Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit
Highlight Ranged Full Damage Limit
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Mods/vcmi/Sprites/battle/rangeHighlights/green/empty.png
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After Width: | Height: | Size: 139 B |
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Mods/vcmi/Sprites/battle/rangeHighlights/green/fullHex.png
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Mods/vcmi/Sprites/battle/rangeHighlights/green/left.png
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After Width: | Height: | Size: 184 B |
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Mods/vcmi/Sprites/battle/rangeHighlights/green/leftHalf.png
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After Width: | Height: | Size: 307 B |
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Mods/vcmi/Sprites/battle/rangeHighlights/green/top.png
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After Width: | Height: | Size: 245 B |
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Mods/vcmi/Sprites/battle/rangeHighlights/green/topLeft.png
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After Width: | Height: | Size: 222 B |
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Mods/vcmi/Sprites/battle/rangeHighlights/green/topLeftCorner.png
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After Width: | Height: | Size: 377 B |
After Width: | Height: | Size: 347 B |
@ -0,0 +1,46 @@
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{
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"basepath" : "battle/rangeHighlights/green/",
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"images" :
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[
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{ "frame" : 00, "file" : "empty.png"}, // 000001 -> 00 empty frame
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// load single edges
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{ "frame" : 01, "file" : "topLeft.png"}, //000001 -> 01 topLeft
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{ "frame" : 02, "file" : "topLeft.png"}, //000010 -> 02 topRight
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{ "frame" : 03, "file" : "left.png"}, //000100 -> 04 right
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{ "frame" : 04, "file" : "topLeft.png"}, //001000 -> 08 bottomRight
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{ "frame" : 05, "file" : "topLeft.png"}, //010000 -> 16 bottomLeft
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{ "frame" : 06, "file" : "left.png"}, //100000 -> 32 left
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// load double edges
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{ "frame" : 07, "file" : "top.png"}, //000011 -> 03 top
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{ "frame" : 08, "file" : "top.png"}, //011000 -> 24 bottom
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{ "frame" : 09, "file" : "topLeftHalfCorner.png"}, //000110 -> 06 topRightHalfCorner
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{ "frame" : 10, "file" : "topLeftHalfCorner.png"}, //001100 -> 12 bottomRightHalfCorner
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{ "frame" : 11, "file" : "topLeftHalfCorner.png"}, //110000 -> 48 bottomLeftHalfCorner
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{ "frame" : 12, "file" : "topLeftHalfCorner.png"}, //100001 -> 33 topLeftHalfCorner
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// load halves
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{ "frame" : 13, "file" : "leftHalf.png"}, //001110 -> 14 rightHalf
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{ "frame" : 14, "file" : "leftHalf.png"}, //110001 -> 49 leftHalf
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// load corners
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{ "frame" : 15, "file" : "topLeftCorner.png"}, //000111 -> 07 topRightCorner
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{ "frame" : 16, "file" : "topLeftCorner.png"}, //011100 -> 28 bottomRightCorner
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{ "frame" : 17, "file" : "topLeftCorner.png"}, //111000 -> 56 bottomLeftCorner
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{ "frame" : 18, "file" : "topLeftCorner.png"} //100011 -> 35 topLeftCorner
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]
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}
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@ -104,6 +104,8 @@
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"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous",
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"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
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"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
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"vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.hover": "Ranged Full Damage Limit Highlight",
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"vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.help": "{Ranged Full Damage Limit on Hover}\n\nHighlight ranged unit's full damage range limit when you hover over it.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",
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@ -29,6 +29,7 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../adventureMap/CInGameConsole.h"
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#include "../client/render/CAnimation.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleFieldHandler.h"
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@ -36,6 +37,83 @@
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#include "../../lib/CStack.h"
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#include "../../lib/spells/ISpellMechanics.h"
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namespace HexMasks
