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Vlc obstacles [part 1] (#888)

* obstacles content handler, entity service and VLC integration
This commit is contained in:
Nordsoft91 2022-09-15 12:06:54 +04:00 committed by GitHub
parent 7dc05d8e81
commit ad01c7ffce
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 807 additions and 489 deletions

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@ -38,6 +38,7 @@ void CGameInfo::setFromLib()
skillh = VLC->skillh;
objtypeh = VLC->objtypeh;
battleFieldHandler = VLC->battlefieldsHandler;
obstacleHandler = VLC->obstacleHandler;
}
const ArtifactService * CGameInfo::artifacts() const
@ -85,6 +86,11 @@ const SkillService * CGameInfo::skills() const
return globalServices->skills();
}
const ObstacleService * CGameInfo::obstacles() const
{
return globalServices->obstacles();
}
void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
{
logGlobal->error("CGameInfo::updateEntity call is not expected.");

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@ -32,6 +32,7 @@ class CGameState;
class IMainVideoPlayer;
class CServerHandler;
class BattleFieldHandler;
class ObstacleHandler;
class CMap;
@ -62,6 +63,7 @@ public:
const spells::Service * spells() const override;
const SkillService * skills() const override;
const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
@ -77,6 +79,7 @@ public:
ConstTransitivePtr<CSkillHandler> skillh;
ConstTransitivePtr<CObjectHandler> objh;
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
ConstTransitivePtr<ObstacleHandler> obstacleHandler;
CGeneralTextHandler * generaltexth;
CMapHandler * mh;
CTownHandler * townh;

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@ -42,6 +42,7 @@
#include "../../lib/spells/Problem.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/BattleFieldHandler.h"
#include "../../lib/ObstacleHandler.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/NetPacks.h"
@ -361,7 +362,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
{
if(elem->obstacleType == CObstacleInstance::USUAL)
{
std::string animationName = elem->getInfo().defName;
std::string animationName = elem->getInfo().animation;
auto cached = animationsCache.find(animationName);
@ -379,7 +380,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
}
else if (elem->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
{
std::string animationName = elem->getInfo().defName;
std::string animationName = elem->getInfo().animation;
auto cached = animationsCache.find(animationName);

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@ -88,5 +88,9 @@
"battlefields":
[
"config/battlefields.json"
],
"obstacles":
[
"config/obstacles.json"
]
}

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,7 @@
"type":"object",
"$schema": "http://json-schema.org/draft-04/schema",
"title" : "VCMI battlefield format",
"description" : "Format used to define new artifacts in VCMI",
"description" : "Format used to define new battlefields in VCMI",
"required" : [ "graphics" ],
"additionalProperties" : false,

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@ -0,0 +1,46 @@
{
"type":"object",
"$schema": "http://json-schema.org/draft-04/schema",
"title" : "VCMI obstacle format",
"description" : "Format used to define new obstacles in VCMI",
"required" : [ "animation" ],
"additionalProperties" : false,
"properties":{
"allowedTerrains": {
"type": "array",
"description": "Obstacles can be place on specified terrains only",
"items": { "type" : "string" }
},
"specialBattlefields": {
"type": "array",
"description": "Obstacles can be placed on specified specified battlefields",
"items": { "$ref" : "battlefield.json" }
},
"width": {
"type": "number",
"description": "Width ob obstacle"
},
"height": {
"type": "number",
"description": "height if obstacle"
},
"blockedTiles": {
"type": "array",
"description": "Blocked hexes - absolute or relative hex id",
"items": { "type" : "number" }
},
"animation": {
"type": "string",
"description": "Image resource"
},
"unknown": {
"type": "number",
"description": "Unknown field"
},
"absolute": {
"type": "boolean",
"description": "Should be used absolute or relative coordinates for obstacle. There is possible only one absolute obstacle"
}
}
}

