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Fixed placing of close objects #2447. Some additional refactoring.
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@ -1551,6 +1551,31 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
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return true;
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}
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EObjectPlacingResult::EObjectPlacingResult CRmgTemplateZone::tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos)
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{
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//check if we can find a path around this object. Tiles will be set to "USED" after object is successfully placed.
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obj->pos = pos;
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gen->setOccupied(obj->visitablePos(), ETileType::BLOCKED);
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for (auto tile : obj->getBlockedPos())
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{
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if (gen->map->isInTheMap(tile))
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gen->setOccupied(tile, ETileType::BLOCKED);
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}
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int3 accessibleOffset = getAccessibleOffset(gen, obj->appearance, pos);
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if (!accessibleOffset.valid())
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{
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logGlobal->warnStream() << boost::format("Cannot access required object at position %s, retrying") % pos;
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return EObjectPlacingResult::CANNOT_FIT;
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}
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if (!connectPath(gen, accessibleOffset, true))
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{
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logGlobal->traceStream() << boost::format("Failed to create path to required object at position %s, retrying") % pos;
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return EObjectPlacingResult::SEALED_OFF;
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}
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else
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return EObjectPlacingResult::SUCCESS;
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}
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bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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{
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logGlobal->traceStream() << "Creating required objects";
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@ -1559,7 +1584,6 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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{
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auto obj = object.first;
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int3 pos;
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int3 accessibleOffset;
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while (true)
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{
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if (!findPlaceForObject(gen, obj, 3, pos))
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@ -1567,81 +1591,78 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") % id;
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return false;
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}
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//check if we can find a path around this object. Tiles will be set to "USED" after object is successfully placed.
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obj->pos = pos;
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gen->setOccupied (obj->visitablePos(), ETileType::BLOCKED);
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for (auto tile : obj->getBlockedPos())
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if (tryToPlaceObjectAndConnectToPath(gen, obj, pos) == EObjectPlacingResult::SUCCESS)
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{
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if (gen->map->isInTheMap(tile))
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gen->setOccupied(tile, ETileType::BLOCKED);
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}
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accessibleOffset = getAccessibleOffset(gen, obj->appearance, pos);
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if (!accessibleOffset.valid())
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{
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logGlobal->warnStream() << boost::format("Cannot access required object at position %s, retrying") % pos;
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continue;
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}
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if (!connectPath(gen, accessibleOffset, true))
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{
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logGlobal->traceStream() << boost::format("Failed to create path to required object at position %s, retrying") % pos;
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continue;
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}
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else
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//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
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placeObject(gen, obj, pos);
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guardObject(gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
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break;
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}
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}
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placeObject(gen, obj, pos);
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guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
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//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
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}
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for (const auto &obj : closeObjects)
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{
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std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed
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// smallest distance to zone center, greatest distance to nearest object
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auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
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{
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float lDist = this->pos.dist2d(lhs);
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float rDist = this->pos.dist2d(rhs);
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lDist *= (lDist > 12) ? 10 : 1; //objects within 12 tile radius are preferred (smaller distance rating)
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rDist *= (rDist > 12) ? 10 : 1;
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return (lDist * 0.5f - std::sqrt(gen->getNearestObjectDistance(lhs))) < (rDist * 0.5f - std::sqrt(gen->getNearestObjectDistance(rhs)));
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};
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boost::sort (tiles, isCloser);
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setTemplateForObject(gen, obj.first);
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auto tilesBlockedByObject = obj.first->getBlockedOffsets();
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bool result = false;
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for (auto tile : tiles)
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bool finished = false;
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while (!finished)
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{
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//object must be accessible from at least one surounding tile
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if (!isAccessibleFromAnywhere(gen, obj.first->appearance, tile))
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continue;
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std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end());
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//new tiles vector after each object has been placed, OR misplaced area has been sealed off
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//avoid borders
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if (gen->isPossible(tile))
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boost::remove_if(tiles, [gen, obj, this](int3 &tile)-> bool
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{
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//object must be accessible from at least one surounding tile
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return !this->isAccessibleFromAnywhere(gen, obj.first->appearance, tile);
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});
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// smallest distance to zone center, greatest distance to nearest object
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auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
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{
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float lDist = this->pos.dist2d(lhs);
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float rDist = this->pos.dist2d(rhs);
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lDist *= (lDist > 12) ? 10 : 1; //objects within 12 tile radius are preferred (smaller distance rating)
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rDist *= (rDist > 12) ? 10 : 1;
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return (lDist * 0.5f - std::sqrt(gen->getNearestObjectDistance(lhs))) < (rDist * 0.5f - std::sqrt(gen->getNearestObjectDistance(rhs)));
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};
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boost::sort(tiles, isCloser);
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if (tiles.empty())
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{
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logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") % id;
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return false;
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}
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for (auto tile : tiles)
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{
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//code partially adapted from findPlaceForObject()
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if (areAllTilesAvailable(gen, obj.first, tile, tilesBlockedByObject))
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gen->setOccupied(pos, ETileType::BLOCKED); //why?
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else
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continue;
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EObjectPlacingResult::EObjectPlacingResult result = tryToPlaceObjectAndConnectToPath(gen, obj.first, tile);
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if (result == EObjectPlacingResult::SUCCESS)
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{
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placeObject(gen, obj.first, tile);
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guardObject(gen, obj.first, obj.second, (obj.first->ID == Obj::MONOLITH_TWO_WAY), true);
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result = true;
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finished = true;
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break;
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}
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else if (result == EObjectPlacingResult::CANNOT_FIT)
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continue; // next tile
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else if (result == EObjectPlacingResult::SEALED_OFF)
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{
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break; //tiles expired, pick new ones
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}
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else
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throw (rmgException("Wrong result of tryToPlaceObjectAndConnectToPath()"));
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}
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}
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if (!result)
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{
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logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") % id;
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//TODO CLEANUP!
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return false;
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}
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}
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return true;
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@ -2004,13 +2025,8 @@ bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance*
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//we need object apperance to deduce free tile
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setTemplateForObject(gen, obj);
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//si32 min_dist = sqrt(tileinfo.size()/density);
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int best_distance = 0;
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bool result = false;
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//si32 w = gen->map->width;
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//si32 h = gen->map->height;
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//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
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auto tilesBlockedByObject = obj->getBlockedOffsets();
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@ -34,6 +34,15 @@ namespace ETemplateZoneType
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JUNCTION
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};
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}
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namespace EObjectPlacingResult
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{
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enum EObjectPlacingResult
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{
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SUCCESS,
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CANNOT_FIT,
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SEALED_OFF
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};
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}
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class DLL_LINKAGE CTileInfo
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{
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public:
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@ -170,6 +179,7 @@ public:
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void createBorder(CMapGenerator* gen);
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void fractalize(CMapGenerator* gen);
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void connectLater(CMapGenerator* gen);
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EObjectPlacingResult::EObjectPlacingResult tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos); //return true if the position cna be connected
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bool createRequiredObjects(CMapGenerator* gen);
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void createTreasures(CMapGenerator* gen);
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void createObstacles1(CMapGenerator* gen);
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