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	Reorganize 1.7 changelog for better readability
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							| @@ -2,16 +2,13 @@ | ||||
|  | ||||
| ## 1.6.8 -> 1.7.0 (in development) | ||||
|  | ||||
| ### General | ||||
| ### Key Changes | ||||
|  | ||||
| * Windows ARM platform is now officially supported | ||||
| * Added support for loading h3m maps and campaigns from HotA 1.7 (also needs support from HotA mod) | ||||
| * It is now possible to change default directory paths used by VCMI on Windows | ||||
| * Added option for VCMI to honor mute switch on iOS | ||||
| * Added alternative versions of cheats from RoE and AB editions | ||||
| * Implemented nwcphisherprice and a new grayscale cheat | ||||
| * Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive | ||||
| * Implemented network lag compensation system for some actions like hero movement and troops rearrangement | ||||
| * It is now possible to view and configure keybinding in game | ||||
| * Implemented unit action panel in combat for easy selection of unit's alternative actions | ||||
|  | ||||
| ### Stability | ||||
|  | ||||
| @@ -24,97 +21,123 @@ | ||||
| * Fixed crash on attempting to access map located in .zip archive | ||||
| * Fixed rare freeze on starting combat with opening spells present, such as from Armor of the Damned | ||||
|  | ||||
| ### Interface | ||||
| ### Interface - General | ||||
|  | ||||
| * It is now possible to view and configure keybinding in game | ||||
| * Implemented unit action panel in combat for easy selection of unit's alternative actions | ||||
| * It is now possible to permanently open creature window of any unit using "show info" button from unit action panel | ||||
| * Fixed not functioning keybindings when non-lating keyboard layout is in use | ||||
| * Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window | ||||
| * Fixed movement of software cursor when touch input is in use, for example on mobile systems | ||||
| * "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any | ||||
| * Change scroll direction for horizontal slider when using mouse wheel to match HD mod | ||||
|  | ||||
| ### Interface - Campaign and Map selection | ||||
|  | ||||
| * Added option to view game statistics for campaign scenario | ||||
| * Game will no longer show chat button in campaign selection screen | ||||
| * It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click | ||||
| * Added option to toggle video subtitles | ||||
| * Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc) | ||||
| * Maps with non-latin names will now be sorted correctly according to selected language | ||||
| * Fixed corrupted background for Armaggeddon's Blade campaign selection screen | ||||
|  | ||||
| ### Interface - Adventure Map | ||||
|  | ||||
| * Heroes on minimaps are now shown as icon, to help with readability on large maps or on small displays | ||||
| * Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week | ||||
| * Right-click on previously visited University will now show skills available in it | ||||
| * Implemented "Show Path" setting option from H3 | ||||
| * Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map | ||||
| * It is now possible to search for any objects on map, including individual heroes or wandering monsters | ||||
| * Improved handling of non-latin texts in spell search and adventure map object search | ||||
| * Fixed text alignment on hero status window popup | ||||
| * Fixed hero path not updating instantly after using infinite movement cheat | ||||
| * Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures | ||||
| * Fixed not replaced text placeholders in visitation message for unique dwellings with single available unit | ||||
| * Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use | ||||
| * Fixed army transfer during hero exchange sometimes not transferring all possible units | ||||
| * Swapping two armies on hero exchange window will now maintain unit ordering | ||||
|  | ||||
| ### Interface - Towns | ||||
|  | ||||
| * Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values | ||||
| * Fixed quick recruitment dialog failing if there are no free slots in army | ||||
|  | ||||
| ### Interface - Combat | ||||
|  | ||||
| * Implemented unit action panel in combat for easy selection of unit's alternative actions | ||||
| * Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions | ||||
| * It is now possible to permanently open creature window of any unit using "show info" button from unit action panel | ||||
| * Right-click tooltip on list of spells affecting unit in unit window will now show full spell description | ||||
| * It is now possible to move double-wide unit one hex backwards | ||||
| * It is now possible to finish battle with autocombat during tactics phase | ||||
| * Improved handling of non-latin texts in spell search and adventure map object search | ||||
| * Maps with non-latin names will now be sorted correctly according to selected language | ||||
| * Angel, Devils, and Bone-Dragon battle-wide abilities that change luck and morale now show up in UI with proper description | ||||
| * Orb of Vulnerability effect now clearly displayed in unit window and only if unit has magic resistance, instead of displaying strange 0% resistance ability on all units | ||||