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{
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// mask definitions that has set to 1 the edges present in the hex edges highlight image
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/*
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/\
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0 1
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/ \
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| |
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5 2
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| |
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\ /
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4 3
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\/
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*/
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enum HexEdgeMasks {
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empty = 0b000000, // empty used when wanting to keep indexes the same but no highlight should be displayed
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topLeft = 0b000001,
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topRight = 0b000010,
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right = 0b000100,
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bottomRight = 0b001000,
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bottomLeft = 0b010000,
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left = 0b100000,
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top = 0b000011,
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bottom = 0b011000,
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topRightHalfCorner = 0b000110,
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bottomRightHalfCorner = 0b001100,
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bottomLeftHalfCorner = 0b110000,
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topLeftHalfCorner = 0b100001,
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rightTopAndBottom = 0b001010, // special case, right half can be drawn instead of only top and bottom
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leftTopAndBottom = 0b010001, // special case, left half can be drawn instead of only top and bottom
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rightHalf = 0b001110,
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leftHalf = 0b110001,
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topRightCorner = 0b000111,
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bottomRightCorner = 0b011100,
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bottomLeftCorner = 0b111000,
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topLeftCorner = 0b100011
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};
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}
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std::map<int, int> hexEdgeMaskToFrameIndex;
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// Maps HexEdgesMask to "Frame" indexes for range highligt images
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void initializeHexEdgeMaskToFrameIndex()
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{
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hexEdgeMaskToFrameIndex[HexMasks::empty] = 0;
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hexEdgeMaskToFrameIndex[HexMasks::topLeft] = 1;
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hexEdgeMaskToFrameIndex[HexMasks::topRight] = 2;
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hexEdgeMaskToFrameIndex[HexMasks::right] = 3;
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hexEdgeMaskToFrameIndex[HexMasks::bottomRight] = 4;
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hexEdgeMaskToFrameIndex[HexMasks::bottomLeft] = 5;
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hexEdgeMaskToFrameIndex[HexMasks::left] = 6;
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hexEdgeMaskToFrameIndex[HexMasks::top] = 7;
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hexEdgeMaskToFrameIndex[HexMasks::bottom] = 8;
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hexEdgeMaskToFrameIndex[HexMasks::topRightHalfCorner] = 9;
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hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner] = 10;
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hexEdgeMaskToFrameIndex[HexMasks::bottomLeftHalfCorner] = 11;
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hexEdgeMaskToFrameIndex[HexMasks::topLeftHalfCorner] = 12;
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hexEdgeMaskToFrameIndex[HexMasks::rightTopAndBottom] = 13;
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hexEdgeMaskToFrameIndex[HexMasks::leftTopAndBottom] = 14;
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hexEdgeMaskToFrameIndex[HexMasks::rightHalf] = 13;
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hexEdgeMaskToFrameIndex[HexMasks::leftHalf] = 14;
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hexEdgeMaskToFrameIndex[HexMasks::topRightCorner] = 15;
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hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner] = 16;
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hexEdgeMaskToFrameIndex[HexMasks::bottomLeftCorner] = 17;
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hexEdgeMaskToFrameIndex[HexMasks::topLeftCorner] = 18;
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}
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BattleFieldController::BattleFieldController(BattleInterface & owner):
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owner(owner)
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{
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@ -50,6 +128,12 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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attackCursors = std::make_shared<CAnimation>("CRCOMBAT");
