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Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
This commit is contained in:
@@ -18,8 +18,7 @@
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"treasure" :
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[
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{ "min" : 300, "max" : 3000, "density" : 12 },
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{ "min" : 5000, "max" : 9000, "density" : 6 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 5000, "max" : 9000, "density" : 6 }
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]
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},
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"2" :
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@@ -34,8 +33,8 @@
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"mines" : { "wood" : 1, "mercury" : 1, "ore" : 1, "sulfur" : 1, "crystal" : 1, "gems" : 1, "gold" : 1 },
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"treasure" :
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[
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{ "min" : 5000, "max" : 7000, "density" : 30 },
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{ "min" : 10000, "max" : 15000, "density" : 1 },
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{ "min" : 5000, "max" : 7000, "density" : 30 },
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{ "min" : 300, "max" : 3000, "density" : 5 }
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]
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},
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@@ -51,8 +50,8 @@
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"mines" : { "wood" : 1, "mercury" : 1, "ore" : 1, "sulfur" : 1, "crystal" : 1, "gems" : 1, "gold" : 0 },
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"treasure" :
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[
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{ "min" : 12000, "max" : 16000, "density" : 5 },
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{ "min" : 20000, "max" : 21000, "density" : 6 },
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{ "min" : 12000, "max" : 16000, "density" : 5 },
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{ "min" : 300, "max" : 3000, "density" : 5 }
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]
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},
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@@ -69,8 +68,7 @@
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"treasure" :
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[
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{ "min" : 25000, "max" : 30000, "density" : 10 },
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{ "min" : 300, "max" : 3000, "density" : 10 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 300, "max" : 3000, "density" : 10 }
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]
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},
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"5" :
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@@ -85,9 +83,7 @@
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"mines" : { "wood" : 0, "mercury" : 0, "ore" : 0, "sulfur" : 0, "crystal" : 0, "gems" : 0, "gold" : 4 },
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"treasure" :
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[
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{ "min" : 30000, "max" : 90000, "density" : 25 },
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{ "min" : 0, "max" : 0, "density" : 1 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 30000, "max" : 90000, "density" : 25 }
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]
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},
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"6" :
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@@ -167,8 +163,7 @@
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"treasure" :
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[
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{ "min" : 300, "max" : 3000, "density" : 12 },
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{ "min" : 5000, "max" : 9000, "density" : 6 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 5000, "max" : 9000, "density" : 6 }
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]
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},
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"2" :
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@@ -183,8 +178,8 @@
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"mines" : { "wood" : 1, "mercury" : 1, "ore" : 1, "sulfur" : 1, "crystal" : 1, "gems" : 1, "gold" : 1 },
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"treasure" :
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[
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{ "min" : 5000, "max" : 7000, "density" : 10 },
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{ "min" : 10000, "max" : 15000, "density" : 1 },
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{ "min" : 5000, "max" : 7000, "density" : 10 },
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{ "min" : 300, "max" : 3000, "density" : 5 }
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]
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},
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@@ -200,8 +195,8 @@
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"mines" : { "wood" : 1, "mercury" : 1, "ore" : 1, "sulfur" : 1, "crystal" : 1, "gems" : 1, "gold" : 0 },
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"treasure" :
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[
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{ "min" : 12000, "max" : 16000, "density" : 5 },
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{ "min" : 20000, "max" : 21000, "density" : 6 },
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{ "min" : 12000, "max" : 16000, "density" : 5 },
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{ "min" : 300, "max" : 3000, "density" : 5 }
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]
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},
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@@ -218,8 +213,7 @@
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"treasure" :
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[
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{ "min" : 25000, "max" : 30000, "density" : 10 },
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{ "min" : 300, "max" : 3000, "density" : 10 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 300, "max" : 3000, "density" : 10 }
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]
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},
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"5" :
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@@ -233,9 +227,7 @@
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"mines" : { "wood" : 0, "mercury" : 0, "ore" : 0, "sulfur" : 0, "crystal" : 0, "gems" : 0, "gold" : 10 },
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"treasure" :
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[
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{ "min" : 30000, "max" : 90000, "density" : 25 },
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{ "min" : 0, "max" : 0, "density" : 1 },
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{ "min" : 0, "max" : 0, "density" : 1 }
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{ "min" : 30000, "max" : 90000, "density" : 25 }
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]
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},
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"6" :
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|
@@ -511,6 +511,7 @@
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"index" : 0,
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"aiValue" : 100,
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"rmg" : {
