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* redesign of stack's abilities and bonuses - not 100% working, but close ;]
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@ -879,7 +879,7 @@ bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -
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if(i->type == type && i->subtype == subtype)
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return true;
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}
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throw "CGHeroInstance::hasBonusOfType - we shouln't be here!";
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return false;
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}
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int CGTownInstance::getSightRadious() const //returns sight distance
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