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attackCursors->preload();
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rangedFullDamageLimitImages = std::make_unique<CAnimation>("battle/rangeHighlights/rangeHighlightsGreen.json");
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rangedFullDamageLimitImages->preload();
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initializeHexEdgeMaskToFrameIndex();
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flipRangedFullDamageLimitImagesIntoPositions();
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if(!owner.siegeController)
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{
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auto bfieldType = owner.curInt->cb->battleGetBattlefieldType();
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@ -361,6 +445,132 @@ std::set<BattleHex> BattleFieldController::getHighlightedHexesForMovementTarget(
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return {};
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}
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std::vector<BattleHex> BattleFieldController::getRangedFullDamageHexes()
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{
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std::vector<BattleHex> rangedFullDamageHexes; // used for return
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// if not a hovered arcer unit -> return
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auto hoveredHex = getHoveredHex();
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const CStack * hoveredStack = owner.curInt->cb->battleGetStackByPos(hoveredHex, true);
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if (!settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
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return rangedFullDamageHexes;
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if(!(hoveredStack && hoveredStack->isShooter()))
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return rangedFullDamageHexes;
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auto rangedFullDamageDistance = hoveredStack->getRangedFullDamageDistance();
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// get only battlefield hexes that are in full range damage distance
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std::set<BattleHex> fullRangeLimit;
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for(auto i = 0; i < GameConstants::BFIELD_SIZE; i++)
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{
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BattleHex hex(i);
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if(hex.isAvailable() && BattleHex::getDistance(hoveredHex, hex) <= rangedFullDamageDistance)
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rangedFullDamageHexes.push_back(hex);
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}
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return rangedFullDamageHexes;
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}
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std::vector<BattleHex> BattleFieldController::getRangedFullDamageLimitHexes(std::vector<BattleHex> rangedFullDamageHexes)
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{
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std::vector<BattleHex> rangedFullDamageLimitHexes; // used for return
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// if not a hovered arcer unit -> return
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auto hoveredHex = getHoveredHex();
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const CStack * hoveredStack = owner.curInt->cb->battleGetStackByPos(hoveredHex, true);
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if(!(hoveredStack && hoveredStack->isShooter()))
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return rangedFullDamageLimitHexes;
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auto rangedFullDamageDistance = hoveredStack->getRangedFullDamageDistance();
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// from ranged full damage hexes get only the ones at the limit
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for(auto & hex : rangedFullDamageHexes)
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{
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if(BattleHex::getDistance(hoveredHex, hex) == rangedFullDamageDistance)
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rangedFullDamageLimitHexes.push_back(hex);
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}
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return rangedFullDamageLimitHexes;
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}
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std::vector<std::vector<BattleHex::EDir>> BattleFieldController::getOutsideNeighbourDirectionsForLimitHexes(std::vector<BattleHex> rangedFullDamageHexes, std::vector<BattleHex> rangedFullDamageLimitHexes)
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{
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std::vector<std::vector<BattleHex::EDir>> output;
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if(rangedFullDamageHexes.empty())
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return output;
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for(auto & hex : rangedFullDamageLimitHexes)
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{
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// get all neighbours and their directions
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auto neighbouringTiles = hex.allNeighbouringTiles();
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std::vector<BattleHex::EDir> outsideNeighbourDirections;
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// for each neighbour add to output only the valid ones and only that are not found in rangedFullDamageHexes
