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- Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
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@@ -430,6 +430,7 @@ public:
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std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
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void initObj(CRandomGenerator & rand) override;
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static int3 translatePos(const int3 &pos, bool reverse = false);
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CGBoat()
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{
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