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vcmi/client/render/AssetGenerator.cpp
Laserlicht 0e7a067a34 fix naming
2025-09-19 15:23:00 +02:00

767 lines
29 KiB
C++

/*
* AssetGenerator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AssetGenerator.h"
#include "../GameEngine.h"
#include "../render/IImage.h"
#include "../render/IImageLoader.h"
#include "../render/Canvas.h"
#include "../render/CanvasImage.h"
#include "../render/ColorFilter.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../render/Colors.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameSettings.h"
#include "../lib/IGameSettings.h"
#include "../lib/json/JsonNode.h"
#include "../lib/VCMIDirs.h"
#include "../lib/GameLibrary.h"
#include "../lib/RiverHandler.h"
#include "../lib/RoadHandler.h"
#include "../lib/TerrainHandler.h"
void AssetGenerator::initialize()
{
// clear to avoid non updated sprites after mod change (if base imnages are used)
if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
for(int i = 1; i < 9; i++)
imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
createPaletteShiftedSprites();
}
std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
{
if (imageFiles.count(image))
return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
else
return nullptr;
}
std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
{
std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
for (const auto & entry : imageFiles)
result[entry.first] = entry.second()->toSharedImage();
return result;
}
std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
{
return animationFiles;
}
void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
{
imageFiles[path] = img;
}
void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
{
animationFiles[path] = anim;
}
AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
{
auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
{
auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
// edges
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
// left / right
Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
// top / bottom
Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
// middle
Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
// carpet
Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
// remove bookmarks
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
for (int i = 0; i < 57; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
// draw bookmarks
canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
{
auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
// transform to make color of brown DIBOX.PCX texture match color of specified player
auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
};
assert(player.isValidPlayer());
if (!player.isValidPlayer())
throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
texture->adjustPalette(filters[player.getNum()], 0);
auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(texture, Point(0,0));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
{
auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
locator.layer = EImageBlitMode::OPAQUE;
std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
// do not change border color
static const int32_t ignoredMask = 1 << 26;
texture->adjustPalette(shifter, ignoredMask);
auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(texture, Point(0,0));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
{
auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
// BigBlock section
auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
Rect bigBlockRegion(292, 74, 248, 114);
Canvas croppedBigBlock = bigBlock->getCanvas();
croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
Point bigBlockSize(200, 114);
// SmallBlock section
auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
Canvas croppedSmallBlock = smallBlock->getCanvas();
croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
Point smallBlockSize(134, 114);
// Tripple block section
auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
Rect trippleBlockSection(512, 246, 72, 116);
Canvas croppedTrippleBlock = trippleBlock->getCanvas();
croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
Point trippleBlockSize(70, 114);
// First campaigns line
if (selection > 7)
{
// Rebuild 1. campaigns line from 2 to 3 fields
canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
}
else
{
// Empty 1 + 2. field
canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
}
// Second campaigns line
// 3. Field
canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
if (selection == 4)
{
// Disabled 4. field
canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
}
else
{
// Empty 4. field
canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
}
// 5. Field
canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
// Third campaigns line
// 6. Field
if (selection >= 6)
{
canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
}
else
{
canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
}
auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
if (selection >= 7)
{
// Only skull part
canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
}
else
{
// Original disabled field with skull and stone for 8. field
Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
}
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
{
auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
{
auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
std::array sourceRect = {
Rect(149, 144, 200, 116),
Rect(156, 150, 200, 116),
Rect(171, 153, 200, 116),
Rect(35, 358, 200, 116),
Rect(216, 248, 200, 116),
Rect(58, 234, 200, 116),
Rect(184, 219, 200, 116),
Rect(268, 210, 200, 116),
};
canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
if (chronicle == 8)
{
//skull
auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
}
return image;
}
void AssetGenerator::createPaletteShiftedSprites()
{
for(auto entity : LIBRARY->terrainTypeHandler->objects)
{
if(entity->paletteAnimation.empty())
continue;
std::vector<PaletteAnimation> paletteShifts;
for(auto & animEntity : entity->paletteAnimation)
paletteShifts.push_back({animEntity.start, animEntity.length});
generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
}
for(auto entity : LIBRARY->riverTypeHandler->objects)
{
if(entity->paletteAnimation.empty())
continue;
std::vector<PaletteAnimation> paletteShifts;
for(auto & animEntity : entity->paletteAnimation)
paletteShifts.push_back({animEntity.start, animEntity.length});
generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
}
}
void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
{
AnimationLayoutMap layout;
auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
int paletteTransformLength = 1;
for (const auto & transform : paletteAnimations)
paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
{
for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
{
ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
};
}
}
AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
animationFiles[shiftedPath] = layout;
}
AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
{
auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
auto imgLoc = animation->getImageLocator(frameIndex, 0);
auto img = ENGINE->renderHandler().loadImage(imgLoc);
for(const auto & element : palette)
img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
return image;
}
void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
{
auto image = dst->getCanvas();
for(int x = 0; x < dst->width(); x++)
for(int y = 0; y < dst->height(); y++)
{
int sumR = 0;
int sumG = 0;
int sumB = 0;
int sumA = 0;
for(auto & img : images)
{
auto color = img.getPixel(Point(x, y));
sumR += color.r;
sumG += color.g;
sumB += color.b;
sumA += color.a;
}
int ct = images.size();
image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
}
}
AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
{
CanvasPtr dst = nullptr;
if(small)
{
auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
std::vector<Canvas> images;
for(auto & imageName : imageNames)
{
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
animation->playerColored(player);
auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
if(!dst)
dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(animation->getImage(2), Point(0, 0));
images.push_back(image->getCanvas());
}
meanImage(dst, images);
}
else
{
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
animation->playerColored(player);
auto image = animation->getImage(2);
dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = dst->getCanvas();
canvas.draw(image, Point(0, 0));
auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
std::vector<Canvas> meanImages;
auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
meanImages.push_back(tmpLeft->getCanvas());
auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
meanImages.push_back(tmpRight->getCanvas());
meanImage(tmp, meanImages);
for(int i = 0; i < 4; i++)
canvas.draw(tmp, Point(23 + i * 5, 6));
}
return dst;
}
AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
{
std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas overlayCanvas = overlayCanvasImg->getCanvas();
overlayCanvas.draw(overlayImg, Point(0, 0));
AnimationLayoutMap layout;
for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
{
int offs = small ? 0 : 16;
auto clearButtonImg = createAdventureMapButtonClear(color, small);
for(int i = 0; i < 4; i++)
{
std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
ImagePath spriteName = ImagePath::builtin(baseName + ".png");
ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
auto canvas = newImg->getCanvas();
canvas.draw(clearButtonImg, Point(0, 0));
switch (i)
{
case 0:
canvas.draw(overlayCanvasImg, Point(offs, 0));
return newImg;
case 1:
canvas.draw(clearButtonImg, Point(1, 1));
canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
return newImg;
case 2:
canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
return newImg;
default:
canvas.draw(overlayCanvasImg, Point(offs, 0));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
return newImg;
}
};
if(color == PlayerColor(0))
{
layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
imageFiles[spriteName] = imageFiles[spriteNameColor];
}
}
}
return layout;
}
AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
{
Point size(438, 187);
auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
Rect r(4, 40, 102, 132);
canvas.drawColor(r, Colors::BLACK);
canvas.drawBorder(r, Colors::YELLOW);
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
r = Rect(60, 3, 315, 21);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
for(int i = 0; i < 8; i++)
{
Rect r(114, 30 + i * 19, 24, 20);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
r.x += 23;
r.w = 173;
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
}
std::vector<Rect> redRects = {
Rect(319, 30, 45, 45),
Rect(373, 30, 45, 45)
};
std::vector<Rect> darkRects = {};
if(boxesAmount == 3)
{
redRects.push_back(Rect(347, 109, 45, 45));
darkRects.push_back(Rect(347, 156, 45, 19));
}
else if(boxesAmount == 4)
{
redRects.push_back(Rect(319, 109, 45, 45));
redRects.push_back(Rect(373, 109, 45, 45));
darkRects.push_back(Rect(319, 156, 45, 19));
darkRects.push_back(Rect(373, 156, 45, 19));
}
for(auto & rect : darkRects)
{
canvas.drawColorBlended(rect, rectangleColor);
canvas.drawBorder(rect, borderColor);
}
for(auto & rect : redRects)
{
canvas.drawColorBlended(rect, rectangleColorRed);
canvas.drawBorder(rect, borderColor);
}
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
{
std::map<CreatureInfoPanelElement, Point> size {
{BONUS_EFFECTS, Point(438, 59)},
{SPELL_EFFECTS, Point(438, 42)},
{BUTTON_PANEL, Point(438, 43)},
{COMMANDER_BACKGROUND, Point(438, 177)},
{COMMANDER_ABILITIES, Point(438, 59)}
};
auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
switch (element)
{
case BONUS_EFFECTS:
for(int i = 0; i < 2; i++)
{
Rect r(4 + i * 208, 0, 54, 54);
canvas.drawColorBlended(r, rectangleColorRed);
canvas.drawBorder(r, borderColor);
r = Rect(61 + i * 208, 0, 144, 54);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
}
break;
case SPELL_EFFECTS:
for(int i = 0; i < 8; i++)
{
Rect r(6 + i * 54, 2, 48, 36);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
}
break;
case BUTTON_PANEL:
canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
break;
case COMMANDER_BACKGROUND:
for(int x = 0; x < 3; x++)
{
for(int y = 0; y < 3; y++)
{
Rect r(269 + x * 52, 21 + y * 52, 44, 44);
canvas.drawColorBlended(r, rectangleColorRed);
canvas.drawBorder(r, borderColor);
}
}
for(int x = 0; x < 3; x++)
{
for(int y = 0; y < 2; y++)
{
Rect r(10 + x * 80, 20 + y * 80, 70, 70);
canvas.drawColor(r, Colors::BLACK);
}
}
break;
case COMMANDER_ABILITIES:
for(int i = 0; i < 6; i++)
{
Rect r(37 + i * 63, 2, 54, 54);
canvas.drawColorBlended(r, rectangleColorRed);
canvas.drawBorder(r, borderColor);
}
for(int i = 0; i < 2; i++)
{
Rect r(10 + i * 401, 6, 22, 46);
canvas.drawColor(r, Colors::BLACK);
}
break;
}
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
{
auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
Point size(612, 438);
auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
for (int y = 0; y < size.y; y += img->height())
for (int x = 0; x < size.x; x += img->width())
canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
Rect r(11, 11, 171, 171);
canvas.drawColor(r, Colors::BLACK);
canvas.drawBorder(r, Colors::YELLOW);
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
for(int i = 0; i < 6; i++)
{
Rect r(11, 194 + i * 32, 155, 33);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
}
r = Rect(165, 194, 18, 193);
canvas.drawColor(r, Colors::BLACK);
canvas.drawBorder(r, borderColor);
r = Rect(193, 11, 408, 376);
canvas.drawColorBlended(r, rectangleColor);
canvas.drawBorder(r, borderColor);
return image;
}