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"zoneLimit" : 1,
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"mapLimit" : 32,
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"value" : 100,
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"rarity" : 20
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@@ -50,6 +50,34 @@
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}
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},
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"randomResource":
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{
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"index" :76,
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"handler": "resource",
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"base" : {
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"base" : {
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"visitableFrom" : [ "+++", "+-+", "+++" ],
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"mask" : [ "VA" ]
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}
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},
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"types" : {
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"randomResource" : {
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"index" : 0,
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"rmg" : {
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"value" : 1500,
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"rarity" : 2000
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},
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"templates" :
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{
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"res" :
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{
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"animation" : "AVTrndm0.def"
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}
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}
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}
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}
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},
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// subtype: resource ID
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"resource" : {
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"index" :79,
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@@ -15,6 +15,7 @@
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"index" : 0,
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"aiValue" : 100,
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"rmg" : {
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"zoneLimit" : 1,
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"value" : 100,
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"rarity" : 100
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},
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@@ -253,6 +254,7 @@
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"index" : 0,
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"aiValue" : 100,
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"rmg" : {
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"zoneLimit" : 1,
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"value" : 100,
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"rarity" : 20
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},
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@@ -64,21 +64,35 @@ void Area::invalidate()
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dBorderOutsideCache.clear();
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}
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bool Area::connected() const
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bool Area::connected(bool noDiagonals) const
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{
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std::list<int3> queue({*dTiles.begin()});
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Tileset connected = dTiles; //use invalidated cache - ok
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while(!queue.empty())
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{
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auto t = queue.front();
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connected.erase(t);
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queue.pop_front();
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for(auto & i : int3::getDirs())
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if (noDiagonals)
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{
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if(connected.count(t + i))
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for (auto& i : dirs4)
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{
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queue.push_back(t + i);
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if (connected.count(t + i))
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{
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queue.push_back(t + i);
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}
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}
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}
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else
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{
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for (auto& i : int3::getDirs())
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{
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if (connected.count(t + i))
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{
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queue.push_back(t + i);
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}
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}
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}
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}
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@@ -44,7 +44,7 @@ namespace rmg
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Area getSubarea(const std::function<bool(const int3 &)> & filter) const;
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bool connected() const; //is connected
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bool connected(bool noDiagonals = false) const; //is connected
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bool empty() const;
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bool contains(const int3 & tile) const;
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bool contains(const std::vector<int3> & tiles) const;
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@@ -161,17 +161,21 @@ const CGObjectInstance & Object::Instance::object() const
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return dObject;
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}
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Object::Object(CGObjectInstance & object, const int3 & position)
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Object::Object(CGObjectInstance & object, const int3 & position):
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guarded(false)
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{
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addInstance(object, position);
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}
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Object::Object(CGObjectInstance & object)
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Object::Object(CGObjectInstance & object):
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guarded(false)
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{
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addInstance(object);
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}
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Object::Object(const Object & object): dStrength(object.dStrength)
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Object::Object(const Object & object):
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dStrength(object.dStrength),
