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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Code style. Typo. Code clean up.

This commit is contained in:
SoundSSGood
2022-11-10 18:29:39 +02:00
parent b9087e2d63
commit ad47a7573c
9 changed files with 39 additions and 67 deletions

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@@ -884,33 +884,6 @@ std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
return result;
}
// Puts all composite arts to backpack and returns their previous location
std::vector<HeroArtifact> CExchangeController::moveCompositeArtsToBackpack()
{
std::vector<const CGHeroInstance *> sides = {left, right};
std::vector<HeroArtifact> artPositions;
for(auto hero : sides)
{
for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
{
auto artPosition = ArtifactPosition(i);
auto art = hero->getArt(artPosition);
if(art && art->canBeDisassembled())
{
cb->swapArtifacts(
ArtifactLocation(hero, artPosition),
ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
artPositions.push_back(HeroArtifact(hero, art, artPosition));
}
}
}
return artPositions;
}
std::function<void()> CExchangeController::onSwapArtifacts()
{
return [&]()

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@@ -324,7 +324,6 @@ private:
void moveArtifacts(bool leftToRight);
void moveArtifact(const CGHeroInstance * source, const CGHeroInstance * target, ArtifactPosition srcPosition);
void moveStack(const CGHeroInstance * source, const CGHeroInstance * target, SlotID sourceSlot);
std::vector<HeroArtifact> moveCompositeArtsToBackpack();
};
class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts

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@@ -1469,11 +1469,11 @@ void CArtifactFittingSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance
asi.locked = locked;
}
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance & art)
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
{
if (art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
if(art && art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
{
for (auto part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
@@ -1491,9 +1491,9 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target, ArtBearer::ArtBearer barer)
const CArtifactSet * target, ArtBearer::ArtBearer bearer)
{
for (auto slot : artifact->artType->possibleSlots.at(barer))
for(auto slot : artifact->artType->possibleSlots.at(bearer))
{
auto existingArtifact = target->getArt(slot);
auto existingArtInfo = target->getSlot(slot);

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@@ -381,7 +381,7 @@ namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact, const CArtifactSet * target,
ArtBearer::ArtBearer barer);
ArtBearer::ArtBearer bearer);
DLL_LINKAGE std::vector<ArtifactPosition> unmovablePositions(); // TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);