| * It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click | ||||
| * Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window | ||||
| * Fixed possible overflow of unit health bar if unit health is different from max health of unit type | ||||
| * Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit | ||||
| * Fixed text alignment on hero status window popup | ||||
| * Added option to toggle video subtitles | ||||
| * Change scroll direction for horizontal slider when using mouse wheel to match HD mod | ||||
| * Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures | ||||
| * Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week | ||||
| * Heroes on minimaps are now shown as icon, to help with readability on large maps or on small displays | ||||
| * Fixed movement of software cursor when touch input is in use, for example on mobile systems | ||||
| * Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use | ||||
| * Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map | ||||
| * Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values | ||||
| * Implemented "Show Path" setting option from H3 | ||||
| * Fixed hero path not updating instantly after using infinite movement cheat | ||||
| * Game will no longer show chat button in campaign selection screen | ||||
| * Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc) | ||||
| * Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions | ||||
| * Fixed corrupted background for Armaggeddon's Blade campaign selection screen | ||||
| * Swapping two armies on hero exchange window will now maintain unit ordering | ||||
| * "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any | ||||
| * It is now possible to search for any objects on map, including individual heroes or wandering monsters | ||||
| * Right-click on previously visited University will now show skills available in it | ||||
| * Fixed quick recruitment dialog failing if there are no free slots in army | ||||
| * Fixed army transfer during hero exchange sometimes not transferring all possible units | ||||
|  | ||||
| ### Mechanics | ||||
| ### Mechanics - General | ||||
|  | ||||
| * During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat | ||||
| * Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes | ||||
| * Removed default limit of 16 total heroes per player | ||||
| * Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy | ||||
| * If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature | ||||
| * Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut | ||||
|  | ||||
| ### Mechanics - Heroes and Commanders | ||||
|  | ||||
| * Lord Haart is now available instead of Sir Mullich on random maps, in line with H3 | ||||
| * Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses | ||||
| * Heroes with neutral units are now always subject to terrain penalties (unless hero has sufficiently advanced Pathfinding skill) | ||||
| * Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format) | ||||
| * Added missing ability for commanders that mastered Defense and Speed skills | ||||
| * Fixed commanders not receiving levelups once hero fills all his secondary skills | ||||
| * Commanders will now automatically gain no melee penalty bonus on receiving ranged attack | ||||
| * Commanders can now hold up to 9 artifacts | ||||
| * Commanders experience is now capped to map hero level limit, if any exists on map | ||||
|  | ||||
| ### Mechanics - Quests and Events | ||||
|  | ||||
| * Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward | ||||
| * Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll | ||||
| * Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug | ||||
| * Quests that take entire army can now be completed if quests give replacement units | ||||
| * Fixed events that are available for all players not activating on maps in .vmap format | ||||
| * Fixed bug that caused events that only contain text message to not trigger in premade .vmap's | ||||
|  | ||||
| ### Mechanics - Adventure Map Objects | ||||
|  | ||||
| * Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited | ||||
| * Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank | ||||
| * Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map | ||||
| * Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps | ||||
| * It is no longer possible to summon boat on top of another boat with hero in it | ||||
| * Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature | ||||
| * Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat | ||||
| * Fixed bug that allowed to attack heroes inside Sanctuary | ||||
| * Assembling an artifact will now correctly trigger victory conditions, if any | ||||
|  | ||||
| ### Mechanics - Combat | ||||
|  | ||||
| * Luck, morale, and most of combat abilities with chance to trigger now use randomization with memory, preventing long streaks of "bad" rolls. | ||||
| * Fixed selection of starting faction in last scenario in Spoils of War campaign | ||||
| * Fixed inability of unit to cast spell after receiving morale | ||||
| * Fixed inability of unit to receive morale if hero casts a spell after unit receives turn | ||||
| * Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut | ||||
| * It is no longer possible for a unit that ends its turn in moat or other obstacle to attack another unit | ||||
| * Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses | ||||
| * Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes | ||||
| * Commanders will now automatically gain no melee penalty bonus on receiving ranged attack | ||||
| * Attack skill provided by equipped artifact will now correctly modify damage range of Ballista | ||||
| * Lord Haart is now available instead of Sir Mullich on random maps, in line with H3 | ||||
| * Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy | ||||
| * Heroes with neutral units are now always subject to terrain penalties (unless hero has sufficiently advanced Pathfinding skill) | ||||
| * Commanders can now hold up to 9 artifacts | ||||
| * Attack skill provided by equipped artifact will now correctly modify damage range of Ballista | ||||
| * Familiar's Magic Channel ability will no longer work after Familiars are dead | ||||
| * Fixed functionality of Adela specialty | ||||
| * Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before | ||||
| * Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode | ||||
| * Fixed miss chance for catapult not computed correctly when hero has no ballistics skill | ||||
| * Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy | ||||
| * Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug | ||||
| * Quests that take entire army can now be completed if quests give replacement units | ||||
| * Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited | ||||
| * Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward | ||||
| * Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll | ||||
| * vcmiistari cheat now also allows casting spell up to 100 times per combat round for ease of testing | ||||
| * Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank | ||||
| * Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map | ||||
| * Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps | ||||
| * Fixed bug that caused events that only contain text message to not trigger in premade .vmap's | ||||
| * Fixed commanders not receiving levelups once hero fills all his secondary skills | ||||
| * Removed default limit of 16 total heroes per player | ||||
| * It is now possible to flee the combat while having shackles of war when other side got no hero | ||||
| * If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature | ||||
| * It is no longer possible to summon boat on top of another boat with hero in it | ||||
| * Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature | ||||
| * Changed formula of town arrow towers to be more in line with H3 | ||||
| * During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat | ||||
| * Fixed events that are available for all players not activating on maps in .vmap format | ||||
| * Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat | ||||
| * Added option to view game statistics for campaign scenario | ||||
| * Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format) | ||||
| * Added missing ability for commanders that mastered Defense and Speed skills | ||||
| * Fixed large number of issue with Magic Mirror spell. The spell logic should now be in line with H3 | ||||
| * Unit under Berserk effect will now correctly move towards nearest unit if they can't reach any target | ||||
| * Ranged unit under Berserk effect will now use ranged attack if able | ||||
| * Commanders experience is now capped to map hero level limit, if any exists on map | ||||
| * Fixed bug that allowed to attack heroes inside Sanctuary | ||||
| * Assembling an artifact will now correctly trigger victory conditions, if any | ||||
|  | ||||
| ### Campaigns | ||||
|  | ||||
| * Fixed selection of starting faction in last scenario in Spoils of War campaign | ||||
| * Magic heroes without spellbook will no longer receive one on transferring to next scenario (e.g. Yog) | ||||
|  | ||||
| ## AI | ||||
| @@ -133,61 +156,37 @@ | ||||
| * Added built-in editor for configuration file | ||||
| * Correctly hide gog install button after successful install | ||||
|  | ||||
| ### Modding | ||||
| ### Map Editor | ||||
|  | ||||
| * Added random map template editor, available from map editor | ||||
| * Added initial version of campaign editor, available from map editor | ||||
| * Added support for drag-and-drop of maps into map editor | ||||
| * Added new keyboard shortcuts | ||||
| * Keyboard shortcuts are now visible in menu | ||||
| * Add filter to hero spell selection widget | ||||
| * Map validation results window now dynamically adjusts its size based on message lengths | ||||
| * A valid map will now properly display an appropriate message in the map validation results | ||||
| * Added word wrap for item text activates only when the map validation window reaches a defined width limit | ||||
|  | ||||
| ### Modding - General | ||||
|  | ||||
| * Added support for custom description and icons for creature abilities and artifacts | ||||
| * Added support for charged artifacts that can be used a limited number of times | ||||
| * Added basic support for addition of new bonuses via mods, for use in limiters | ||||
| * Added support for custom magic schools | ||||
| * It is now possible to have growing artifacts for heroes, not only for commanders | ||||
| * It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list | ||||
| * It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities | ||||
| * It is now possible to define hero secondary skill specialties in form `"secondary" : "archery"` | ||||
