mirror of
https://github.com/vcmi/vcmi.git
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Vlc obstacles [part 1] (#888)
* obstacles content handler, entity service and VLC integration
This commit is contained in:
parent
7dc05d8e81
commit
ad01c7ffce
@ -38,6 +38,7 @@ void CGameInfo::setFromLib()
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skillh = VLC->skillh;
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objtypeh = VLC->objtypeh;
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battleFieldHandler = VLC->battlefieldsHandler;
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obstacleHandler = VLC->obstacleHandler;
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}
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const ArtifactService * CGameInfo::artifacts() const
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@ -85,6 +86,11 @@ const SkillService * CGameInfo::skills() const
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return globalServices->skills();
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}
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const ObstacleService * CGameInfo::obstacles() const
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{
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return globalServices->obstacles();
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}
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void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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logGlobal->error("CGameInfo::updateEntity call is not expected.");
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@ -32,6 +32,7 @@ class CGameState;
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class IMainVideoPlayer;
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class CServerHandler;
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class BattleFieldHandler;
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class ObstacleHandler;
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class CMap;
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@ -62,6 +63,7 @@ public:
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const spells::Service * spells() const override;
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const SkillService * skills() const override;
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const BattleFieldService * battlefields() const override;
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const ObstacleService * obstacles() const override;
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void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
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@ -77,6 +79,7 @@ public:
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ConstTransitivePtr<CSkillHandler> skillh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<CObjectClassesHandler> objtypeh;
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ConstTransitivePtr<ObstacleHandler> obstacleHandler;
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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CTownHandler * townh;
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@ -42,6 +42,7 @@
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#include "../../lib/spells/Problem.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/BattleFieldHandler.h"
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#include "../../lib/ObstacleHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacks.h"
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@ -361,7 +362,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
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{
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if(elem->obstacleType == CObstacleInstance::USUAL)
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{
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std::string animationName = elem->getInfo().defName;
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std::string animationName = elem->getInfo().animation;
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auto cached = animationsCache.find(animationName);
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@ -379,7 +380,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
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}
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else if (elem->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
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{
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std::string animationName = elem->getInfo().defName;
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std::string animationName = elem->getInfo().animation;
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auto cached = animationsCache.find(animationName);
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@ -88,5 +88,9 @@
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"battlefields":
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[
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"config/battlefields.json"
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],
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"obstacles":
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[
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"config/obstacles.json"
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]
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}
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File diff suppressed because it is too large
Load Diff
@ -2,7 +2,7 @@
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"type":"object",
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"$schema": "http://json-schema.org/draft-04/schema",
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"title" : "VCMI battlefield format",
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"description" : "Format used to define new artifacts in VCMI",
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"description" : "Format used to define new battlefields in VCMI",
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"required" : [ "graphics" ],
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"additionalProperties" : false,
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46
config/schemas/obstacle.json
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46
config/schemas/obstacle.json
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@ -0,0 +1,46 @@
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{