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guarded(false)
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{
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for(const auto & i : object.dInstances)
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addInstance(const_cast<CGObjectInstance &>(i.object()), i.getPosition());
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@@ -197,7 +201,9 @@ std::list<const Object::Instance*> Object::instances() const
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void Object::addInstance(Instance & object)
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{
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//assert(object.dParent == *this);
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setGuardedIfMonster(object);
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dInstances.push_back(object);
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dFullAreaCache.clear();
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dAccessibleAreaCache.clear();
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dAccessibleAreaFullCache.clear();
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@@ -206,6 +212,8 @@ void Object::addInstance(Instance & object)
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Object::Instance & Object::addInstance(CGObjectInstance & object)
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{
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dInstances.emplace_back(*this, object);
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setGuardedIfMonster(dInstances.back());
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dFullAreaCache.clear();
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dAccessibleAreaCache.clear();
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dAccessibleAreaFullCache.clear();
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@@ -215,6 +223,8 @@ Object::Instance & Object::addInstance(CGObjectInstance & object)
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Object::Instance & Object::addInstance(CGObjectInstance & object, const int3 & position)
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{
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dInstances.emplace_back(*this, object, position);
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setGuardedIfMonster(dInstances.back());
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dFullAreaCache.clear();
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dAccessibleAreaCache.clear();
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dAccessibleAreaFullCache.clear();
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@@ -302,6 +312,19 @@ const int3 Object::getVisibleTop() const
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return topTile;
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}
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bool rmg::Object::isGuarded() const
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{
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return guarded;
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}
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void rmg::Object::setGuardedIfMonster(const Instance& object)
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{
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if (object.object().ID == Obj::MONSTER)
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{
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guarded = true;
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}
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}
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void Object::Instance::finalize(RmgMap & map)
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{
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if(!map.isOnMap(getPosition(true)))
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@@ -77,6 +77,9 @@ public:
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const Area & getArea() const; //lazy cache invalidation
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const int3 getVisibleTop() const;
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bool isGuarded() const;
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void setGuardedIfMonster(const Instance & object);
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void finalize(RmgMap & map);
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void clear();
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@@ -87,6 +90,7 @@ private:
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mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
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int3 dPosition;
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ui32 dStrength;
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bool guarded;
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};
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}
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|
@@ -203,8 +203,34 @@ void Zone::fractalize()
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rmg::Area possibleTiles(dAreaPossible);
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rmg::Area tilesToIgnore; //will be erased in this iteration
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const float minDistance = 10 * 10; //squared
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float blockDistance = minDistance * 0.25f;
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//Squared
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float minDistance = 10 * 10;
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float spanFactor = (pos.z ? 0.25 : 0.5f); //Narrower passages in the Underground
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int treasureValue = 0;
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int treasureDensity = 0;
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for (auto t : treasureInfo)
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{
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treasureValue += ((t.min + t.max) / 2) * t.density / 1000.f; //Thousands
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treasureDensity += t.density;
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}
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if (treasureValue > 200)
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{
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//Less obstacles - max span is 1 (no obstacles)
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spanFactor = 1.0f - ((std::max(0, (1000 - treasureValue)) / (1000.f - 200)) * (1 - spanFactor));
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}
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else if (treasureValue < 100)
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{
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//Dense obstacles
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spanFactor *= (treasureValue / 100.f);
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vstd::amax(spanFactor, 0.2f);
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}
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if (treasureDensity <= 10)
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{
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vstd::amin(spanFactor, 0.25f); //Add extra obstacles to fill up space
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}
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float blockDistance = minDistance * spanFactor; //More obstacles in the Underground
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if(type != ETemplateZoneType::JUNCTION)
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{
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||||
|
@@ -166,7 +166,6 @@ int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object
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}
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}
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//FIXME: Race condition for tiles? For Area?
