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Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit

Highlight Ranged Full Damage Limit
This commit is contained in:
Ivan Savenko 2023-06-11 23:02:55 +03:00 committed by GitHub
commit 3d5ea269ca
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 357 additions and 6 deletions

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@ -0,0 +1,46 @@
{
"basepath" : "battle/rangeHighlights/green/",
"images" :
[
{ "frame" : 00, "file" : "empty.png"}, // 000001 -> 00 empty frame
// load single edges
{ "frame" : 01, "file" : "topLeft.png"}, //000001 -> 01 topLeft
{ "frame" : 02, "file" : "topLeft.png"}, //000010 -> 02 topRight
{ "frame" : 03, "file" : "left.png"}, //000100 -> 04 right
{ "frame" : 04, "file" : "topLeft.png"}, //001000 -> 08 bottomRight
{ "frame" : 05, "file" : "topLeft.png"}, //010000 -> 16 bottomLeft
{ "frame" : 06, "file" : "left.png"}, //100000 -> 32 left
// load double edges
{ "frame" : 07, "file" : "top.png"}, //000011 -> 03 top
{ "frame" : 08, "file" : "top.png"}, //011000 -> 24 bottom
{ "frame" : 09, "file" : "topLeftHalfCorner.png"}, //000110 -> 06 topRightHalfCorner
{ "frame" : 10, "file" : "topLeftHalfCorner.png"}, //001100 -> 12 bottomRightHalfCorner
{ "frame" : 11, "file" : "topLeftHalfCorner.png"}, //110000 -> 48 bottomLeftHalfCorner
{ "frame" : 12, "file" : "topLeftHalfCorner.png"}, //100001 -> 33 topLeftHalfCorner
// load halves
{ "frame" : 13, "file" : "leftHalf.png"}, //001110 -> 14 rightHalf
{ "frame" : 14, "file" : "leftHalf.png"}, //110001 -> 49 leftHalf
// load corners
{ "frame" : 15, "file" : "topLeftCorner.png"}, //000111 -> 07 topRightCorner
{ "frame" : 16, "file" : "topLeftCorner.png"}, //011100 -> 28 bottomRightCorner
{ "frame" : 17, "file" : "topLeftCorner.png"}, //111000 -> 56 bottomLeftCorner
{ "frame" : 18, "file" : "topLeftCorner.png"} //100011 -> 35 topLeftCorner
]
}

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@ -104,6 +104,8 @@
"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous",
"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
"vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.hover": "Ranged Full Damage Limit Highlight",
"vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.help": "{Ranged Full Damage Limit on Hover}\n\nHighlight ranged unit's full damage range limit when you hover over it.",
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle",
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",