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"type":"object",
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"$schema": "http://json-schema.org/draft-04/schema",
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"title" : "VCMI obstacle format",
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"description" : "Format used to define new obstacles in VCMI",
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"required" : [ "animation" ],
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"additionalProperties" : false,
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"properties":{
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"allowedTerrains": {
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"type": "array",
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"description": "Obstacles can be place on specified terrains only",
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"items": { "type" : "string" }
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},
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"specialBattlefields": {
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"type": "array",
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"description": "Obstacles can be placed on specified specified battlefields",
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"items": { "$ref" : "battlefield.json" }
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},
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"width": {
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"type": "number",
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"description": "Width ob obstacle"
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},
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"height": {
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"type": "number",
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"description": "height if obstacle"
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},
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"blockedTiles": {
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"type": "array",
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"description": "Blocked hexes - absolute or relative hex id",
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"items": { "type" : "number" }
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},
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"animation": {
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"type": "string",
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"description": "Image resource"
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},
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"unknown": {
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"type": "number",
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"description": "Unknown field"
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},
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"absolute": {
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"type": "boolean",
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"description": "Should be used absolute or relative coordinates for obstacle. There is possible only one absolute obstacle"
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}
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}
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}
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@ -20,6 +20,7 @@ class HeroTypeService;
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class SkillService;
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class JsonNode;
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class BattleFieldService;
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class ObstacleService;
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namespace spells
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{
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@ -50,6 +51,7 @@ public:
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virtual const spells::Service * spells() const = 0;
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virtual const SkillService * skills() const = 0;
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virtual const BattleFieldService * battlefields() const = 0;
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virtual const ObstacleService * obstacles() const = 0;
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virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;
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@ -1,5 +1,5 @@
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/*
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* BattleFieldHandler.h, part of VCMI engine
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* BattleFieldHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -10,6 +10,7 @@
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "HeroBonus.h"
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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@ -153,41 +153,6 @@ CHeroClass::CHeroClass()
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{
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}
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std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
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range::copy(blockedTiles, std::back_inserter(ret));
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return ret;
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}
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for(int offset : blockedTiles)
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{
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BattleHex toBlock = hex + offset;
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if((hex.getY() & 1) && !(toBlock.getY() & 1))
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toBlock += BattleHex::LEFT;
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if(!toBlock.isValid())
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logGlobal->error("Misplaced obstacle!");
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else
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ret.push_back(toBlock);
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}
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return ret;
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}
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bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