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if(result.valid())
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obj.setPosition(result);
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return result;
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@@ -183,8 +182,15 @@ int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object
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||||
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for(const auto & t : obj.getArea().getTilesVector())
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{
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if(map.getTileInfo(t).getNearestObjectDistance() < min_dist)
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auto localDist = map.getTileInfo(t).getNearestObjectDistance();
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if (localDist < min_dist)
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{
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return -1.f;
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}
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else
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||||
{
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vstd::amin(dist, localDist); //Evaluate object tile which will be closest to another object
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}
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}
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return dist;
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@@ -206,6 +212,55 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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return -1.f;
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}
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||||
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||||
rmg::Area perimeter;
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||||
rmg::Area areaToBlock;
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if (obj.isGuarded())
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{
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auto guardedArea = obj.instances().back()->getAccessibleArea();
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||||
guardedArea.add(obj.instances().back()->getVisitablePosition());
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||||
areaToBlock = obj.getAccessibleArea(true);
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areaToBlock.subtract(guardedArea);
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||||
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||||
if (!areaToBlock.empty())
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||||
{
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||||
perimeter = areaToBlock;
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||||
perimeter.unite(areaToBlock.getBorderOutside());
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||||
//We could have added border around guard
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||||
perimeter.subtract(guardedArea);
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||||
}
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||||
}
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||||
else
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||||
{
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||||
perimeter = obj.getArea();
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||||
perimeter.subtract(obj.getAccessibleArea());
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||||
if (!perimeter.empty())
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||||
{
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||||
perimeter.unite(perimeter.getBorderOutside());
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||||
perimeter.subtract(obj.getAccessibleArea());
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||||
}
|
||||
}
|
||||
//Check if perimeter of the object intersects with more than one blocked areas
|
||||
|
||||
auto tiles = perimeter.getTiles();
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||||
vstd::erase_if(tiles, [this](const int3& tile) -> bool
|
||||
{
|
||||
//Out-of-map area also is an obstacle
