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Open-source engine for Heroes of Might and Magic III
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Tomasz Zieliński adec58f5bf - Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
.github vcmi: do not run tests on CI yet 2023-04-27 20:59:55 +03:00
AI Fix build 2023-06-03 00:48:32 +03:00
android Use 1.3 repo on Android 2023-05-23 15:28:45 +03:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
cmake_modules Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
config Merge pull request #2208 from IvanSavenko/obstacles_foreground 2023-06-14 15:49:08 +03:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include vcmi: camelCase methods of new classes 2023-05-02 12:09:13 +03:00
ios
launcher Replaced deprecated(removed from qt6) signals 2023-06-13 20:56:27 +03:00
lib - Set fixed boat type for Tavern / Prison 2023-06-15 17:53:18 +02:00
lib_server
mapeditor Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Mods/vcmi Merge pull request #2218 from vcmi/pregenerate_treasures 2023-06-13 20:46:34 +02:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm
scripting vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server - Set fixed boat type for Tavern / Prison 2023-06-15 17:53:18 +02:00
test Fix test mock 2023-06-08 10:32:38 +02:00
win
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.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
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AUTHORS
CCallback.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CCallback.h Change Callback to abstract 2023-05-01 21:49:37 +04:00
ChangeLog.md Merge master -> develop 2023-04-28 22:57:25 +03:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json vcmi: disable lua for GCC 2023-04-27 20:59:55 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
license.txt
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)