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Vlc obstacles [part 1] (#888)
* obstacles content handler, entity service and VLC integration
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112
lib/ObstacleHandler.cpp
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112
lib/ObstacleHandler.cpp
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/*
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* ObstacleHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObstacleHandler.h"
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#include "BattleFieldHandler.h"
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int32_t ObstacleInfo::getIndex() const
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{
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return obstacle.getNum();
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}
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int32_t ObstacleInfo::getIconIndex() const
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{
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return iconIndex;
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}
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const std::string & ObstacleInfo::getName() const
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{
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return identifier;
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}
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const std::string & ObstacleInfo::getJsonKey() const
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{
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return identifier;
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}
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void ObstacleInfo::registerIcons(const IconRegistar & cb) const
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{
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}
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Obstacle ObstacleInfo::getId() const
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{
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return obstacle;
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}
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std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
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range::copy(blockedTiles, std::back_inserter(ret));
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return ret;
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}
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for(int offset : blockedTiles)
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{
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BattleHex toBlock = hex + offset;
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if((hex.getY() & 1) && !(toBlock.getY() & 1))
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toBlock += BattleHex::LEFT;
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if(!toBlock.isValid())
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logGlobal->error("Misplaced obstacle!");
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else
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ret.push_back(toBlock);
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}
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return ret;
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}
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bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
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{
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auto bgInfo = battlefield.getInfo();
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if(bgInfo->isSpecial)
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return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
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return vstd::contains(allowedTerrains, terrainType);
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}
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ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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auto * info = new ObstacleInfo(Obstacle(index), identifier);
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info->animation = json["animation"].String();
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info->width = json["width"].Integer();
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info->height = json["height"].Integer();
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for(auto & t : json["allowedTerrain"].Vector())
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info->allowedTerrains.emplace_back(t.String());
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for(auto & t : json["specialBattlefields"].Vector())
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info->allowedSpecialBfields.emplace_back(t.String());
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info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
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info->isAbsoluteObstacle = json["absolute"].Bool();
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objects.push_back(info);
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return info;
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}
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std::vector<JsonNode> ObstacleHandler::loadLegacyData(size_t dataSize)
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{
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return {};
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}
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std::vector<bool> ObstacleHandler::getDefaultAllowed() const
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{
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return {};
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}
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const std::vector<std::string> & ObstacleHandler::getTypeNames() const
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{
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static const std::vector<std::string> types = { "obstacle" };
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return types;
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}
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