View File

@ -29,6 +29,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../adventureMap/CInGameConsole.h"
#include "../client/render/CAnimation.h"
#include "../../CCallback.h"
#include "../../lib/BattleFieldHandler.h"
@ -36,6 +37,83 @@
#include "../../lib/CStack.h"
#include "../../lib/spells/ISpellMechanics.h"
namespace HexMasks
{
// mask definitions that has set to 1 the edges present in the hex edges highlight image
/*
/\
0 1
/ \
| |
5 2
| |
\ /
4 3
\/
*/
enum HexEdgeMasks {
empty = 0b000000, // empty used when wanting to keep indexes the same but no highlight should be displayed
topLeft = 0b000001,
topRight = 0b000010,
right = 0b000100,
bottomRight = 0b001000,
bottomLeft = 0b010000,
left = 0b100000,
top = 0b000011,
bottom = 0b011000,
topRightHalfCorner = 0b000110,
bottomRightHalfCorner = 0b001100,
bottomLeftHalfCorner = 0b110000,
topLeftHalfCorner = 0b100001,
rightTopAndBottom = 0b001010, // special case, right half can be drawn instead of only top and bottom
leftTopAndBottom = 0b010001, // special case, left half can be drawn instead of only top and bottom
rightHalf = 0b001110,
leftHalf = 0b110001,
topRightCorner = 0b000111,
bottomRightCorner = 0b011100,
bottomLeftCorner = 0b111000,
topLeftCorner = 0b100011
};
}
std::map<int, int> hexEdgeMaskToFrameIndex;
// Maps HexEdgesMask to "Frame" indexes for range highligt images
void initializeHexEdgeMaskToFrameIndex()
{
hexEdgeMaskToFrameIndex[HexMasks::empty] = 0;
hexEdgeMaskToFrameIndex[HexMasks::topLeft] = 1;
hexEdgeMaskToFrameIndex[HexMasks::topRight] = 2;
hexEdgeMaskToFrameIndex[HexMasks::right] = 3;
hexEdgeMaskToFrameIndex[HexMasks::bottomRight] = 4;
hexEdgeMaskToFrameIndex[HexMasks::bottomLeft] = 5;
hexEdgeMaskToFrameIndex[HexMasks::left] = 6;
hexEdgeMaskToFrameIndex[HexMasks::top] = 7;
hexEdgeMaskToFrameIndex[HexMasks::bottom] = 8;
hexEdgeMaskToFrameIndex[HexMasks::topRightHalfCorner] = 9;
hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner] = 10;
hexEdgeMaskToFrameIndex[HexMasks::bottomLeftHalfCorner] = 11;
hexEdgeMaskToFrameIndex[HexMasks::topLeftHalfCorner] = 12;
hexEdgeMaskToFrameIndex[HexMasks::rightTopAndBottom] = 13;
hexEdgeMaskToFrameIndex[HexMasks::leftTopAndBottom] = 14;
hexEdgeMaskToFrameIndex[HexMasks::rightHalf] = 13;
hexEdgeMaskToFrameIndex[HexMasks::leftHalf] = 14;
hexEdgeMaskToFrameIndex[HexMasks::topRightCorner] = 15;
hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner] = 16;
hexEdgeMaskToFrameIndex[HexMasks::bottomLeftCorner] = 17;
hexEdgeMaskToFrameIndex[HexMasks::topLeftCorner] = 18;
}
BattleFieldController::BattleFieldController(BattleInterface & owner):
owner(owner)
{
@ -50,6 +128,12 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
attackCursors = std::make_shared<CAnimation>("CRCOMBAT");
attackCursors->preload();
rangedFullDamageLimitImages = std::make_unique<CAnimation>("battle/rangeHighlights/rangeHighlightsGreen.json");
rangedFullDamageLimitImages->preload();
initializeHexEdgeMaskToFrameIndex();
flipRangedFullDamageLimitImagesIntoPositions();
if(!owner.siegeController)
{
auto bfieldType = owner.curInt->cb->battleGetBattlefieldType();
@ -361,6 +445,132 @@ std::set<BattleHex> BattleFieldController::getHighlightedHexesForMovementTarget(
return {};
}
std::vector<BattleHex> BattleFieldController::getRangedFullDamageHexes()
{
std::vector<BattleHex> rangedFullDamageHexes; // used for return
// if not a hovered arcer unit -> return
auto hoveredHex = getHoveredHex();
const CStack * hoveredStack = owner.curInt->cb->battleGetStackByPos(hoveredHex, true);
if (!settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
return rangedFullDamageHexes;
if(!(hoveredStack && hoveredStack->isShooter()))
return rangedFullDamageHexes;
auto rangedFullDamageDistance = hoveredStack->getRangedFullDamageDistance();
// get only battlefield hexes that are in full range damage distance
std::set<BattleHex> fullRangeLimit;
for(auto i = 0; i < GameConstants::BFIELD_SIZE; i++)
{
BattleHex hex(i);
if(hex.isAvailable() && BattleHex::getDistance(hoveredHex, hex) <= rangedFullDamageDistance)
rangedFullDamageHexes.push_back(hex);
}
return rangedFullDamageHexes;
}
std::vector<BattleHex> BattleFieldController::getRangedFullDamageLimitHexes(std::vector<BattleHex> rangedFullDamageHexes)
{
std::vector<BattleHex> rangedFullDamageLimitHexes; // used for return
// if not a hovered arcer unit -> return
auto hoveredHex = getHoveredHex();
const CStack * hoveredStack = owner.curInt->cb->battleGetStackByPos(hoveredHex, true);
if(!(hoveredStack && hoveredStack->isShooter()))
return rangedFullDamageLimitHexes;
auto rangedFullDamageDistance = hoveredStack->getRangedFullDamageDistance();
// from ranged full damage hexes get only the ones at the limit
for(auto & hex : rangedFullDamageHexes)
{
if(BattleHex::getDistance(hoveredHex, hex) == rangedFullDamageDistance)
rangedFullDamageLimitHexes.push_back(hex);
}
return rangedFullDamageLimitHexes;
}
std::vector<std::vector<BattleHex::EDir>> BattleFieldController::getOutsideNeighbourDirectionsForLimitHexes(std::vector<BattleHex> rangedFullDamageHexes, std::vector<BattleHex> rangedFullDamageLimitHexes)
{
std::vector<std::vector<BattleHex::EDir>> output;
if(rangedFullDamageHexes.empty())
return output;
for(auto & hex : rangedFullDamageLimitHexes)
{
// get all neighbours and their directions
auto neighbouringTiles = hex.allNeighbouringTiles();
std::vector<BattleHex::EDir> outsideNeighbourDirections;
// for each neighbour add to output only the valid ones and only that are not found in rangedFullDamageHexes
for(auto direction = 0; direction < 6; direction++)
{
if(!neighbouringTiles[direction].isAvailable())
continue;
auto it = std::find(rangedFullDamageHexes.begin(), rangedFullDamageHexes.end(), neighbouringTiles[direction]);
if(it == rangedFullDamageHexes.end())
outsideNeighbourDirections.push_back(BattleHex::EDir(direction)); // push direction
}
output.push_back(outsideNeighbourDirections);
}
return output;
}
std::vector<std::shared_ptr<IImage>> BattleFieldController::calculateRangedFullDamageHighlightImages(std::vector<std::vector<BattleHex::EDir>> rangedFullDamageLimitHexesNeighbourDirections)
{
std::vector<std::shared_ptr<IImage>> output; // if no image is to be shown an empty image is still added to help with traverssing the range
if(rangedFullDamageLimitHexesNeighbourDirections.empty())
return output;
for(auto & directions : rangedFullDamageLimitHexesNeighbourDirections)
{
std::bitset<6> mask;
// convert directions to mask
for(auto direction : directions)
mask.set(direction);
uint8_t imageKey = static_cast<uint8_t>(mask.to_ulong());
output.push_back(rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[imageKey]));
}
return output;
}
void BattleFieldController::flipRangedFullDamageLimitImagesIntoPositions()
{
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRight])->verticalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::right])->verticalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRight])->doubleFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeft])->horizontalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottom])->horizontalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightHalfCorner])->verticalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner])->doubleFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftHalfCorner])->horizontalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::rightHalf])->verticalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightCorner])->verticalFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner])->doubleFlip();
rangedFullDamageLimitImages->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftCorner])->horizontalFlip();
}
void BattleFieldController::showHighlightedHexes(Canvas & canvas)
{
std::set<BattleHex> hoveredStackMovementRangeHexes = getMovementRangeForHoveredStack();
@ -370,6 +580,12 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
if(getHoveredHex() == BattleHex::INVALID)
return;
// calculate array with highlight images for ranged full damage limit
std::vector<BattleHex> rangedFullDamageHexes = getRangedFullDamageHexes();
std::vector<BattleHex> rangedFullDamageLimitHexes = getRangedFullDamageLimitHexes(rangedFullDamageHexes);
std::vector<std::vector<BattleHex::EDir>> rangedFullDamageLimitHexesNeighbourDirections = getOutsideNeighbourDirectionsForLimitHexes(rangedFullDamageHexes, rangedFullDamageLimitHexes);
std::vector<std::shared_ptr<IImage>> rangedFullDamageLimitHexesHighligts = calculateRangedFullDamageHighlightImages(rangedFullDamageLimitHexesNeighbourDirections);
auto const & hoveredMouseHexes = owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
for(int hex = 0; hex < GameConstants::BFIELD_SIZE; ++hex)
@ -377,6 +593,16 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
bool stackMovement = hoveredStackMovementRangeHexes.count(hex);
bool mouse = hoveredMouseHexes.count(hex);
// calculate if hex is Ranged Full Damage Limit and its position in highlight array
bool isRangedFullDamageLimit = false;
int hexIndexInRangedFullDamageLimit = 0;
if(!rangedFullDamageLimitHexes.empty())
{
auto pos = std::find(rangedFullDamageLimitHexes.begin(), rangedFullDamageLimitHexes.end(), hex);
hexIndexInRangedFullDamageLimit = std::distance(rangedFullDamageLimitHexes.begin(), pos);
isRangedFullDamageLimit = pos != rangedFullDamageLimitHexes.end();
}
if(stackMovement && mouse) // area where hovered stackMovement can move shown with highlight. Because also affected by mouse cursor, shade as well
{
showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
@ -390,6 +616,10 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
{
showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
}
if(isRangedFullDamageLimit)
{
showHighlightedHex(canvas, rangedFullDamageLimitHexesHighligts[hexIndexInRangedFullDamageLimit], hex, false);
}
}
}