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{
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auto bgInfo = battlefield.getInfo();
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if(bgInfo->isSpecial)
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return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
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return vstd::contains(allowedTerrains, terrainType);
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}
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void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
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{
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const auto & skillName = PrimarySkill::names[pSkill];
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@ -378,7 +343,6 @@ CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadObstacles();
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loadTerrains();
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for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
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{
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@ -818,51 +782,6 @@ void CHeroHandler::loadExperience()
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expPerLevel.pop_back();//last value is broken
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}
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void CHeroHandler::loadObstacles()
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{
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auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<CObstacleInfo> & out)
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{
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for(const JsonNode &obs : node.Vector())
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{
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out.emplace_back();
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CObstacleInfo & obi = out.back();
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obi.defName = obs["defname"].String();
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obi.width = static_cast<si32>(obs["width"].Float());
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obi.height = static_cast<si32>(obs["height"].Float());
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for(auto & t : obs["allowedTerrain"].Vector())
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obi.allowedTerrains.emplace_back(t.String());
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for(auto & t : obs["specialBattlefields"].Vector())
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obi.allowedSpecialBfields.emplace_back(t.String());
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obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
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obi.isAbsoluteObstacle = absolute;
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}
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};
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), "core");
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for(auto & mod : allConfigs)
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{
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ISimpleResourceLoader * modResourceLoader;
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try
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{
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modResourceLoader = CResourceHandler::get(mod);
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}
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catch(const std::out_of_range &)
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{
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logMod->warn("Mod '%1%' doesn't exist! Its obstacles won't be loaded!", mod);
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continue;
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}
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const ResourceID obstaclesResource{"config/obstacles.json"};
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if(!modResourceLoader->existsResource(obstaclesResource))
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continue;
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const JsonNode config(mod, obstaclesResource);
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loadObstacles(config["obstacles"], false, obstacles);
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loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
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}
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}
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/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
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static std::string genRefName(std::string input)
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{
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@ -223,32 +223,6 @@ public:
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EAlignment::EAlignment getAlignment() const;
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};
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struct DLL_LINKAGE CObstacleInfo
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{
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std::string defName;
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std::vector<Terrain> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
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si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
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std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & defName;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
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{
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void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill);
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@ -286,7 +260,6 @@ class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero
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void loadExperience();
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void loadBallistics();
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void loadTerrains();
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void loadObstacles();
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public:
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CHeroClassHandler classes;
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@ -315,9 +288,6 @@ public:
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};
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std::vector<SBallisticsLevelInfo> ballistics; //info about ballistics ability per level; [0] - none; [1] - basic; [2] - adv; [3] - expert
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std::vector<CObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
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std::vector<CObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
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ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
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ui64 reqExp(ui32 level) const; //calculates experience required for given level
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@ -340,8 +310,6 @@ public:
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h & expPerLevel;
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h & ballistics;
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h & terrCosts;
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h & obstacles;
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h & absoluteObstacles;
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}
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protected:
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@ -179,6 +179,7 @@ set(lib_SRCS
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JsonNode.cpp
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LogicalExpression.cpp
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NetPacksLib.cpp
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ObstacleHandler.cpp
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StartInfo.cpp
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ResourceSet.cpp
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ScriptHandler.cpp
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@ -418,6 +419,7 @@ set(lib_HEADERS
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NetPacksBase.h
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NetPacks.h
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NetPacksLobby.h
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ObstacleHandler.h
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PathfinderUtil.h
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ResourceSet.h
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ScriptHandler.h
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@ -26,6 +26,7 @@
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#include "CSkillHandler.h"
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#include "ScriptHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include <vstd/StringUtils.h>
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@ -435,6 +436,7 @@ void CContentHandler::init()
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handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
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handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
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handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
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//TODO: any other types of moddables?
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}
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@ -35,6 +35,7 @@
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"//todo: remove
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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@ -292,4 +293,24 @@ BattleField BattleField::fromString(std::string identifier)
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return BattleField(rawId.get());
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else
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return BattleField::NONE;
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}
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}
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const ObstacleInfo * Obstacle::getInfo() const
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{
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return VLC->obstacles()->getById(*this);
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}
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Obstacle::operator std::string() const
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{
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return getInfo()->identifier;
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}
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Obstacle Obstacle::fromString(std::string identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "obstacle", identifier);
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if(rawId)
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return Obstacle(rawId.get());
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else
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return Obstacle(-1);
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}
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@ -1125,6 +1125,16 @@ class BattleField : public BaseForID<BattleField, si32>
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DLL_LINKAGE static BattleField fromString(std::string identifier);
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};
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class ObstacleInfo;
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class Obstacle : public BaseForID<Obstacle, si32>
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{
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INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
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DLL_LINKAGE const ObstacleInfo * getInfo() const;
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DLL_LINKAGE operator std::string() const;
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DLL_LINKAGE static Obstacle fromString(std::string identifier);
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};
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enum class ESpellSchool: ui8
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{
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@ -17,6 +17,7 @@
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#include "CBonusTypeHandler.h"
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#include "CModHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
