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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Code style. Typo. Code clean up.

This commit is contained in:
SoundSSGood
2022-11-10 18:29:39 +02:00
parent b9087e2d63
commit ad47a7573c
9 changed files with 39 additions and 67 deletions

View File

@@ -846,7 +846,7 @@ DLL_LINKAGE CBonusSystemNode *ArtifactLocation::getHolderNode()
DLL_LINKAGE const CArtifactInstance *ArtifactLocation::getArt() const
{
auto s = getSlot();
if (s)
if(s)
return s->getArt();
else
return nullptr;
@@ -1098,7 +1098,7 @@ DLL_LINKAGE void MoveArtifact::applyGs(CGameState * gs)
DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
{
int numBackpackArtifactsMoved = 0;
if (swap)
if(swap)
{
// Swap
auto leftSet = getSrcHolderArtSet();
@@ -1107,17 +1107,17 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
std::vector<std::pair<ArtifactPosition, ArtSlotInfo>> unmovableArtsLeftHero, unmovableArtsRightHero;
// Keep unmovable artifacts separately until the swap
for (auto artPos : ArtifactUtils::unmovablePositions())
for(auto artPos : ArtifactUtils::unmovablePositions())
{
auto slotInfo = leftSet->getSlot(artPos);
if (slotInfo)
if(slotInfo)
{
unmovableArtsLeftHero.push_back(std::make_pair(artPos, *slotInfo));
leftSet->eraseArtSlot(artPos);
}
slotInfo = rightSet->getSlot(artPos);
if (slotInfo)
if(slotInfo)
{
unmovableArtsRightHero.push_back(std::make_pair(artPos, *slotInfo));
rightSet->eraseArtSlot(artPos);
@@ -1132,11 +1132,11 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
leftSet->artifactsInBackpack = ArtFittingSet.artifactsInBackpack;
// Return non movable artifacts to their place after the swap
for (auto & art : unmovableArtsLeftHero)
for(auto & art : unmovableArtsLeftHero)
{
leftSet->putArtifact(art.first, art.second.artifact);
}
for (auto & art : unmovableArtsRightHero)
for(auto & art : unmovableArtsRightHero)
{
rightSet->putArtifact(art.first, art.second.artifact);
}
@@ -1144,12 +1144,12 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
else
{
// Move
for (auto & slot : artsPack0)
for(auto & slot : artsPack0)
{
// When an object gets removed from the backpack, the backpack shrinks
// so all the following indices will be affected. Thus, we need to update
// the subsequent artifact slots to account for that
if (slot.srcPos >= GameConstants::BACKPACK_START)
if(slot.srcPos >= GameConstants::BACKPACK_START)
{
slot.srcPos = ArtifactPosition(slot.srcPos.num - numBackpackArtifactsMoved);
}
@@ -1160,7 +1160,7 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
const_cast<CArtifactInstance*>(art)->move(
ArtifactLocation(srcArtHolder, slot.srcPos), ArtifactLocation(dstArtHolder, slot.dstPos));
if (slot.srcPos >= GameConstants::BACKPACK_START)
if(slot.srcPos >= GameConstants::BACKPACK_START)
{
numBackpackArtifactsMoved++;
}