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for(auto direction = 0; direction < 6; direction++)
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{
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if(!neighbouringTiles[direction].isAvailable())
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continue;
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auto it = std::find(rangedFullDamageHexes.begin(), rangedFullDamageHexes.end(), neighbouringTiles[direction]);
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if(it == rangedFullDamageHexes.end())
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outsideNeighbourDirections.push_back(BattleHex::EDir(direction)); // push direction
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}
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output.push_back(outsideNeighbourDirections);
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}
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return output;
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}
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std::vector<std::shared_ptr<IImage>> BattleFieldController::calculateRangedFullDamageHighlightImages(std::vector<std::vector<BattleHex::EDir>> rangedFullDamageLimitHexesNeighbourDirections)
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{
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std::vector<std::shared_ptr<IImage>> output; // if no image is to be shown an empty image is still added to help with traverssing the range
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if(rangedFullDamageLimitHexesNeighbourDirections.empty())
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return output;
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for(auto & directions : rangedFullDamageLimitHexesNeighbourDirections)
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{
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std::bitset<6> mask;
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// convert directions to mask
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for(auto direction : directions)
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mask.set(direction);
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uint8_t imageKey = static_cast<uint8_t>(mask.to_ulong());
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output.push_back(rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[imageKey]));
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}
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return output;
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}
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void BattleFieldController::flipRangedFullDamageLimitImagesIntoPositions()
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{
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRight])->verticalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::right])->verticalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRight])->doubleFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeft])->horizontalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottom])->horizontalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightHalfCorner])->verticalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner])->doubleFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftHalfCorner])->horizontalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::rightHalf])->verticalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightCorner])->verticalFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner])->doubleFlip();
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rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftCorner])->horizontalFlip();
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}
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void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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{
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std::set<BattleHex> hoveredStackMovementRangeHexes = getMovementRangeForHoveredStack();
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@ -370,6 +580,12 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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if(getHoveredHex() == BattleHex::INVALID)
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return;
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// calculate array with highlight images for ranged full damage limit
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std::vector<BattleHex> rangedFullDamageHexes = getRangedFullDamageHexes();
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std::vector<BattleHex> rangedFullDamageLimitHexes = getRangedFullDamageLimitHexes(rangedFullDamageHexes);
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std::vector<std::vector<BattleHex::EDir>> rangedFullDamageLimitHexesNeighbourDirections = getOutsideNeighbourDirectionsForLimitHexes(rangedFullDamageHexes, rangedFullDamageLimitHexes);
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std::vector<std::shared_ptr<IImage>> rangedFullDamageLimitHexesHighligts = calculateRangedFullDamageHighlightImages(rangedFullDamageLimitHexesNeighbourDirections);
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auto const & hoveredMouseHexes = owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
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for(int hex = 0; hex < GameConstants::BFIELD_SIZE; ++hex)
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@ -377,6 +593,16 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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bool stackMovement = hoveredStackMovementRangeHexes.count(hex);
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bool mouse = hoveredMouseHexes.count(hex);
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// calculate if hex is Ranged Full Damage Limit and its position in highlight array