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#include "serializer/BinaryDeserializer.h"
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112
lib/ObstacleHandler.cpp
Normal file
112
lib/ObstacleHandler.cpp
Normal file
@ -0,0 +1,112 @@
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/*
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* ObstacleHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObstacleHandler.h"
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#include "BattleFieldHandler.h"
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int32_t ObstacleInfo::getIndex() const
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{
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return obstacle.getNum();
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}
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int32_t ObstacleInfo::getIconIndex() const
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{
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return iconIndex;
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}
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const std::string & ObstacleInfo::getName() const
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{
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return identifier;
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}
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const std::string & ObstacleInfo::getJsonKey() const
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{
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return identifier;
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}
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void ObstacleInfo::registerIcons(const IconRegistar & cb) const
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{
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}
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Obstacle ObstacleInfo::getId() const
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{
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return obstacle;
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}
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std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
|
||||
range::copy(blockedTiles, std::back_inserter(ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
for(int offset : blockedTiles)
|
||||
{
|
||||
BattleHex toBlock = hex + offset;
|
||||
if((hex.getY() & 1) && !(toBlock.getY() & 1))
|
||||
toBlock += BattleHex::LEFT;
|
||||
|
||||
if(!toBlock.isValid())
|
||||
logGlobal->error("Misplaced obstacle!");
|
||||
else
|
||||
ret.push_back(toBlock);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
|
||||
{
|
||||
auto bgInfo = battlefield.getInfo();
|
||||
|
||||
if(bgInfo->isSpecial)
|
||||
return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
|
||||
|
||||
return vstd::contains(allowedTerrains, terrainType);
|
||||
}
|
||||
|
||||
ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
|
||||
{
|
||||
auto * info = new ObstacleInfo(Obstacle(index), identifier);
|
||||
|
||||
info->animation = json["animation"].String();
|
||||
info->width = json["width"].Integer();
|
||||
info->height = json["height"].Integer();
|
||||
for(auto & t : json["allowedTerrain"].Vector())
|
||||
info->allowedTerrains.emplace_back(t.String());
|
||||
for(auto & t : json["specialBattlefields"].Vector())
|
||||
info->allowedSpecialBfields.emplace_back(t.String());
|
||||
info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
|
||||
info->isAbsoluteObstacle = json["absolute"].Bool();
|
||||
|
||||
objects.push_back(info);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
std::vector<JsonNode> ObstacleHandler::loadLegacyData(size_t dataSize)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<bool> ObstacleHandler::getDefaultAllowed() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::vector<std::string> & ObstacleHandler::getTypeNames() const
|
||||
{
|
||||
static const std::vector<std::string> types = { "obstacle" };
|
||||
return types;
|
||||
}
|
94
lib/ObstacleHandler.h
Normal file
94
lib/ObstacleHandler.h
Normal file
@ -0,0 +1,94 @@
|
||||
/*
|
||||
* ObstacleHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <vcmi/EntityService.h>
|
||||
#include <vcmi/Entity.h>
|
||||
#include "GameConstants.h"
|
||||
#include "IHandlerBase.h"
|
||||
#include "Terrain.h"
|
||||
#include "battle/BattleHex.h"
|
||||
|
||||
class DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
|
||||
{
|
||||
public:
|
||||
ObstacleInfo(): obstacle(-1), width(0), height(0), isAbsoluteObstacle(false), iconIndex(0)
|
||||
{}
|
||||
|
||||
ObstacleInfo(Obstacle obstacle, std::string identifier)
|
||||
: obstacle(obstacle), identifier(identifier), iconIndex(obstacle.getNum()), width(0), height(0), isAbsoluteObstacle(false)
|
||||
{
|
||||
}
|
||||
|
||||
Obstacle obstacle;
|
||||
si32 iconIndex;
|
||||
std::string identifier;
|
||||
std::string appearAnimation, animation, dissapearAnimation;
|
||||
std::vector<Terrain> allowedTerrains;
|
||||
std::vector<std::string> allowedSpecialBfields;
|
||||
|
||||
//TODO: here is extra field to implement it's logic in the future but save backward compatibility
|
||||
int obstacleType = -1;
|
||||
|
||||
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
|
||||
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
|
||||
std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
|
||||
|
||||
int32_t getIndex() const override;
|
||||
int32_t getIconIndex() const override;
|
||||
const std::string & getJsonKey() const override;
|
||||
const std::string & getName() const override;
|
||||
void registerIcons(const IconRegistar & cb) const override;
|
||||
Obstacle getId() const override;
|
||||
|
||||
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
|
||||
|
||||
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & obstacle;
|
||||
h & obstacleType;
|
||||
h & iconIndex;
|
||||
h & identifier;
|
||||
h & animation;
|
||||
h & appearAnimation;
|
||||
h & dissapearAnimation;
|
||||
h & allowedTerrains;
|
||||
h & allowedSpecialBfields;
|
||||
h & isAbsoluteObstacle;
|
||||
h & width;
|
||||
h & height;
|
||||
h & blockedTiles;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
|
||||
{
|
||||
public:
|
||||
ObstacleInfo * loadFromJson(const std::string & scope,
|
||||
const JsonNode & json,
|
||||
const std::string & identifier,
|
||||
size_t index) override;
|
||||
|
||||
const std::vector<std::string> & getTypeNames() const override;