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@ -33,6 +33,7 @@ class BattleFieldController : public CIntObject
std::shared_ptr<IImage> cellUnitMovementHighlight;
std::shared_ptr<IImage> cellUnitMaxMovementHighlight;
std::shared_ptr<IImage> cellShade;
std::unique_ptr<CAnimation> rangedFullDamageLimitImages;
std::shared_ptr<CAnimation> attackCursors;
@ -58,6 +59,23 @@ class BattleFieldController : public CIntObject
std::set<BattleHex> getHighlightedHexesForSpellRange();
std::set<BattleHex> getHighlightedHexesForMovementTarget();
/// get all hexes where a ranged unit can do full damage
std::vector<BattleHex> getRangedFullDamageHexes();
/// get only hexes at the limit of a ranged unit's full damage range
std::vector<BattleHex> getRangedFullDamageLimitHexes(std::vector<BattleHex> rangedFullDamageHexes);
/// get an array that has for each hex in range, an aray with all directions where an ouside neighbour hex exists
std::vector<std::vector<BattleHex::EDir>> getOutsideNeighbourDirectionsForLimitHexes(std::vector<BattleHex> rangedFullDamageHexes, std::vector<BattleHex> rangedFullDamageLimitHexes);
/// calculates what image to use as range limit, depending on the direction of neighbors
/// a mask is used internally to mark the directions of all neighbours
/// based on this mask the corresponding image is selected
std::vector<std::shared_ptr<IImage>> calculateRangedFullDamageHighlightImages(std::vector<std::vector<BattleHex::EDir>> fullRangeLimitHexesNeighbourDirections);
/// to reduce the number of source images used, some images will be used as flipped versions of preloaded ones
void flipRangedFullDamageLimitImagesIntoPositions();
void showBackground(Canvas & canvas);
void showBackgroundImage(Canvas & canvas);
void showBackgroundImageWithHexes(Canvas & canvas);