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bool isRangedFullDamageLimit = false;
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int hexIndexInRangedFullDamageLimit = 0;
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if(!rangedFullDamageLimitHexes.empty())
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{
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auto pos = std::find(rangedFullDamageLimitHexes.begin(), rangedFullDamageLimitHexes.end(), hex);
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hexIndexInRangedFullDamageLimit = std::distance(rangedFullDamageLimitHexes.begin(), pos);
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isRangedFullDamageLimit = pos != rangedFullDamageLimitHexes.end();
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}
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if(stackMovement && mouse) // area where hovered stackMovement can move shown with highlight. Because also affected by mouse cursor, shade as well
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{
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showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
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@ -390,6 +616,10 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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{
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showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
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}
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if(isRangedFullDamageLimit)
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{
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showHighlightedHex(canvas, rangedFullDamageLimitHexesHighligts[hexIndexInRangedFullDamageLimit], hex, false);
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}
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}
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}
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@ -33,6 +33,7 @@ class BattleFieldController : public CIntObject
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std::shared_ptr<IImage> cellUnitMovementHighlight;
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std::shared_ptr<IImage> cellUnitMaxMovementHighlight;
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std::shared_ptr<IImage> cellShade;
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std::unique_ptr<CAnimation> rangedFullDamageLimitImages;
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std::shared_ptr<CAnimation> attackCursors;
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@ -58,6 +59,23 @@ class BattleFieldController : public CIntObject
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std::set<BattleHex> getHighlightedHexesForSpellRange();
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std::set<BattleHex> getHighlightedHexesForMovementTarget();
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|
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/// get all hexes where a ranged unit can do full damage
|
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std::vector<BattleHex> getRangedFullDamageHexes();
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/// get only hexes at the limit of a ranged unit's full damage range
|
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std::vector<BattleHex> getRangedFullDamageLimitHexes(std::vector<BattleHex> rangedFullDamageHexes);
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/// get an array that has for each hex in range, an aray with all directions where an ouside neighbour hex exists
|
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std::vector<std::vector<BattleHex::EDir>> getOutsideNeighbourDirectionsForLimitHexes(std::vector<BattleHex> rangedFullDamageHexes, std::vector<BattleHex> rangedFullDamageLimitHexes);
|
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|
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/// calculates what image to use as range limit, depending on the direction of neighbors
|
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/// a mask is used internally to mark the directions of all neighbours
|
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/// based on this mask the corresponding image is selected
|
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std::vector<std::shared_ptr<IImage>> calculateRangedFullDamageHighlightImages(std::vector<std::vector<BattleHex::EDir>> fullRangeLimitHexesNeighbourDirections);
|
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|
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/// to reduce the number of source images used, some images will be used as flipped versions of preloaded ones
|
||||
void flipRangedFullDamageLimitImagesIntoPositions();
|
||||
|
||||
void showBackground(Canvas & canvas);
|
||||
void showBackgroundImage(Canvas & canvas);
|
||||
void showBackgroundImageWithHexes(Canvas & canvas);
|
||||
|
@ -78,6 +78,7 @@ public:
|
||||
|
||||
virtual void horizontalFlip() = 0;
|
||||
virtual void verticalFlip() = 0;
|
||||
virtual void doubleFlip() = 0;
|
||||
|
||||
IImage();
|
||||
virtual ~IImage();
|
||||
|
@ -281,6 +281,12 @@ void SDLImage::verticalFlip()
|
||||
surf = flipped;
|
||||
}
|
||||
|
||||
void SDLImage::doubleFlip()
|
||||
{
|
||||
horizontalFlip();
|
||||
verticalFlip();
|
||||
}
|
||||
|
||||
// Keep the original palette, in order to do color switching operation
|
||||
void SDLImage::savePalette()
|
||||
{
|
||||
|
@ -64,6 +64,7 @@ public:
|
||||
|
||||
void horizontalFlip() override;
|
||||
void verticalFlip() override;
|
||||
void doubleFlip() override;
|
||||
|
||||
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
|
||||
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
|
||||
|
@ -39,6 +39,10 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
|
||||
{
|
||||