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@ -20,6 +20,7 @@ class HeroTypeService;
class SkillService;
class JsonNode;
class BattleFieldService;
class ObstacleService;
namespace spells
{
@ -50,6 +51,7 @@ public:
virtual const spells::Service * spells() const = 0;
virtual const SkillService * skills() const = 0;
virtual const BattleFieldService * battlefields() const = 0;
virtual const ObstacleService * obstacles() const = 0;
virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;

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@ -1,5 +1,5 @@
/*
* BattleFieldHandler.h, part of VCMI engine
* BattleFieldHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*

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@ -10,6 +10,7 @@
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "HeroBonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"

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@ -153,41 +153,6 @@ CHeroClass::CHeroClass()
{
}
std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
{
std::vector<BattleHex> ret;
if(isAbsoluteObstacle)
{
assert(!hex.isValid());
range::copy(blockedTiles, std::back_inserter(ret));
return ret;
}
for(int offset : blockedTiles)
{
BattleHex toBlock = hex + offset;
if((hex.getY() & 1) && !(toBlock.getY() & 1))
toBlock += BattleHex::LEFT;
if(!toBlock.isValid())
logGlobal->error("Misplaced obstacle!");
else
ret.push_back(toBlock);
}
return ret;
}
bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
{
auto bgInfo = battlefield.getInfo();
if(bgInfo->isSpecial)
return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
return vstd::contains(allowedTerrains, terrainType);
}
void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
{
const auto & skillName = PrimarySkill::names[pSkill];
@ -378,7 +343,6 @@ CHeroHandler::~CHeroHandler() = default;
CHeroHandler::CHeroHandler()
{
loadObstacles();
loadTerrains();
for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
{
@ -818,51 +782,6 @@ void CHeroHandler::loadExperience()
expPerLevel.pop_back();//last value is broken
}
void CHeroHandler::loadObstacles()
{
auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<CObstacleInfo> & out)
{
for(const JsonNode &obs : node.Vector())
{
out.emplace_back();
CObstacleInfo & obi = out.back();
obi.defName = obs["defname"].String();
obi.width = static_cast<si32>(obs["width"].Float());
obi.height = static_cast<si32>(obs["height"].Float());
for(auto & t : obs["allowedTerrain"].Vector())
obi.allowedTerrains.emplace_back(t.String());
for(auto & t : obs["specialBattlefields"].Vector())
obi.allowedSpecialBfields.emplace_back(t.String());
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
obi.isAbsoluteObstacle = absolute;
}
};
auto allConfigs = VLC->modh->getActiveMods();
allConfigs.insert(allConfigs.begin(), "core");
for(auto & mod : allConfigs)
{
ISimpleResourceLoader * modResourceLoader;
try
{
modResourceLoader = CResourceHandler::get(mod);
}
catch(const std::out_of_range &)
{
logMod->warn("Mod '%1%' doesn't exist! Its obstacles won't be loaded!", mod);
continue;
}
const ResourceID obstaclesResource{"config/obstacles.json"};
if(!modResourceLoader->existsResource(obstaclesResource))
continue;
const JsonNode config(mod, obstaclesResource);
loadObstacles(config["obstacles"], false, obstacles);
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
}
}
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
static std::string genRefName(std::string input)
{

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@ -223,32 +223,6 @@ public:
EAlignment::EAlignment getAlignment() const;
};
struct DLL_LINKAGE CObstacleInfo
{
std::string defName;
std::vector<Terrain> allowedTerrains;
std::vector<std::string> allowedSpecialBfields;
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & defName;
h & allowedTerrains;
h & allowedSpecialBfields;
h & isAbsoluteObstacle;
h & width;
h & height;
h & blockedTiles;
}
};
class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
{
void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill);
@ -286,7 +260,6 @@ class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero
void loadExperience();
void loadBallistics();
void loadTerrains();
void loadObstacles();
public:
CHeroClassHandler classes;
@ -315,9 +288,6 @@ public:
};
std::vector<SBallisticsLevelInfo> ballistics; //info about ballistics ability per level; [0] - none; [1] - basic; [2] - adv; [3] - expert
std::vector<CObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
std::vector<CObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
ui64 reqExp(ui32 level) const; //calculates experience required for given level
@ -340,8 +310,6 @@ public:
h & expPerLevel;
h & ballistics;
h & terrCosts;
h & obstacles;
h & absoluteObstacles;
}
protected:

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@ -179,6 +179,7 @@ set(lib_SRCS
JsonNode.cpp
LogicalExpression.cpp
NetPacksLib.cpp
ObstacleHandler.cpp
StartInfo.cpp
ResourceSet.cpp
ScriptHandler.cpp
@ -418,6 +419,7 @@ set(lib_HEADERS
NetPacksBase.h
NetPacks.h
NetPacksLobby.h
ObstacleHandler.h
PathfinderUtil.h
ResourceSet.h
ScriptHandler.h

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@ -26,6 +26,7 @@
#include "CSkillHandler.h"
#include "ScriptHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include <vstd/StringUtils.h>
@ -435,6 +436,7 @@ void CContentHandler::init()
handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
//TODO: any other types of moddables?
}

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@ -35,6 +35,7 @@
#include "CGeneralTextHandler.h"
#include "CModHandler.h"//todo: remove
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
@ -293,3 +294,23 @@ BattleField BattleField::fromString(std::string identifier)
else
return BattleField::NONE;
}
const ObstacleInfo * Obstacle::getInfo() const
{
return VLC->obstacles()->getById(*this);
}
Obstacle::operator std::string() const
{
return getInfo()->identifier;
}
Obstacle Obstacle::fromString(std::string identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier("core", "obstacle", identifier);
if(rawId)
return Obstacle(rawId.get());
else
return Obstacle(-1);
}

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@ -1126,6 +1126,16 @@ class BattleField : public BaseForID<BattleField, si32>
DLL_LINKAGE static BattleField fromString(std::string identifier);
};
class ObstacleInfo;
class Obstacle : public BaseForID<Obstacle, si32>
{
INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
DLL_LINKAGE const ObstacleInfo * getInfo() const;
DLL_LINKAGE operator std::string() const;
DLL_LINKAGE static Obstacle fromString(std::string identifier);
};
enum class ESpellSchool: ui8
{
AIR = 0,

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@ -17,6 +17,7 @@
#include "CBonusTypeHandler.h"
#include "CModHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
#include "serializer/BinaryDeserializer.h"

112
lib/ObstacleHandler.cpp Normal file
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@ -0,0 +1,112 @@
/*
* ObstacleHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObstacleHandler.h"
#include "BattleFieldHandler.h"
int32_t ObstacleInfo::getIndex() const
{
return obstacle.getNum();
}
int32_t ObstacleInfo::getIconIndex() const
{
return iconIndex;
}
const std::string & ObstacleInfo::getName() const
{
return identifier;
}
const std::string & ObstacleInfo::getJsonKey() const
{
return identifier;
}
void ObstacleInfo::registerIcons(const IconRegistar & cb) const
{
}
Obstacle ObstacleInfo::getId() const
{
return obstacle;
}
std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
{
std::vector<BattleHex> ret;
if(isAbsoluteObstacle)
{
assert(!hex.isValid());
range::copy(blockedTiles, std::back_inserter(ret));
return ret;
}
for(int offset : blockedTiles)
{
BattleHex toBlock = hex + offset;
if((hex.getY() & 1) && !(toBlock.getY() & 1))
toBlock += BattleHex::LEFT;
if(!toBlock.isValid())
logGlobal->error("Misplaced obstacle!");
else
ret.push_back(toBlock);
}
return ret;
}
bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
{
auto bgInfo = battlefield.getInfo();
if(bgInfo->isSpecial)
return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
return vstd::contains(allowedTerrains, terrainType);
}
ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
auto * info = new ObstacleInfo(Obstacle(index), identifier);
info->animation = json["animation"].String();
info->width = json["width"].Integer();
info->height = json["height"].Integer();
for(auto & t : json["allowedTerrain"].Vector())
info->allowedTerrains.emplace_back(t.String());
for(auto & t : json["specialBattlefields"].Vector())
info->allowedSpecialBfields.emplace_back(t.String());
info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
info->isAbsoluteObstacle = json["absolute"].Bool();
objects.push_back(info);
return info;
}
std::vector<JsonNode> ObstacleHandler::loadLegacyData(size_t dataSize)
{
return {};
}
std::vector<bool> ObstacleHandler::getDefaultAllowed() const
{
return {};
}
const std::vector<std::string> & ObstacleHandler::getTypeNames() const
{
static const std::vector<std::string> types = { "obstacle" };
return types;
}