| * It is now possible to use limiters in unit stack experience bonuses | ||||
| * It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config | ||||
| * Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value | ||||
| * Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes | ||||
| * TIMES_HERO_LEVEL updater now accepts stepSize parameter | ||||
| * Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack | ||||
| * GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope | ||||
| * Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero | ||||
| * Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used | ||||
| * Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain | ||||
| * Creature terrain limiter will now correctly evaluate outside of combat | ||||
| * Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter | ||||
| * HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type | ||||
| * Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL | ||||
| * Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters | ||||
| * It is now possible to completely remove skill as part of reward of a configurable adventure map object | ||||
| * Added option to show additional images in main menu, scenario selection, and loading screen | ||||
| * It is now possible to add additional campaign sets without causing mod conflicts | ||||
| * Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set | ||||
| * Creature type limiter will now correctly handle upgrades of upgrades | ||||
| * It is now possible to configure skills available in Magic University in Conflux or similar building from mods | ||||
| * ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level | ||||
| * CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero) | ||||
| * Mod validation will now report map dwellings with invalid dimensions that were found in mods | ||||
| * Removed `height` property from town buildings. Towns now use SIGHT_RADIUS bonus to determine terrain reveal radius similar to heroes | ||||
| * Added "Campaigns" mod type | ||||
| * Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath | ||||
| * Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies | ||||
| * Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation | ||||
| * Added bonus STACK_EXPERIENCE_GAIN_PERCENT that affects amount of stack experience received by units after combat | ||||
| * Added HERO_SPELL_CASTS_PER_COMBAT_TURN bonus | ||||
| * Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus | ||||
| * Added VULNERABLE_FROM_BACK bonus that increases damage if unit with this bonus is attacked from behind (e.g. needs to reverse) | ||||
| * Added FEARFUL bonus that replaces less configurable FEAR and FEARLESS bonuses | ||||
| * Added FULL_MAP_DARKNESS bonus that covers with fow everything outside of sight radius of enemies | ||||
| * Added FULL_MAP_SCOUTING bonus for Skyship. Skyship now provides bonus instead of being weird case of lookout tower. | ||||
| * Added LIVING bonus that is automatically given to all creatures that don't have other creature nature bonus | ||||
| * Added SKELETON_TRANSFORMER_TARGET that indicates which creature this unit should be transformed into when placed into Skeleton Transformer | ||||
| * Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects | ||||
| * Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship) | ||||
| * Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat | ||||
| * Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn | ||||
| * DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use | ||||
| * Removed SYNERGY_TARGET bonus | ||||
| * All limiters now use named parameters instead of ambiguous `parameters` value | ||||
| * Added support for banning heroes, artifacts, spells, and secondary skills in random map templates | ||||
| * Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods | ||||
| * It is now possible to change number of skills offered to hero on levelup | ||||
| * Game will now generate shadow and selection overlay if enabled in animation config | ||||
|  | ||||
| ### Modding - Adventure Map Objects | ||||
|  | ||||
| * It is now possible to completely remove skill as part of reward of a configurable adventure map object | ||||
| * Mod validation will now report map dwellings with invalid dimensions that were found in mods | ||||
| * Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player | ||||
| * Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player | ||||
| * Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists) | ||||
| @@ -202,25 +201,78 @@ | ||||
| * Added `canReceiveCreatures` property to configurable map objects limiter that requires hero to have enough free slots or same units to accept tested creatures | ||||
| * Added `scrolls` property to configurable map objects limiter that requires hero to have scroll with specific spell | ||||
| * Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty | ||||
|  | ||||
| ### Modding - Towns | ||||
|  | ||||
| * Removed `height` property from town buildings. Towns now use SIGHT_RADIUS bonus to determine terrain reveal radius similar to heroes | ||||
| * It is now possible to configure skills available in Magic University in Conflux or similar building from mods | ||||
| * It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army | ||||