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@ -78,6 +78,7 @@ public:
virtual void horizontalFlip() = 0;
virtual void verticalFlip() = 0;
virtual void doubleFlip() = 0;
IImage();
virtual ~IImage();

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@ -281,6 +281,12 @@ void SDLImage::verticalFlip()
surf = flipped;
}
void SDLImage::doubleFlip()
{
horizontalFlip();
verticalFlip();
}
// Keep the original palette, in order to do color switching operation
void SDLImage::savePalette()
{

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@ -64,6 +64,7 @@ public:
void horizontalFlip() override;
void verticalFlip() override;
void doubleFlip() override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;

View File

@ -39,6 +39,10 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
{
movementHighlightOnHoverChangedCallback(value, owner);
});
addCallback("rangedFullDamageLimitHighlightOnHoverChanged", [this, owner](bool value)
{
rangedFullDamageLimitHighlightOnHoverChangedCallback(value, owner);
});
addCallback("mouseShadowChanged", [this](bool value)
{
mouseShadowChangedCallback(value);
@ -76,6 +80,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
std::shared_ptr<CToggleButton> rangedFullDamageLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangedFullDamageLimitHighlightOnHoverCheckbox");
rangedFullDamageLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool());
std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
@ -152,6 +159,14 @@ void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, Battl
parentBattleInterface->redrawBattlefield();
}
void BattleOptionsTab::rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
{
Settings stackRange = settings.write["battle"]["rangedFullDamageLimitHighlightOnHover"];
stackRange->Bool() = value;
if(parentBattleInterface)
parentBattleInterface->redrawBattlefield();
}
void BattleOptionsTab::mouseShadowChangedCallback(bool value)
{
Settings shadow = settings.write["battle"]["mouseShadow"];