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||||
if (!map.isOnMap(tile))
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||||
return false;
|
||||
return !(map.isBlocked(tile) || map.isUsed(tile));
|
||||
});
|
||||
|
||||
if (!tiles.empty())
|
||||
{
|
||||
rmg::Area border(tiles);
|
||||
border.subtract(areaToBlock);
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||||
if (!border.connected())
|
||||
{
|
||||
//We don't want to connect two blocked areas to create impassable obstacle
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||||
return -1.f;
|
||||
}
|
||||
}
|
||||
|
||||
return dist;
|
||||
}, isGuarded, onlyStraight, optimizer);
|
||||
}
|
||||
@@ -230,7 +285,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
|
||||
accessibleArea.intersect(guardedArea);
|
||||
accessibleArea.add(obj.instances().back()->getPosition(true));
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||||
}
|
||||
|
||||
|
||||
auto path = zone.searchPath(accessibleArea, onlyStraight, [&obj, isGuarded](const int3 & t)
|
||||
{
|
||||
if(isGuarded)
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||||
|
@@ -12,7 +12,7 @@
|
||||
#include "ObstaclePlacer.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "TreasurePlacer.h"
|
||||
#include "RockPlacer.h"
|
||||
#include "RockFiller.h"
|
||||
#include "WaterRoutes.h"
|
||||
#include "WaterProxy.h"
|
||||
#include "RoadPlacer.h"
|
||||
@@ -35,14 +35,56 @@ void ObstaclePlacer::process()
|
||||
|
||||
collectPossibleObstacles(zone.getTerrainType());
|
||||
|
||||
blockedArea = zone.area().getSubarea([this](const int3 & t)
|
||||
{
|
||||
return map.shouldBeBlocked(t);
|
||||
});
|
||||
blockedArea.subtract(zone.areaUsed());
|
||||
zone.areaPossible().subtract(blockedArea);
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
blockedArea = zone.area().getSubarea([this](const int3& t)
|
||||
{
|
||||
return map.shouldBeBlocked(t);
|
||||
});
|
||||
blockedArea.subtract(zone.areaUsed());
|
||||
zone.areaPossible().subtract(blockedArea);
|
||||
|
||||
prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
|
||||
prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
|
||||
|
||||
//Progressively block tiles, but make sure they don't seal any gap between blocks
|
||||
rmg::Area toBlock;
|
||||
do
|
||||
{
|
||||
toBlock.clear();
|
||||
for (const auto& tile : zone.areaPossible().getTiles())
|
||||
{
|
||||
rmg::Area neighbors;
|
||||
rmg::Area t;
|
||||
t.add(tile);
|
||||
|
||||
for (const auto& n : t.getBorderOutside())
|
||||
{
|
||||
//Area outside the map is also impassable
|
||||
if (!map.isOnMap(n) || map.shouldBeBlocked(n))
|
||||
{
|
||||
neighbors.add(n);
|
||||
}
|
||||
}
|
||||
if (neighbors.empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
//Will only be added if it doesn't connect two disjointed blocks
|
||||
if (neighbors.connected(true)) //Do not block diagonal pass
|
||||
{
|
||||
toBlock.add(tile);
|
||||
}
|
||||
}
|
||||
zone.areaPossible().subtract(toBlock);
|
||||
for (const auto& tile : toBlock.getTiles())
|
||||
{
|
||||
map.setOccupied(tile, ETileType::BLOCKED);
|
||||
}
|
||||
|
||||
} while (!toBlock.empty());
|
||||
|
||||
prohibitedArea.unite(zone.areaPossible());
|
||||
}
|
||||
|
||||
auto objs = createObstacles(zone.getRand());
|
||||
mapProxy->insertObjects(objs);
|
||||
@@ -52,10 +94,16 @@ void ObstaclePlacer::init()
|
||||
{
|
||||
DEPENDENCY(ObjectManager);
|
||||
DEPENDENCY(TreasurePlacer);
|
||||
DEPENDENCY(WaterRoutes);
|
||||
DEPENDENCY(WaterProxy);
|
||||
DEPENDENCY(RoadPlacer);
|
||||
DEPENDENCY_ALL(RockPlacer);
|
||||
if (zone.isUnderground())
|
||||
{
|
||||
DEPENDENCY(RockFiller);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEPENDENCY(WaterRoutes);
|
||||
DEPENDENCY(WaterProxy);
|
||||
}
|
||||
}
|
||||
|
||||
bool ObstaclePlacer::isInTheMap(const int3& tile)
|
||||
|
@@ -82,7 +82,10 @@ void RiverPlacer::process()
|
||||
|
||||
void RiverPlacer::init()
|
||||
{
|
||||
DEPENDENCY_ALL(WaterProxy);
|
||||
if (!zone.isUnderground())
|
||||
{
|
||||
DEPENDENCY_ALL(WaterProxy);
|
||||
}
|
||||
DEPENDENCY(ObjectManager);
|
||||
DEPENDENCY(ObstaclePlacer);
|
||||
}
|
||||
|
@@ -12,6 +12,7 @@
|
||||
#include "RoadPlacer.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "ObstaclePlacer.h"
