics - Combat
* Luck, morale, and most of combat abilities with chance to trigger now use randomization with memory, preventing long streaks of "bad" rolls.
* Fixed selection of starting faction in last scenario in Spoils of War campaign
* Fixed inability of unit to cast spell after receiving morale
* Fixed inability of unit to receive morale if hero casts a spell after unit receives turn
* Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut
* It is no longer possible for a unit that ends its turn in moat or other obstacle to attack another unit
* Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
* Heroes with neutral units are now always subject to terrain penalties (unless hero has sufficiently advanced Pathfinding skill)
* Commanders can now hold up to 9 artifacts
* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
* Familiar's Magic Channel ability will no longer work after Familiars are dead
* Fixed functionality of Adela specialty
* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
* Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug
* Quests that take entire army can now be completed if quests give replacement units
* Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited
* Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward
* Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll
* vcmiistari cheat now also allows casting spell up to 100 times per combat round for ease of testing
* Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank
* Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map
* Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps
* Fixed bug that caused events that only contain text message to not trigger in premade .vmap's
* Fixed commanders not receiving levelups once hero fills all his secondary skills
* Removed default limit of 16 total heroes per player
* It is now possible to flee the combat while having shackles of war when other side got no hero
* If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature
* It is no longer possible to summon boat on top of another boat with hero in it
* Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature
* Changed formula of town arrow towers to be more in line with H3
* During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat
* Fixed events that are available for all players not activating on maps in .vmap format
* Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat
* Added option to view game statistics for campaign scenario
* Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format)
* Added missing ability for commanders that mastered Defense and Speed skills
* Fixed large number of issue with Magic Mirror spell. The spell logic should now be in line with H3
* Unit under Berserk effect will now correctly move towards nearest unit if they can't reach any target
* Ranged unit under Berserk effect will now use ranged attack if able
* Commanders experience is now capped to map hero level limit, if any exists on map
* Fixed bug that allowed to attack heroes inside Sanctuary
* Assembling an artifact will now correctly trigger victory conditions, if any
### Campaigns
* Fixed selection of starting faction in last scenario in Spoils of War campaign
* Magic heroes without spellbook will no longer receive one on transferring to next scenario (e.g. Yog)
## AI
@@ -133,61 +156,37 @@
* Added built-in editor for configuration file
* Correctly hide gog install button after successful install
### Modding
### Map Editor
* Added random map template editor, available from map editor
* Added initial version of campaign editor, available from map editor
* Added support for drag-and-drop of maps into map editor
* Added new keyboard shortcuts
* Keyboard shortcuts are now visible in menu
* Add filter to hero spell selection widget
* Map validation results window now dynamically adjusts its size based on message lengths
* A valid map will now properly display an appropriate message in the map validation results
* Added word wrap for item text activates only when the map validation window reaches a defined width limit
### Modding - General
* Added support for custom description and icons for creature abilities and artifacts
* Added support for charged artifacts that can be used a limited number of times
* Added basic support for addition of new bonuses via mods, for use in limiters
* Added support for custom magic schools
* It is now possible to have growing artifacts for heroes, not only for commanders
* It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list
* It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities
* It is now possible to define hero secondary skill specialties in form `"secondary" : "archery"`
* It is now possible to use limiters in unit stack experience bonuses
* It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
* TIMES_HERO_LEVEL updater now accepts stepSize parameter
* Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack
* GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope
* Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero
* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
* Creature terrain limiter will now correctly evaluate outside of combat
* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
* HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type
* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
* It is now possible to completely remove skill as part of reward of a configurable adventure map object
* Added option to show additional images in main menu, scenario selection, and loading screen
* It is now possible to add additional campaign sets without causing mod conflicts
* Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set
* Creature type limiter will now correctly handle upgrades of upgrades
* It is now possible to configure skills available in Magic University in Conflux or similar building from mods
* ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level
* CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero)
* Mod validation will now report map dwellings with invalid dimensions that were found in mods
* Removed `height` property from town buildings. Towns now use SIGHT_RADIUS bonus to determine terrain reveal radius similar to heroes
* Added "Campaigns" mod type
* Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath
* Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies
* Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation
* Added bonus STACK_EXPERIENCE_GAIN_PERCENT that affects amount of stack experience received by units after combat
* Added HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
* Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus
* Added VULNERABLE_FROM_BACK bonus that increases damage if unit with this bonus is attacked from behind (e.g. needs to reverse)
* Added FEARFUL bonus that replaces less configurable FEAR and FEARLESS bonuses
* Added FULL_MAP_DARKNESS bonus that covers with fow everything outside of sight radius of enemies
* Added FULL_MAP_SCOUTING bonus for Skyship. Skyship now provides bonus instead of being weird case of lookout tower.