94
lib/ObstacleHandler.h Normal file
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@ -0,0 +1,94 @@
/*
* ObstacleHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "Terrain.h"
#include "battle/BattleHex.h"
class DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
{
public:
ObstacleInfo(): obstacle(-1), width(0), height(0), isAbsoluteObstacle(false), iconIndex(0)
{}
ObstacleInfo(Obstacle obstacle, std::string identifier)
: obstacle(obstacle), identifier(identifier), iconIndex(obstacle.getNum()), width(0), height(0), isAbsoluteObstacle(false)
{
}
Obstacle obstacle;
si32 iconIndex;
std::string identifier;
std::string appearAnimation, animation, dissapearAnimation;
std::vector<Terrain> allowedTerrains;
std::vector<std::string> allowedSpecialBfields;
//TODO: here is extra field to implement it's logic in the future but save backward compatibility
int obstacleType = -1;
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
const std::string & getName() const override;
void registerIcons(const IconRegistar & cb) const override;
Obstacle getId() const override;
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & obstacle;
h & obstacleType;
h & iconIndex;
h & identifier;
h & animation;
h & appearAnimation;
h & dissapearAnimation;
h & allowedTerrains;
h & allowedSpecialBfields;
h & isAbsoluteObstacle;
h & width;
h & height;
h & blockedTiles;
}
};
class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
{
public:
};
class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
{
public:
ObstacleInfo * loadFromJson(const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;
}
};

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@ -33,6 +33,7 @@
#include "mapping/CMapEditManager.h"
#include "ScriptHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
LibClasses * VLC = nullptr;
@ -116,6 +117,11 @@ const BattleFieldService * LibClasses::battlefields() const
return battlefieldsHandler;
}
const ObstacleService * LibClasses::obstacles() const
{
return obstacleHandler;
}
void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
{
switch(metatype)
@ -213,6 +219,8 @@ void LibClasses::init(bool onlyEssential)
createHandler(battlefieldsHandler, "Battlefields", pomtime);
createHandler(obstacleHandler, "Obstacles", pomtime);
logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
modh->load();

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@ -27,6 +27,7 @@ class CContentHandler;
class BattleFieldHandler;
class IBonusTypeHandler;
class CBonusTypeHandler;
class ObstacleHandler;
class CTerrainViewPatternConfig;
class CRmgTemplateStorage;
class IHandlerBase;
@ -58,6 +59,7 @@ public:
const spells::Service * spells() const override;
const SkillService * skills() const override;
const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
@ -79,6 +81,7 @@ public:
CTerrainViewPatternConfig * terviewh;
CRmgTemplateStorage * tplh;
BattleFieldHandler * battlefieldsHandler;
ObstacleHandler * obstacleHandler;
scripting::ScriptHandler * scriptHandler;
LibClasses(); //c-tor, loads .lods and NULLs handlers
@ -108,6 +111,7 @@ public:
h & spellh;
h & skillh;
h & battlefieldsHandler;
h & obstacleHandler;
if(!h.saving)
{