|
||||
#include "RockFiller.h"
|
||||
#include "../Functions.h"
|
||||
#include "../CMapGenerator.h"
|
||||
#include "../threadpool/MapProxy.h"
|
||||
@@ -28,6 +29,14 @@ void RoadPlacer::process()
|
||||
connectRoads();
|
||||
}
|
||||
|
||||
void RoadPlacer::init()
|
||||
{
|
||||
if (zone.isUnderground())
|
||||
{
|
||||
DEPENDENCY_ALL(RockFiller);
|
||||
}
|
||||
}
|
||||
|
||||
rmg::Area & RoadPlacer::areaForRoads()
|
||||
{
|
||||
return areaRoads;
|
||||
|
@@ -19,6 +19,7 @@ public:
|
||||
MODIFICATOR(RoadPlacer);
|
||||
|
||||
void process() override;
|
||||
void init() override;
|
||||
char dump(const int3 &) override;
|
||||
|
||||
void addRoadNode(const int3 & node);
|
||||
|
@@ -13,7 +13,6 @@
|
||||
#include "RockPlacer.h"
|
||||
#include "TreasurePlacer.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "RoadPlacer.h"
|
||||
#include "RiverPlacer.h"
|
||||
#include "../RmgMap.h"
|
||||
#include "../CMapGenerator.h"
|
||||
@@ -63,7 +62,6 @@ void RockFiller::processMap()
|
||||
void RockFiller::init()
|
||||
{
|
||||
DEPENDENCY_ALL(RockPlacer);
|
||||
POSTFUNCTION_ALL(RoadPlacer);
|
||||
}
|
||||
|
||||
char RockFiller::dump(const int3 & t)
|
||||
|
@@ -67,7 +67,17 @@ void RockPlacer::postProcess()
|
||||
|
||||
void RockPlacer::init()
|
||||
{
|
||||
DEPENDENCY_ALL(TreasurePlacer);
|
||||
for (const auto& zone : map.getZones())
|
||||
{
|
||||
if (zone.second->isUnderground())
|
||||
{
|
||||
auto * tp = zone.second->getModificator<TreasurePlacer>();
|
||||
if (tp)
|
||||
{
|
||||
dependency(tp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char RockPlacer::dump(const int3 & t)
|
||||
|
@@ -163,11 +163,14 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
for(const auto & t : rmgObject.getArea().getBorderOutside())
|
||||
{
|
||||
if(map.isOnMap(t))
|
||||
if (t.y > rmgObject.getVisitablePosition().y) //Line below the town
|
||||
{
|
||||
map.setOccupied(t, ETileType::FREE);
|
||||
zone.areaPossible().erase(t);
|
||||
zone.freePaths().add(t);
|
||||
if (map.isOnMap(t))
|
||||
{
|
||||
map.setOccupied(t, ETileType::FREE);
|
||||
zone.areaPossible().erase(t);
|
||||
zone.freePaths().add(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -562,7 +562,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
|
||||
bool hasLargeObject = false;
|
||||
while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
|
||||
{
|
||||
auto * oi = getRandomObject(desiredValue, currentValue, maxValue, !hasLargeObject);
|
||||
auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
|
||||
if(!oi) //fail
|
||||
break;
|
||||
|
||||
@@ -659,13 +659,13 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
|
||||
return rmgObject;
|
||||
}
|
||||
|
||||
ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValue, ui32 maxValue, bool allowLargeObjects)
|
||||
ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects)
|
||||
{
|
||||
std::vector<std::pair<ui32, ObjectInfo*>> thresholds; //handle complex object via pointer
|
||||
ui32 total = 0;
|
||||
|
||||
//calculate actual treasure value range based on remaining value
|
||||
ui32 maxVal = maxValue - currentValue;
|
||||
ui32 maxVal = desiredValue - currentValue;
|
||||
ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
|
||||
|
||||
for(ObjectInfo & oi : possibleObjects) //copy constructor turned out to be costly
|
||||
@@ -701,133 +701,165 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
|
||||
}
|
||||
}
|
||||
|
||||
void TreasurePlacer::createTreasures(ObjectManager & manager)
|
||||
void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
{
|
||||
const int maxAttempts = 2;
|
||||
|
||||
|
||||
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
|
||||
int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
|
||||
int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
|
||||
static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
|
||||
minGuardedValue = minGuardedValues[monsterStrength];
|
||||
|
||||
auto valueComparator = [](const CTreasureInfo & lhs, const CTreasureInfo & rhs) -> bool
|
||||
|
||||
auto valueComparator = [](const CTreasureInfo& lhs, const CTreasureInfo& rhs) -> bool
|
||||
{
|
||||
return lhs.max > rhs.max;
|
||||
};
|
||||
|
||||