| * Added support for configuring positions of spells in mage guild window per town | ||||
|  | ||||
| ### Modding - Artifacts | ||||
|  | ||||
| * It is now possible to have growing artifacts for heroes, not only for commanders | ||||
| * Added support for charged artifacts that can be used a limited number of times | ||||
| * Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero | ||||
|  | ||||
| ### Modding - Bonus System | ||||
|  | ||||
| * Added basic support for addition of new bonuses via mods, for use in limiters | ||||
| * Added support for custom description and icons for creature abilities and artifacts | ||||
| * It is now possible to use limiters in unit stack experience bonuses | ||||
| * It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config | ||||
| * Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value | ||||
| * It is now possible to hide creature ability from creature window | ||||
| * Added support for banning heroes, artifacts, spells, and secondary skills in random map templates | ||||
| * Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods | ||||
| * It is now possible to change number of skills offered to hero on levelup | ||||
| * Game will now generate shadow and selection overlay if enabled in animation config | ||||
|  | ||||
| ### Map Editor | ||||
| ### Modding - Bonus Types | ||||
|  | ||||
| * Added random map template editor, available from map editor | ||||
| * Added initial version of campaign editor, available from map editor | ||||
| * Added support for drag-and-drop of maps into map editor | ||||
| * Added new keyboard shortcuts | ||||
| * Keyboard shortcuts are now visible in menu | ||||
| * Add filter to hero spell selection widget | ||||
| * Map validation results window now dynamically adjusts its size based on message lengths | ||||
| * A valid map will now properly display an appropriate message in the map validation results | ||||
| * Added word wrap for item text activates only when the map validation window reaches a defined width limit | ||||
| * Added bonus BASE_TILE_MOVEMENT_COST that allows configuring minimal cost for moving between tiles for heroes | ||||
| * Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath | ||||
| * Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies | ||||
| * Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation | ||||
| * Added bonus STACK_EXPERIENCE_GAIN_PERCENT that affects amount of stack experience received by units after combat | ||||
| * Added bonus HERO_SPELL_CASTS_PER_COMBAT_TURN bonus that affects number of time a hero can cast spell during combat round | ||||
| * Added VULNERABLE_FROM_BACK bonus that increases damage if unit with this bonus is attacked from behind (e.g. needs to reverse) | ||||
| * Added FEARFUL bonus that replaces less configurable FEAR and FEARLESS bonuses | ||||
| * Added FULL_MAP_DARKNESS bonus that covers with fow everything outside of sight radius of enemies | ||||
| * Added FULL_MAP_SCOUTING bonus for Skyship. Skyship now provides bonus instead of being weird case of lookout tower. | ||||
| * Added LIVING bonus that is automatically given to all creatures that don't have other creature nature bonus | ||||
| * Added SKELETON_TRANSFORMER_TARGET that indicates which creature this unit should be transformed into when placed into Skeleton Transformer | ||||
| * Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects | ||||
| * Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship) | ||||
| * Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat | ||||
| * Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus | ||||
| * GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope | ||||
| * ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level | ||||
| * CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero) | ||||
| * Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn | ||||
| * DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use | ||||
| * Removed SYNERGY_TARGET bonus | ||||
|  | ||||
| ### Modding - Bonus Limiters | ||||
|  | ||||
| * All limiters now use named parameters instead of ambiguous `parameters` value | ||||
| * Creature terrain limiter will now correctly evaluate outside of combat | ||||
| * Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter | ||||
| * Creature type limiter will now correctly handle upgrades of upgrades | ||||
| * Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain | ||||
| * HAS_ANOTHER_BONUS_LIMITER no longer requires bonus type present | ||||
|  | ||||
| ### Modding - Bonus Updaters | ||||
|  | ||||
| * Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL | ||||
| * Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters | ||||
| * Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used | ||||
| * TIMES_HERO_LEVEL updater now accepts stepSize parameter | ||||
| * Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack | ||||
|  | ||||
| ### Other | ||||
|  | ||||
| * It is now possible to change default directory paths used by VCMI on Windows | ||||
| * Added alternative versions of cheats from RoE and AB editions | ||||
| * Implemented nwcphisherprice and a new grayscale cheat | ||||
| * Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive | ||||
| * Added option for VCMI to honor mute switch on iOS | ||||
|  | ||||
| ## 1.6.7 -> 1.6.8 | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user