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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

Merge pull request #6156 from Laserlicht/butgen

adventure map config button generation
This commit is contained in:
Ivan Savenko
2025-09-28 18:47:20 +03:00
committed by GitHub
6 changed files with 102 additions and 33 deletions

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@@ -21,6 +21,7 @@
#include "../GameInstance.h" #include "../GameInstance.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
#include "../mapView/MapView.h" #include "../mapView/MapView.h"
#include "../render/AssetGenerator.h"
#include "../render/IImage.h" #include "../render/IImage.h"
#include "../render/IRenderHandler.h" #include "../render/IRenderHandler.h"
#include "../widgets/Buttons.h" #include "../widgets/Buttons.h"
@@ -153,6 +154,15 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode &
auto help = readHintText(input["help"]); auto help = readHintText(input["help"]);
bool playerColored = input["playerColored"].Bool(); bool playerColored = input["playerColored"].Bool();
if(!input["generateFromBaseImage"].isNull())
{
bool small = input["generateSmall"].Bool();
auto assetGenerator = ENGINE->renderHandler().getAssetGenerator();
auto layout = assetGenerator->createAdventureMapButton(ImagePath::fromJson(input["generateFromBaseImage"]), small);
assetGenerator->addAnimationFile(AnimationPath::builtin("SPRITES/" + input["image"].String()), layout);
ENGINE->renderHandler().updateGeneratedAssets();
}
auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored); auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
loadButtonBorderColor(button, input["borderColor"]); loadButtonBorderColor(button, input["borderColor"]);

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@@ -68,7 +68,7 @@ void AssetGenerator::initialize()
for(int i = 1; i < 9; i++) for(int i = 1; i < 9; i++)
imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);}; imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png")); animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
createPaletteShiftedSprites(); createPaletteShiftedSprites();
} }
@@ -96,6 +96,16 @@ std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::gene
return animationFiles; return animationFiles;
} }
void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
{
imageFiles[path] = img;
}
void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
{
animationFiles[path] = anim;
}
AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
{ {
auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE); auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
@@ -467,30 +477,56 @@ void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
} }
} }
AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
{ {
auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
std::vector<Canvas> images;
CanvasPtr dst = nullptr; CanvasPtr dst = nullptr;
for(auto & imageName : imageNames) if(small)
{ {
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY); auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
animation->playerColored(player); std::vector<Canvas> images;
auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
if(!dst)
dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(animation->getImage(2), Point(0, 0));
images.push_back(image->getCanvas());
}
meanImage(dst, images); for(auto & imageName : imageNames)
{
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
animation->playerColored(player);
auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
if(!dst)
dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(animation->getImage(2), Point(0, 0));
images.push_back(image->getCanvas());
}
meanImage(dst, images);
}
else
{
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
animation->playerColored(player);
auto image = animation->getImage(2);
dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = dst->getCanvas();
canvas.draw(image, Point(0, 0));
auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
std::vector<Canvas> meanImages;
auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
meanImages.push_back(tmpLeft->getCanvas());
auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
meanImages.push_back(tmpRight->getCanvas());
meanImage(tmp, meanImages);
for(int i = 0; i < 4; i++)
canvas.draw(tmp, Point(23 + i * 5, 6));
}
return dst; return dst;
} }
AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay) AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
{ {
std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE)); std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE); auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
@@ -500,34 +536,36 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
AnimationLayoutMap layout; AnimationLayoutMap layout;
for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color) for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
{ {
auto clearButtonImg = createAdventureMapButtonClear(color); int offs = small ? 0 : 16;
auto clearButtonImg = createAdventureMapButtonClear(color, small);
for(int i = 0; i < 4; i++) for(int i = 0; i < 4; i++)
{ {
ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png"); std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png"); ImagePath spriteName = ImagePath::builtin(baseName + ".png");
ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){ imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE); auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
auto canvas = newImg->getCanvas(); auto canvas = newImg->getCanvas();
canvas.draw(clearButtonImg, Point(0, 0)); canvas.draw(clearButtonImg, Point(0, 0));
switch (i) switch (i)
{ {
case 0: case 0:
canvas.draw(overlayCanvasImg, Point(0, 0)); canvas.draw(overlayCanvasImg, Point(offs, 0));
return newImg; return newImg;
case 1: case 1:
canvas.draw(clearButtonImg, Point(1, 1)); canvas.draw(clearButtonImg, Point(1, 1));
canvas.draw(overlayCanvasImg, Point(1, 1)); canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0)); canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0)); canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160)); canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160)); canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
return newImg; return newImg;
case 2: case 2:
canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25); canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
return newImg; return newImg;
default: default:
canvas.draw(overlayCanvasImg, Point(0, 0)); canvas.draw(overlayCanvasImg, Point(offs, 0));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));