|
||||
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
@ -33,6 +33,7 @@
|
||||
#include "mapping/CMapEditManager.h"
|
||||
#include "ScriptHandler.h"
|
||||
#include "BattleFieldHandler.h"
|
||||
#include "ObstacleHandler.h"
|
||||
|
||||
LibClasses * VLC = nullptr;
|
||||
|
||||
@ -116,6 +117,11 @@ const BattleFieldService * LibClasses::battlefields() const
|
||||
return battlefieldsHandler;
|
||||
}
|
||||
|
||||
const ObstacleService * LibClasses::obstacles() const
|
||||
{
|
||||
return obstacleHandler;
|
||||
}
|
||||
|
||||
void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
|
||||
{
|
||||
switch(metatype)
|
||||
@ -212,6 +218,8 @@ void LibClasses::init(bool onlyEssential)
|
||||
createHandler(scriptHandler, "Script", pomtime);
|
||||
|
||||
createHandler(battlefieldsHandler, "Battlefields", pomtime);
|
||||
|
||||
createHandler(obstacleHandler, "Obstacles", pomtime);
|
||||
|
||||
logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
|
||||
|
||||
|
@ -27,6 +27,7 @@ class CContentHandler;
|
||||
class BattleFieldHandler;
|
||||
class IBonusTypeHandler;
|
||||
class CBonusTypeHandler;
|
||||
class ObstacleHandler;
|
||||
class CTerrainViewPatternConfig;
|
||||
class CRmgTemplateStorage;
|
||||
class IHandlerBase;
|
||||
@ -58,6 +59,7 @@ public:
|
||||
const spells::Service * spells() const override;
|
||||
const SkillService * skills() const override;
|
||||
const BattleFieldService * battlefields() const override;
|
||||
const ObstacleService * obstacles() const override;
|
||||
|
||||
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
||||
|
||||
@ -79,6 +81,7 @@ public:
|
||||
CTerrainViewPatternConfig * terviewh;
|
||||
CRmgTemplateStorage * tplh;
|
||||
BattleFieldHandler * battlefieldsHandler;
|
||||
ObstacleHandler * obstacleHandler;
|
||||
scripting::ScriptHandler * scriptHandler;
|
||||
|
||||
LibClasses(); //c-tor, loads .lods and NULLs handlers
|
||||
@ -108,6 +111,7 @@ public:
|
||||
h & spellh;
|
||||
h & skillh;
|
||||
h & battlefieldsHandler;
|
||||
h & obstacleHandler;
|
||||
|
||||
if(!h.saving)
|
||||
{
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../Terrain.h"
|
||||
#include "../BattleFieldHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
|
||||
//TODO: remove
|
||||
#include "../IGameCallback.h"
|
||||
@ -240,9 +241,6 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
//randomize obstacles
|
||||
if (town == nullptr && !creatureBank) //do it only when it's not siege and not creature bank
|
||||
{
|
||||
const int ABSOLUTE_OBSTACLES_COUNT = VLC->heroh->absoluteObstacles.size();
|
||||
const int USUAL_OBSTACLES_COUNT = VLC->heroh->obstacles.size(); //shouldn't be changes if we want H3-like obstacle placement
|
||||
|
||||
RandGen r;
|
||||
auto ourRand = [&](){ return r.rand(); };
|
||||
r.srand(tile);
|
||||
@ -253,17 +251,19 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
|
||||
auto appropriateAbsoluteObstacle = [&](int id)
|
||||
{
|
||||
return VLC->heroh->absoluteObstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
auto * info = Obstacle(id).getInfo();
|
||||
return info && info->isAbsoluteObstacle && info->isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
auto appropriateUsualObstacle = [&](int id) -> bool
|
||||
auto appropriateUsualObstacle = [&](int id)
|
||||
{
|
||||
return VLC->heroh->obstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
auto * info = Obstacle(id).getInfo();
|
||||
return info && !info->isAbsoluteObstacle && info->isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
|
||||
RangeGenerator obidgen(0, VLC->obstacleHandler->objects.size() - 1, ourRand);
|
||||
|
||||
if(r.rand(1,100) <= 40) //put cliff-like obstacle
|
||||
{
|
||||
RangeGenerator obidgen(0, ABSOLUTE_OBSTACLES_COUNT-1, ourRand);
|
||||
|
||||
try
|
||||
{
|
||||
auto obstPtr = std::make_shared<CObstacleInstance>();
|
||||
@ -274,7 +274,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
|
||||
for(BattleHex blocked : obstPtr->getBlockedTiles())
|
||||
blockedTiles.push_back(blocked);
|
||||
tilesToBlock -= (int)VLC->heroh->absoluteObstacles[obstPtr->ID].blockedTiles.size() / 2;
|
||||
tilesToBlock -= Obstacle(obstPtr->ID).getInfo()->blockedTiles.size() / 2;
|
||||
}
|
||||
catch(RangeGenerator::ExhaustedPossibilities &)
|
||||
{
|
||||
@ -283,14 +283,13 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
}
|
||||
}
|
||||
|
||||
RangeGenerator obidgen(0, USUAL_OBSTACLES_COUNT-1, ourRand);
|
||||
try
|
||||
{
|
||||
while(tilesToBlock > 0)
|
||||
{
|
||||
auto tileAccessibility = curB->getAccesibility();
|
||||
const int obid = obidgen.getSuchNumber(appropriateUsualObstacle);
|
||||
const CObstacleInfo &obi = VLC->heroh->obstacles[obid];
|
||||
const ObstacleInfo &obi = *Obstacle(obid).getInfo();
|
||||
|
||||
auto validPosition = [&](BattleHex pos) -> bool
|
||||
{
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "CObstacleInstance.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
@ -29,17 +30,9 @@ CObstacleInstance::~CObstacleInstance()
|
||||
|
||||
}
|
||||
|
||||
const CObstacleInfo & CObstacleInstance::getInfo() const
|
||||
const ObstacleInfo & CObstacleInstance::getInfo() const
|
||||
{
|
||||
switch(obstacleType)
|
||||
{
|
||||
case ABSOLUTE_OBSTACLE:
|
||||
return VLC->heroh->absoluteObstacles[ID];
|
||||
case USUAL:
|
||||
return VLC->heroh->obstacles[ID];
|
||||
default:
|
||||
throw std::runtime_error("Unknown obstacle type in CObstacleInstance::getInfo()");
|
||||
}
|
||||
return *Obstacle(ID).getInfo();
|
||||
}
|
||||
|
||||
std::vector<BattleHex> CObstacleInstance::getBlockedTiles() const
|
||||
|
@ -10,7 +10,7 @@
|
||||
#pragma once
|
||||
#include "BattleHex.h"
|
||||
|
||||
struct CObstacleInfo;
|
||||
class ObstacleInfo;
|
||||
class ObstacleChanges;
|
||||
class JsonSerializeFormat;
|
||||
|
||||
@ -30,7 +30,7 @@ struct DLL_LINKAGE CObstacleInstance
|
||||
CObstacleInstance();
|
||||
virtual ~CObstacleInstance();
|
||||
|
||||
const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
|
||||
const ObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
|
||||
|
||||
std::vector<BattleHex> getBlockedTiles() const;
|
||||
std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move
|
||||
|
@ -25,6 +25,7 @@ public:
|
||||
MOCK_CONST_METHOD0(spells, const spells::Service *());
|
||||
MOCK_CONST_METHOD0(skills, const SkillService * ());
|
||||
MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
|
||||
MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
|
||||
|
||||
MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user