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@ -25,6 +25,7 @@ private:
void viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface);
void movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface);
void movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
void rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
void mouseShadowChangedCallback(bool value);
void animationSpeedChangedCallback(int value);
void showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface);

View File

@ -286,7 +286,7 @@
"type" : "object",
"additionalProperties" : false,
"default" : {},
"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize" ],
"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangedFullDamageLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize" ],
"properties" : {
"speedFactor" : {
"type" : "number",
@ -308,6 +308,10 @@
"type" : "boolean",
"default" : true
},
"rangedFullDamageLimitHighlightOnHover" : {
"type" : "boolean",
"default" : false
},
"showQueue" : {
"type" : "boolean",
"default" : true

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@ -7,13 +7,13 @@
"name": "lineCreatureInfo",
"type": "texture",
"image": "settingsWindow/lineHorizontal",
"rect": { "x" : 5, "y" : 229, "w": 365, "h": 3}
"rect": { "x" : 5, "y" : 289, "w": 365, "h": 3}
},
{
"name": "lineAnimationSpeed",
"type": "texture",
"image": "settingsWindow/lineHorizontal",
"rect": { "x" : 5, "y" : 319, "w": 365, "h": 3}
"rect": { "x" : 5, "y" : 349, "w": 365, "h": 3}
},
{
"type" : "labelTitle",
@ -23,7 +23,7 @@
{
"type" : "labelTitle",
"text": "core.genrltxt.397", // Creature info
"position": {"x": 10, "y": 235}
"position": {"x": 10, "y": 265}
},
/////////////////////////////////////// Right section - Auto-combat settings (NOT IMPLEMENTED)
{
@ -69,7 +69,7 @@
"name": "creatureInfoLabels",
"type" : "verticalLayout",
"customType" : "labelDescription",
"position": {"x": 45, "y": 265},
"position": {"x": 45, "y": 295},
"items":
[
{
@ -84,7 +84,7 @@
"name": "creatureInfoCheckboxes",
"type" : "verticalLayout",
"customType" : "checkboxFake",
"position": {"x": 10, "y": 263},
"position": {"x": 10, "y": 293},
"items":
[
{},
@ -107,6 +107,9 @@
{
"text": "vcmi.battleOptions.movementHighlightOnHover.hover",
},
{
"text": "vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover.hover",
},
{
"text": "core.genrltxt.406",
},
@ -136,6 +139,11 @@
"help": "vcmi.battleOptions.movementHighlightOnHover",
"callback": "movementHighlightOnHoverChanged"
},
{
"name": "rangedFullDamageLimitHighlightOnHoverCheckbox",
"help": "vcmi.battleOptions.rangedFullDamageLimitHighlightOnHover",
"callback": "rangedFullDamageLimitHighlightOnHoverChanged"
},
{
"name": "mouseShadowCheckbox",
"help": "core.help.429",

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@ -591,6 +591,24 @@ int32_t CUnitState::getInitiative(int turn) const
return valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)));
}
uint8_t CUnitState::getRangedFullDamageDistance() const
{
if(!isShooter())
return 0;
uint8_t rangedFullDamageDistance = GameConstants::BATTLE_PENALTY_DISTANCE;
// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))
{
auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
if(bonus != nullptr && bonus->additionalInfo != CAddInfo::NONE)
rangedFullDamageDistance = bonus->additionalInfo[0];
}
return rangedFullDamageDistance;
}
bool CUnitState::canMove(int turn) const
{
return alive() && !hasBonus(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature

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@ -221,6 +221,7 @@ public:
BattleHex getPosition() const override;
void setPosition(BattleHex hex) override;
int32_t getInitiative(int turn = 0) const override;
uint8_t getRangedFullDamageDistance() const;
bool canMove(int turn = 0) const override;
bool defended(int turn = 0) const override;