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@@ -23,6 +23,7 @@ class AssetGenerator
public: public:
using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>; using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
using CanvasPtr = std::shared_ptr<CanvasImage>; using CanvasPtr = std::shared_ptr<CanvasImage>;
using ImageGenerationFunctor = std::function<CanvasPtr()>;
void initialize(); void initialize();
@@ -31,9 +32,12 @@ public:
std::map<ImagePath, std::shared_ptr<ISharedImage>> generateAllImages(); std::map<ImagePath, std::shared_ptr<ISharedImage>> generateAllImages();
std::map<AnimationPath, AnimationLayoutMap> generateAllAnimations(); std::map<AnimationPath, AnimationLayoutMap> generateAllAnimations();
private: void addImageFile(const ImagePath & path, ImageGenerationFunctor & img);
using ImageGenerationFunctor = std::function<CanvasPtr()>; void addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim);
AnimationLayoutMap createAdventureMapButton(const ImagePath & overlay, bool small);
private:
struct PaletteAnimation struct PaletteAnimation
{ {
/// index of first color to cycle /// index of first color to cycle
@@ -53,14 +57,12 @@ private:
CanvasPtr createSpellTabNone() const; CanvasPtr createSpellTabNone() const;
CanvasPtr createChroniclesCampaignImages(int chronicle) const; CanvasPtr createChroniclesCampaignImages(int chronicle) const;
CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter) const; CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter) const;
CanvasPtr createAdventureMapButtonClear(const PlayerColor & player) const; CanvasPtr createAdventureMapButtonClear(const PlayerColor & player, bool small) const;
CanvasPtr createCreatureInfoPanel(int boxesAmount) const; CanvasPtr createCreatureInfoPanel(int boxesAmount) const;
enum CreatureInfoPanelElement{ BONUS_EFFECTS, SPELL_EFFECTS, BUTTON_PANEL, COMMANDER_BACKGROUND, COMMANDER_ABILITIES }; enum CreatureInfoPanelElement{ BONUS_EFFECTS, SPELL_EFFECTS, BUTTON_PANEL, COMMANDER_BACKGROUND, COMMANDER_ABILITIES };
CanvasPtr createCreatureInfoPanelElement(CreatureInfoPanelElement element) const; CanvasPtr createCreatureInfoPanelElement(CreatureInfoPanelElement element) const;
CanvasPtr createQuestWindow() const; CanvasPtr createQuestWindow() const;
AnimationLayoutMap createAdventureMapButton(const ImagePath & overlay);
void createPaletteShiftedSprites(); void createPaletteShiftedSprites();
void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector<PaletteAnimation> & animation); void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector<PaletteAnimation> & animation);
}; };

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@@ -22,6 +22,7 @@ class IImage;
class CAnimation; class CAnimation;
class CanvasImage; class CanvasImage;
class SDLImageShared; class SDLImageShared;
class AssetGenerator;
enum class EImageBlitMode : uint8_t; enum class EImageBlitMode : uint8_t;
enum class CanvasScalingPolicy; enum class CanvasScalingPolicy;
enum EFonts : int8_t; enum EFonts : int8_t;
@@ -52,4 +53,8 @@ public:
virtual std::shared_ptr<const IFont> loadFont(EFonts font) = 0; virtual std::shared_ptr<const IFont> loadFont(EFonts font) = 0;
virtual void exportGeneratedAssets() = 0; virtual void exportGeneratedAssets() = 0;
virtual std::shared_ptr<AssetGenerator> getAssetGenerator() = 0;
virtual void updateGeneratedAssets() = 0;
}; };

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@@ -486,7 +486,7 @@ void RenderHandler::onLibraryLoadingFinished(const Services * services)
{ {
assert(animationLayouts.empty()); assert(animationLayouts.empty());
assetGenerator->initialize(); assetGenerator->initialize();
animationLayouts = assetGenerator->generateAllAnimations(); updateGeneratedAssets();
addImageListEntries(services->creatures()); addImageListEntries(services->creatures());
addImageListEntries(services->heroTypes()); addImageListEntries(services->heroTypes());
@@ -540,3 +540,14 @@ void RenderHandler::exportGeneratedAssets()
for (const auto & entry : assetGenerator->generateAllImages()) for (const auto & entry : assetGenerator->generateAllImages())
entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr); entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);
} }
std::shared_ptr<AssetGenerator> RenderHandler::getAssetGenerator()
{
return assetGenerator;
}
void RenderHandler::updateGeneratedAssets()
{
for (const auto& [key, value] : assetGenerator->generateAllAnimations())
animationLayouts[key] = value;
}

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@@ -28,7 +28,7 @@ class RenderHandler final : public IRenderHandler
std::map<AnimationPath, AnimationLayoutMap> animationLayouts; std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
std::map<SharedImageLocator, std::weak_ptr<ScalableImageShared>> imageFiles; std::map<SharedImageLocator, std::weak_ptr<ScalableImageShared>> imageFiles;
std::map<EFonts, std::shared_ptr<const IFont>> fonts; std::map<EFonts, std::shared_ptr<const IFont>> fonts;
std::unique_ptr<AssetGenerator> assetGenerator; std::shared_ptr<AssetGenerator> assetGenerator;
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path); std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
AnimationLayoutMap & getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode); AnimationLayoutMap & getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode);
@@ -67,4 +67,7 @@ public:
std::shared_ptr<const IFont> loadFont(EFonts font) override; std::shared_ptr<const IFont> loadFont(EFonts font) override;
void exportGeneratedAssets() override; void exportGeneratedAssets() override;
std::shared_ptr<AssetGenerator> getAssetGenerator() override;
void updateGeneratedAssets() override;
}; };