auto restoreZoneLimits = [](const std::vector<ObjectInfo*> & treasurePile)
|
||||
|
||||
auto restoreZoneLimits = [](const std::vector<ObjectInfo*>& treasurePile)
|
||||
{
|
||||
for(auto * oi : treasurePile)
|
||||
for (auto* oi : treasurePile)
|
||||
{
|
||||
oi->maxPerZone++;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//place biggest treasures first at large distance, place smaller ones inbetween
|
||||
auto treasureInfo = zone.getTreasureInfo();
|
||||
boost::sort(treasureInfo, valueComparator);
|
||||
|
||||
|
||||
//sort treasures by ascending value so we can stop checking treasures with too high value
|
||||
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
|
||||
{
|
||||
return oi1.value < oi2.value;
|
||||
});
|
||||
|
||||
int totalDensity = 0;
|
||||
for (auto t : treasureInfo)
|
||||
|
||||
size_t size = 0;
|
||||
{
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
size = zone.getArea().getTiles().size();
|
||||
}
|
||||
|
||||
int totalDensity = 0;
|
||||
|
||||
for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
|
||||
{
|
||||
std::vector<rmg::Object> treasures;
|
||||
|
||||
//discard objects with too high value to be ever placed
|
||||
vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
|
||||
{
|
||||
return oi.value > t.max;
|
||||
return oi.value > t->max;
|
||||
});
|
||||
|
||||
totalDensity += t.density;
|
||||
|
||||
//treasure density is inversely proportional to zone size but must be scaled back to map size
|
||||
//also, normalize it to zone count - higher count means relatively smaller zones
|
||||
|
||||
totalDensity += t->density;
|
||||
|
||||
size_t count = size * t->density / 500;
|
||||
|
||||
//Assure space for lesser treasures, if there are any left
|
||||
if (t != (treasureInfo.end() - 1))
|
||||
{
|
||||
const int averageValue = (t->min + t->max) / 2;
|
||||
if (averageValue > 10000)
|
||||
{
|
||||
//Will surely be guarded => larger piles => less space inbetween
|
||||
vstd::amin(count, size * (10.f / 500) / (std::sqrt((float)averageValue / 10000)));
|
||||
}
|
||||
}
|
||||
|
||||
//this is squared distance for optimization purposes
|
||||
const float minDistance = std::max<float>((125.f / totalDensity), 2.0f);
|
||||
//distance lower than 2 causes objects to overlap and crash
|
||||
|
||||
for(int attempt = 0; attempt <= maxAttempts;)
|
||||
{
|
||||
auto treasurePileInfos = prepareTreasurePile(t);
|
||||
if(treasurePileInfos.empty())
|
||||
{
|
||||
++attempt;
|
||||
continue;
|
||||
}
|
||||
|
||||
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo * oi){return v + oi->value;});
|
||||
|
||||
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
|
||||
if(rmgObject.instances().empty()) //handle incorrect placement
|
||||
{
|
||||
restoreZoneLimits(treasurePileInfos);
|
||||
continue;
|
||||
}
|
||||
|
||||
//guard treasure pile
|
||||
bool guarded = isGuardNeededForTreasure(value);
|
||||
if(guarded)
|
||||
guarded = manager.addGuard(rmgObject, value);
|
||||
|
||||
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
|
||||
//TODO: Don't place
|
||||
auto possibleArea = zone.areaPossible();
|
||||
|
||||
auto path = rmg::Path::invalid();
|
||||
if(guarded)
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, [this, &rmgObject, &minDistance, &manager](const int3 & tile)
|
||||
{
|
||||
auto ti = map.getTileInfo(tile);
|
||||
if(ti.getNearestObjectDistance() < minDistance)
|
||||
return -1.f;
|
||||
const float minDistance = std::max<float>((125.f / totalDensity), 1.0f);
|
||||
|
||||
for(const auto & t : rmgObject.getArea().getTilesVector())
|
||||
{
|
||||
if(map.getTileInfo(t).getNearestObjectDistance() < minDistance)
|
||||
return -1.f;
|
||||
}
|
||||
|
||||
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
||||
auto areaToBlock = rmgObject.getAccessibleArea(true);
|
||||
areaToBlock.subtract(guardedArea);
|
||||
if(areaToBlock.overlap(zone.freePaths()) || areaToBlock.overlap(manager.getVisitableArea()))
|
||||
return -1.f;
|
||||
|
||||
return ti.getNearestObjectDistance();
|
||||
}, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
}
|
||||
else
|
||||
size_t emergencyLoopFinish = 0;
|
||||
while(treasures.size() < count && emergencyLoopFinish < count)
|
||||
{
|
||||
auto treasurePileInfos = prepareTreasurePile(*t);
|
||||
