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AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
Redundant casts should not be used
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@ -58,7 +58,7 @@ std::vector<BattleHex> BattleEvaluator::getBrokenWallMoatHexes() const
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if(state != EWallState::DESTROYED)
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if(state != EWallState::DESTROYED)
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continue;
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continue;
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auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex((EWallPart)wallPart);
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auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex(wallPart);
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auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
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auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
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result.push_back(moatHex);
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result.push_back(moatHex);
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@ -142,7 +142,7 @@ BattleAction BattleEvaluator::selectStackAction(const CStack * stack)
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logAi->debug("BattleAI: %s -> %s x %d, from %d curpos %d dist %d speed %d: +%2f -%2f = %2f",
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logAi->debug("BattleAI: %s -> %s x %d, from %d curpos %d dist %d speed %d: +%2f -%2f = %2f",
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bestAttack.attackerState->unitType()->getJsonKey(),
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bestAttack.attackerState->unitType()->getJsonKey(),
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bestAttack.affectedUnits[0]->unitType()->getJsonKey(),
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bestAttack.affectedUnits[0]->unitType()->getJsonKey(),
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(int)bestAttack.affectedUnits[0]->getCount(),
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bestAttack.affectedUnits[0]->getCount(),
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(int)bestAttack.from,
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(int)bestAttack.from,
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(int)bestAttack.attack.attacker->getPosition().hex,
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(int)bestAttack.attack.attacker->getPosition().hex,
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bestAttack.attack.chargeDistance,
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bestAttack.attack.chargeDistance,
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