movementHighlightOnHoverChangedCallback(value, owner);
|
||||
});
|
||||
addCallback("rangedFullDamageLimitHighlightOnHoverChanged", [this, owner](bool value)
|
||||
{
|
||||
rangedFullDamageLimitHighlightOnHoverChangedCallback(value, owner);
|
||||
});
|
||||
addCallback("mouseShadowChanged", [this](bool value)
|
||||
{
|
||||
mouseShadowChangedCallback(value);
|
||||
@ -76,6 +80,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
|
||||
std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
|
||||
movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> rangedFullDamageLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangedFullDamageLimitHighlightOnHoverCheckbox");
|
||||
rangedFullDamageLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
|
||||
mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
|
||||
|
||||
@ -152,6 +159,14 @@ void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, Battl
|
||||
parentBattleInterface->redrawBattlefield();
|
||||
}
|
||||
|
||||
void BattleOptionsTab::rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
|
||||
{
|
||||
Settings stackRange = settings.write["battle"]["rangedFullDamageLimitHighlightOnHover"];
|
||||
stackRange->Bool() = value;
|
||||
if(parentBattleInterface)
|
||||
parentBattleInterface->redrawBattlefield();
|
||||
}
|
||||
|
||||
void BattleOptionsTab::mouseShadowChangedCallback(bool value)
|
||||
{
|
||||
Settings shadow = settings.write["battle"]["mouseShadow"];
|
||||
|
@ -25,6 +25,7 @@ private:
|
||||
void viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface);
|
||||
void movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface);
|
||||
void movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
|
||||
void rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
|
||||
void mouseShadowChangedCallback(bool value);
|
||||
void animationSpeedChangedCallback(int value);
|
||||
void showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface);
|
||||
|
@ -286,7 +286,7 @@
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"default" : {},
|
||||
"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize" ],
|
||||
"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangedFullDamageLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize" ],
|
||||
"properties" : {
|
||||
"speedFactor" : {
|
||||
"type" : "number",
|
||||
@ -308,6 +308,10 @@
|
||||
"type" : "boolean",
|
||||
"default" : true
|
||||
},
|
||||
"rangedFullDamageLimitHighlightOnHover" : {
|
||||
"type" : "boolean",
|
||||
"default" : false
|
||||
},
|
||||
"showQueue" : {
|
||||
"type" : "boolean",
|
||||
"default" : true
|
||||
|
@ -7,13 +7,13 @@
|
||||
"name": "lineCreatureInfo",
|
||||
"type": "texture",
|
||||
"image": "settingsWindow/lineHorizontal",
|
||||
"rect": { "x" : 5, "y" : 229, "w": 365, "h": 3}
|
||||
"rect": { "x" : 5, "y" : 289, "w": 365, "h": 3}
|
||||
},
|
||||
{
|
||||
"name": "lineAnimationSpeed",
|
||||
"type": "texture",
|
||||
"image": "settingsWindow/lineHorizontal",
|
||||
"rect": { "x" : 5, "y" : 319, "w": 365, "h": 3}
|
||||
"rect": { "x" : 5, "y" : 349, "w": 365, "h": 3}
|
||||
},
|
||||
{
|
||||
"type" : "labelTitle",
|
||||
@ -23,7 +23,7 @@
|
||||
{
|
||||
"type" : "labelTitle",
|
||||
"text": "core.genrltxt.397", // Creature info
|
||||
"position": {"x": 10, "y": 235}
|
||||
"position": {"x": 10, "y": 265}
|
||||
},
|
||||
/////////////////////////////////////// Right section - Auto-combat settings (NOT IMPLEMENTED)
|
||||
{
|
||||
@ -69,7 +69,7 @@
|
||||
"name": "creatureInfoLabels",
|
||||
"type" : "verticalLayout",
|
||||
"customType" : "labelDescription",
|
||||
"position": {"x": 45, "y": 265},
|
||||
"position": {"x": 45, "y": 295},
|
||||
"items":
|
||||
[
|
||||
{
|
||||
@ -84,7 +84,7 @@
|
||||
"name": "creatureInfoCheckboxes",
|
||||
"type" : "verticalLayout",
|
||||
"customType" : "checkboxFake",
|
||||
"position": {"x": 10, "y": 263},
|
||||
"position": {"x": 10, "y": 293},
|
||||
"items":
|
||||
[
|
||||
{},
|
||||
@ -107,6 +107,9 @@
|
||||
{
|
||||
"text": "vcmi.battleOptions.movementHighlightOnHover.hover",
|
||||
},
|
||||
{
|
||||
"text": "vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.hover",
|
||||
},
|
||||
{
|
||||
"text": "core.genrltxt.406",
|
||||
},
|
||||
@ -136,6 +139,11 @@
|
||||
"help": "vcmi.battleOptions.movementHighlightOnHover",
|
||||
"callback": "movementHighlightOnHoverChanged"
|
||||
},
|
||||
{
|
||||
"name": "rangedFullDamageLimitHighlightOnHoverCheckbox",
|
||||
"help": "vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover",
|
||||
"callback": "rangedFullDamageLimitHighlightOnHoverChanged"
|
||||
},
|
||||
{
|
||||
"name": "mouseShadowCheckbox",
|
||||
"help": "core.help.429",
|
||||
|
@ -591,6 +591,24 @@ int32_t CUnitState::getInitiative(int turn) const
|
||||
return valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)));
|
||||
}
|
||||
|
||||
uint8_t CUnitState::getRangedFullDamageDistance() const
|
||||
{
|
||||
if(!isShooter())
|
||||
return 0;
|
||||
|
||||
uint8_t rangedFullDamageDistance = GameConstants::BATTLE_PENALTY_DISTANCE;
|
||||
|
||||
// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
|
||||
if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))
|
||||
{
|
||||
auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
|
||||
if(bonus != nullptr && bonus->additionalInfo != CAddInfo::NONE)
|
||||
rangedFullDamageDistance = bonus->additionalInfo[0];
|
||||
}
|
||||
|
||||
return rangedFullDamageDistance;
|
||||
}
|
||||
|
||||
bool CUnitState::canMove(int turn) const
|
||||
{
|
||||
return alive() && !hasBonus(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature
|
||||
|
@ -221,6 +221,7 @@ public:
|
||||
BattleHex getPosition() const override;
|
||||
void setPosition(BattleHex hex) override;
|
||||
int32_t getInitiative(int turn = 0) const override;
|
||||
uint8_t getRangedFullDamageDistance() const;
|
||||
|
||||
bool canMove(int turn = 0) const override;
|
||||
bool defended(int turn = 0) const override;
|
||||
|