* Added LIVING bonus that is automatically given to all creatures that don't have other creature nature bonus
* Added SKELETON_TRANSFORMER_TARGET that indicates which creature this unit should be transformed into when placed into Skeleton Transformer
* Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects
* Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship)
* Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat
* Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn
* DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use
* Removed SYNERGY_TARGET bonus
* All limiters now use named parameters instead of ambiguous `parameters` value
* Added support for banning heroes, artifacts, spells, and secondary skills in random map templates
* Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods
* It is now possible to change number of skills offered to hero on levelup
* Game will now generate shadow and selection overlay if enabled in animation config
### Modding - Adventure Map Objects
* It is now possible to completely remove skill as part of reward of a configurable adventure map object
* Mod validation will now report map dwellings with invalid dimensions that were found in mods
* Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player
* Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player
* Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists)
@@ -202,25 +201,78 @@
* Added `canReceiveCreatures` property to configurable map objects limiter that requires hero to have enough free slots or same units to accept tested creatures
* Added `scrolls` property to configurable map objects limiter that requires hero to have scroll with specific spell
* Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty
### Modding - Towns
* Removed `height` property from town buildings. Towns now use SIGHT_RADIUS bonus to determine terrain reveal radius similar to heroes
* It is now possible to configure skills available in Magic University in Conflux or similar building from mods
* It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army
* Added support for configuring positions of spells in mage guild window per town
### Modding - Artifacts
* It is now possible to have growing artifacts for heroes, not only for commanders
* Added support for charged artifacts that can be used a limited number of times
* Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero
### Modding - Bonus System
* Added basic support for addition of new bonuses via mods, for use in limiters
* Added support for custom description and icons for creature abilities and artifacts
* It is now possible to use limiters in unit stack experience bonuses
* It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
* It is now possible to hide creature ability from creature window
* Added support for banning heroes, artifacts, spells, and secondary skills in random map templates
* Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods
* It is now possible to change number of skills offered to hero on levelup
* Game will now generate shadow and selection overlay if enabled in animation config
### Map Editor
### Modding - Bonus Types
* Added random map template editor, available from map editor
* Added initial version of campaign editor, available from map editor
* Added support for drag-and-drop of maps into map editor
* Added new keyboard shortcuts
* Keyboard shortcuts are now visible in menu
* Add filter to hero spell selection widget
* Map validation results window now dynamically adjusts its size based on message lengths
* A valid map will now properly display an appropriate message in the map validation results
* Added word wrap for item text activates only when the map validation window reaches a defined width limit
* Added bonus BASE_TILE_MOVEMENT_COST that allows configuring minimal cost for moving between tiles for heroes
* Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath
* Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies
* Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation
* Added bonus STACK_EXPERIENCE_GAIN_PERCENT that affects amount of stack experience received by units after combat
* Added bonus HERO_SPELL_CASTS_PER_COMBAT_TURN bonus that affects number of time a hero can cast spell during combat round
* Added VULNERABLE_FROM_BACK bonus that increases damage if unit with this bonus is attacked from behind (e.g. needs to reverse)
* Added FEARFUL bonus that replaces less configurable FEAR and FEARLESS bonuses
* Added FULL_MAP_DARKNESS bonus that covers with fow everything outside of sight radius of enemies
* Added FULL_MAP_SCOUTING bonus for Skyship. Skyship now provides bonus instead of being weird case of lookout tower.
* Added LIVING bonus that is automatically given to all creatures that don't have other creature nature bonus
* Added SKELETON_TRANSFORMER_TARGET that indicates which creature this unit should be transformed into when placed into Skeleton Transformer
* Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects
* Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship)
* Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat
* Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus
* GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope
* ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level
* CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero)
* Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn
* DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use
* Removed SYNERGY_TARGET bonus
### Modding - Bonus Limiters
* All limiters now use named parameters instead of ambiguous `parameters` value
* Creature terrain limiter will now correctly evaluate outside of combat
* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
* Creature type limiter will now correctly handle upgrades of upgrades
* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
* HAS_ANOTHER_BONUS_LIMITER no longer requires bonus type present
### Modding - Bonus Updaters
* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
* TIMES_HERO_LEVEL updater now accepts stepSize parameter
* Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack
### Other
* It is now possible to change default directory paths used by VCMI on Windows
* Added alternative versions of cheats from RoE and AB editions
* Implemented nwcphisherprice and a new grayscale cheat
* Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive
* Added option for VCMI to honor mute switch on iOS
## 1.6.7 -> 1.6.8