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@ -17,6 +17,7 @@
#include "../CGeneralTextHandler.h"
#include "../Terrain.h"
#include "../BattleFieldHandler.h"
#include "../ObstacleHandler.h"
//TODO: remove
#include "../IGameCallback.h"
@ -240,9 +241,6 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
//randomize obstacles
if (town == nullptr && !creatureBank) //do it only when it's not siege and not creature bank
{
const int ABSOLUTE_OBSTACLES_COUNT = VLC->heroh->absoluteObstacles.size();
const int USUAL_OBSTACLES_COUNT = VLC->heroh->obstacles.size(); //shouldn't be changes if we want H3-like obstacle placement
RandGen r;
auto ourRand = [&](){ return r.rand(); };
r.srand(tile);
@ -253,17 +251,19 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
auto appropriateAbsoluteObstacle = [&](int id)
{
return VLC->heroh->absoluteObstacles[id].isAppropriate(curB->terrainType, battlefieldType);
auto * info = Obstacle(id).getInfo();
return info && info->isAbsoluteObstacle && info->isAppropriate(curB->terrainType, battlefieldType);
};
auto appropriateUsualObstacle = [&](int id) -> bool
auto appropriateUsualObstacle = [&](int id)
{
return VLC->heroh->obstacles[id].isAppropriate(curB->terrainType, battlefieldType);
auto * info = Obstacle(id).getInfo();
return info && !info->isAbsoluteObstacle && info->isAppropriate(curB->terrainType, battlefieldType);
};
RangeGenerator obidgen(0, VLC->obstacleHandler->objects.size() - 1, ourRand);
if(r.rand(1,100) <= 40) //put cliff-like obstacle
{
RangeGenerator obidgen(0, ABSOLUTE_OBSTACLES_COUNT-1, ourRand);
try
{
auto obstPtr = std::make_shared<CObstacleInstance>();
@ -274,7 +274,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
for(BattleHex blocked : obstPtr->getBlockedTiles())
blockedTiles.push_back(blocked);
tilesToBlock -= (int)VLC->heroh->absoluteObstacles[obstPtr->ID].blockedTiles.size() / 2;
tilesToBlock -= Obstacle(obstPtr->ID).getInfo()->blockedTiles.size() / 2;
}
catch(RangeGenerator::ExhaustedPossibilities &)
{
@ -283,14 +283,13 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
}
}
RangeGenerator obidgen(0, USUAL_OBSTACLES_COUNT-1, ourRand);
try
{
while(tilesToBlock > 0)
{
auto tileAccessibility = curB->getAccesibility();
const int obid = obidgen.getSuchNumber(appropriateUsualObstacle);
const CObstacleInfo &obi = VLC->heroh->obstacles[obid];
const ObstacleInfo &obi = *Obstacle(obid).getInfo();
auto validPosition = [&](BattleHex pos) -> bool
{

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@ -11,6 +11,7 @@
#include "CObstacleInstance.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
#include "../ObstacleHandler.h"
#include "../VCMI_Lib.h"
#include "../NetPacksBase.h"
@ -29,17 +30,9 @@ CObstacleInstance::~CObstacleInstance()
}
const CObstacleInfo & CObstacleInstance::getInfo() const
const ObstacleInfo & CObstacleInstance::getInfo() const
{
switch(obstacleType)
{
case ABSOLUTE_OBSTACLE:
return VLC->heroh->absoluteObstacles[ID];
case USUAL:
return VLC->heroh->obstacles[ID];
default:
throw std::runtime_error("Unknown obstacle type in CObstacleInstance::getInfo()");
}
return *Obstacle(ID).getInfo();
}
std::vector<BattleHex> CObstacleInstance::getBlockedTiles() const

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@ -10,7 +10,7 @@
#pragma once
#include "BattleHex.h"
struct CObstacleInfo;
class ObstacleInfo;
class ObstacleChanges;
class JsonSerializeFormat;
@ -30,7 +30,7 @@ struct DLL_LINKAGE CObstacleInstance
CObstacleInstance();
virtual ~CObstacleInstance();
const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
const ObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
std::vector<BattleHex> getBlockedTiles() const;
std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move

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@ -25,6 +25,7 @@ public:
MOCK_CONST_METHOD0(spells, const spells::Service *());
MOCK_CONST_METHOD0(skills, const SkillService * ());
MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));