if (treasurePileInfos.empty())
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
emergencyLoopFinish++; //Exit potentially infinite loop for bad settings
|
||||
continue;
|
||||
}
|
||||
|
||||
if(path.valid())
|
||||
|
||||
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
|
||||
|
||||
for (ui32 attempt = 0; attempt <= 2; attempt++)
|
||||
{
|
||||
//debug purposes
|
||||
treasureArea.unite(rmgObject.getArea());
|
||||
if(guarded)
|
||||
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
|
||||
|
||||
if (rmgObject.instances().empty()) //handle incorrect placement
|
||||
{
|
||||
guards.unite(rmgObject.instances().back()->getBlockedArea());
|
||||
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
||||
auto areaToBlock = rmgObject.getAccessibleArea(true);
|
||||
areaToBlock.subtract(guardedArea);
|
||||
treasureBlockArea.unite(areaToBlock);
|
||||
restoreZoneLimits(treasurePileInfos);
|
||||
continue;
|
||||
}
|
||||
zone.connectPath(path);
|
||||
manager.placeObject(rmgObject, guarded, true);
|
||||
attempt = 0;
|
||||
|
||||
//guard treasure pile
|
||||
bool guarded = isGuardNeededForTreasure(value);
|
||||
if (guarded)
|
||||
guarded = manager.addGuard(rmgObject, value);
|
||||
|
||||
treasures.push_back(rmgObject);
|
||||
break;
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
for (auto& rmgObject : treasures)
|
||||
{
|
||||
const bool guarded = rmgObject.isGuarded();
|
||||
|
||||
for (int attempt = 0; attempt <= maxAttempts;)
|
||||
{
|
||||
restoreZoneLimits(treasurePileInfos);
|
||||
rmgObject.clear();
|
||||
++attempt;
|
||||
auto path = rmg::Path::invalid();
|
||||
|
||||
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
|
||||
auto possibleArea = zone.areaPossible();
|
||||
|
||||
if (guarded)
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, [this, &rmgObject, &minDistance, &manager](const int3& tile)
|
||||
{
|
||||
auto ti = map.getTileInfo(tile);
|
||||
if (ti.getNearestObjectDistance() < minDistance)
|
||||
return -1.f;
|
||||
|
||||
for (const auto& t : rmgObject.getArea().getTilesVector())
|
||||
{
|
||||
if (map.getTileInfo(t).getNearestObjectDistance() < minDistance)
|
||||
return -1.f;
|
||||
}
|
||||
|
||||
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
||||
auto areaToBlock = rmgObject.getAccessibleArea(true);
|
||||
areaToBlock.subtract(guardedArea);
|
||||
if (areaToBlock.overlap(zone.freePaths()) || areaToBlock.overlap(manager.getVisitableArea()))
|
||||
return -1.f;
|
||||
|
||||
return ti.getNearestObjectDistance();
|
||||
}, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
}
|
||||
|
||||
if (path.valid())
|
||||
{
|
||||
//debug purposes
|
||||
treasureArea.unite(rmgObject.getArea());
|
||||
if (guarded)
|
||||
{
|
||||
guards.unite(rmgObject.instances().back()->getBlockedArea());
|
||||
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
||||
auto areaToBlock = rmgObject.getAccessibleArea(true);
|
||||
areaToBlock.subtract(guardedArea);
|
||||
treasureBlockArea.unite(areaToBlock);
|
||||
}
|
||||
zone.connectPath(path);
|
||||
manager.placeObject(rmgObject, guarded, true);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
++attempt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -54,7 +54,7 @@ public:
|
||||
protected:
|
||||
bool isGuardNeededForTreasure(int value);
|
||||
|
||||
ObjectInfo * getRandomObject(ui32 desiredValue, ui32 currentValue, ui32 maxValue, bool allowLargeObjects);
|
||||
ObjectInfo * getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects);
|
||||
std::vector<ObjectInfo*> prepareTreasurePile(const CTreasureInfo & treasureInfo);
|
||||
rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
|
||||
|
||||
|
@@ -83,8 +83,11 @@ void WaterProxy::init()
|
||||
{
|
||||
for(auto & z : map.getZones())
|
||||
{
|
||||
dependency(z.second->getModificator<TownPlacer>());
|
||||
dependency(z.second->getModificator<WaterAdopter>());
|
||||
if (!zone.isUnderground())
|
||||
{
|
||||
dependency(z.second->getModificator<TownPlacer>());
|
||||
dependency(z.second->getModificator<WaterAdopter>());
|
||||
}
|
||||
postfunction(z.second->getModificator<ConnectionsPlacer>());
|
||||
postfunction(z.second->getModificator<ObjectManager>());
|
||||
}
|
||||
|
Reference in New Issue
Block a user