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synced 2025-08-13 19:54:17 +02:00
Code style. Typo. Code clean up.
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@@ -884,33 +884,6 @@ std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
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return result;
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}
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// Puts all composite arts to backpack and returns their previous location
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std::vector<HeroArtifact> CExchangeController::moveCompositeArtsToBackpack()
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{
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std::vector<const CGHeroInstance *> sides = {left, right};
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std::vector<HeroArtifact> artPositions;
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for(auto hero : sides)
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{
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for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
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{
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auto artPosition = ArtifactPosition(i);
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auto art = hero->getArt(artPosition);
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if(art && art->canBeDisassembled())
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{
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cb->swapArtifacts(
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ArtifactLocation(hero, artPosition),
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ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
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artPositions.push_back(HeroArtifact(hero, art, artPosition));
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}
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}
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}
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return artPositions;
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}
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std::function<void()> CExchangeController::onSwapArtifacts()
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{
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return [&]()
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@@ -324,7 +324,6 @@ private:
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void moveArtifacts(bool leftToRight);
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void moveArtifact(const CGHeroInstance * source, const CGHeroInstance * target, ArtifactPosition srcPosition);
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void moveStack(const CGHeroInstance * source, const CGHeroInstance * target, SlotID sourceSlot);
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std::vector<HeroArtifact> moveCompositeArtsToBackpack();
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};
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class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
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@@ -1469,11 +1469,11 @@ void CArtifactFittingSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance
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asi.locked = locked;
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}
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void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance & art)
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void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
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{
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if (art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
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if(art && art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
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{
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for (auto part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
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for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
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{
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// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
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this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
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@@ -1491,9 +1491,9 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
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}
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DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
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const CArtifactSet * target, ArtBearer::ArtBearer barer)
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const CArtifactSet * target, ArtBearer::ArtBearer bearer)
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{
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for (auto slot : artifact->artType->possibleSlots.at(barer))
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for(auto slot : artifact->artType->possibleSlots.at(bearer))
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{
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auto existingArtifact = target->getArt(slot);
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auto existingArtInfo = target->getSlot(slot);
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@@ -381,7 +381,7 @@ namespace ArtifactUtils
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{
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// Calculates where an artifact gets placed when it gets transferred from one hero to another.
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DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact, const CArtifactSet * target,
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ArtBearer::ArtBearer barer);
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ArtBearer::ArtBearer bearer);
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DLL_LINKAGE std::vector<ArtifactPosition> unmovablePositions(); // TODO: Make this constexpr when the toolset is upgraded
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DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
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DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);
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