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https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Added zone guard strength "none"
This commit is contained in:
@@ -93,9 +93,9 @@ RandomMapTab::RandomMapTab():
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addCallback("setMonsterStrength", [&](int btnId)
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{
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if(btnId < 0)
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mapGenOptions->setMonsterStrength(EGlobalMonsterStrength::RANDOM);
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mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
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else
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mapGenOptions->setMonsterStrength(static_cast<EGlobalMonsterStrength::EGlobalMonsterStrength>(btnId)); //value 2 to 4
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mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
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updateMapInfoByHost();
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});
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@@ -23,7 +23,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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CMapGenOptions::CMapGenOptions()
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: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EGlobalMonsterStrength::RANDOM), mapTemplate(nullptr)
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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}
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@@ -122,12 +122,12 @@ void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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waterContent = value;
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}
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EGlobalMonsterStrength::EGlobalMonsterStrength CMapGenOptions::getMonsterStrength() const
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EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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{
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return monsterStrength;
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}
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void CMapGenOptions::setMonsterStrength(EGlobalMonsterStrength::EGlobalMonsterStrength value)
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void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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{
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monsterStrength = value;
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}
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@@ -308,13 +308,13 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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}
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}
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if(monsterStrength == EGlobalMonsterStrength::RANDOM)
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EGlobalMonsterStrength::EGlobalMonsterStrength>(rand.nextInt(EGlobalMonsterStrength::WEAK, EGlobalMonsterStrength::STRONG));
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
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}
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assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
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assert (vstd::iswithin(monsterStrength, EGlobalMonsterStrength::WEAK, EGlobalMonsterStrength::STRONG));
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assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
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//rectangular maps are the future of gaming
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@@ -107,8 +107,8 @@ public:
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EWaterContent::EWaterContent getWaterContent() const;
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void setWaterContent(EWaterContent::EWaterContent value);
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EGlobalMonsterStrength::EGlobalMonsterStrength getMonsterStrength() const;
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void setMonsterStrength(EGlobalMonsterStrength::EGlobalMonsterStrength value);
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EMonsterStrength::EMonsterStrength getMonsterStrength() const;
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void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
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bool isRoadEnabled(const std::string & roadName) const;
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void setRoadEnabled(const std::string & roadName, bool enable);
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@@ -154,7 +154,7 @@ private:
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bool hasTwoLevels;
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si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
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EWaterContent::EWaterContent waterContent;
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EGlobalMonsterStrength::EGlobalMonsterStrength monsterStrength;
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EMonsterStrength::EMonsterStrength monsterStrength;
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std::map<PlayerColor, CPlayerSettings> players;
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std::set<std::string> disabledRoads;
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@@ -151,7 +151,7 @@ std::string CMapGenerator::getMapDescription() const
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const std::string waterContentStr[3] = { "none", "normal", "islands" };
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const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
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int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EGlobalMonsterStrength::WEAK; //does not start from 0
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int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
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const auto * mapTemplate = mapGenOptions.getMapTemplate();
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if(!mapTemplate)
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@@ -140,7 +140,7 @@ ZoneOptions::ZoneOptions():
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owner(std::nullopt),
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matchTerrainToTown(true),
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townsAreSameType(false),
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monsterStrength(EZoneMonsterStrength::NORMAL),
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monsterStrength(EMonsterStrength::ZONE_NORMAL),
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minesLikeZone(NO_ZONE),
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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@@ -386,7 +386,24 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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"strong"
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};
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handler.serializeEnum("monsters", monsterStrength, EZoneMonsterStrength::NORMAL, zoneMonsterStrengths); // default is normal monsters
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int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
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// temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
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handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
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switch (temporaryZoneMonsterStrengthIndex)
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{
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case 0:
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monsterStrength = EMonsterStrength::ZONE_NONE;
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break;
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case 1:
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monsterStrength = EMonsterStrength::ZONE_WEAK;
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break;
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case 2:
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monsterStrength = EMonsterStrength::ZONE_NORMAL;
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break;
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case 3:
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monsterStrength = EMonsterStrength::ZONE_STRONG;
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break;
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}
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}
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if(treasureLikeZone == NO_ZONE)
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@@ -154,7 +154,7 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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EMonsterStrength::EMonsterStrength zoneMonsterStrength;
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EMonsterStrength::EMonsterStrength monsterStrength;
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bool areTownsSameType() const;
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bool isMatchTerrainToTown() const;
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@@ -409,11 +409,11 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
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//precalculate actual (randomized) monster strength based on this post
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//http://forum.vcmi.eu/viewtopic.php?p=12426#12426
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if(!zoneGuard && zone.zoneMonsterStrength == EMonsterStrength::ZONE_NONE)
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return nullptr; //no guards inside this zone
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if(!zoneGuard && zone.monsterStrength == EMonsterStrength::ZONE_NONE)
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return nullptr; //no guards inside this zone except for zone guards
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int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
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int monsterStrength = (zoneGuard ? 0 : zone.monsterStrength - EZoneMonsterStrength::NORMAL) + mapMonsterStrength - 1; //array index from 0 to 4
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int monsterStrength = (zoneGuard ? 0 : zone.monsterStrength - EMonsterStrength::ZONE_NORMAL) + mapMonsterStrength - 1; //array index from 0 to 4
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static const std::array<int, 5> value1{2500, 1500, 1000, 500, 0};
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static const std::array<int, 5> value2{7500, 7500, 7500, 5000, 5000};
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static const std::array<float, 5> multiplier1{0.5, 0.75, 1.0, 1.5, 1.5};
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@@ -528,7 +528,7 @@ size_t TreasurePlacer::getPossibleObjectsSize() const
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bool TreasurePlacer::isGuardNeededForTreasure(int value)
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{// no guard in a zone with "monsters: none", in a water zone and for small treasures
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return zone.zoneMonsterStrength != EMonsterStrength::ZONE_NONE && zone.getType() != ETemplateZoneType::WATER && value > minGuardedValue;
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return zone.monsterStrength != EMonsterStrength::ZONE_NONE && zone.getType() != ETemplateZoneType::WATER && value > minGuardedValue;
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}
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std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo& treasureInfo)
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@@ -687,7 +687,7 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
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const int maxAttempts = 2;
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int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
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int monsterStrength = (zone.zoneMonsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.zoneMonsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
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int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
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static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
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minGuardedValue = minGuardedValues[monsterStrength];
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@@ -141,13 +141,13 @@ void WindowNewMap::loadUserSettings()
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{
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switch (monsterStrength.toInt())
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{
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case EGlobalMonsterStrength::RANDOM:
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case EMonsterStrength::RANDOM:
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ui->monsterOpt1->setChecked(true); break;
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case EGlobalMonsterStrength::WEAK:
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case EMonsterStrength::GLOBAL_WEAK:
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ui->monsterOpt2->setChecked(true); break;
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case EGlobalMonsterStrength::NORMAL:
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case EMonsterStrength::GLOBAL_NORMAL:
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ui->monsterOpt3->setChecked(true); break;
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case EGlobalMonsterStrength::STRONG:
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case EMonsterStrength::GLOBAL_STRONG:
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ui->monsterOpt4->setChecked(true); break;
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}
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}
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@@ -195,15 +195,15 @@ void WindowNewMap::saveUserSettings()
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water = EWaterContent::ISLANDS;
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s.setValue(newMapWaterContent, static_cast<int>(water));
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EGlobalMonsterStrength::EGlobalMonsterStrength monster = EGlobalMonsterStrength::RANDOM;
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt1->isChecked())
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monster = EGlobalMonsterStrength::RANDOM;
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monster = EMonsterStrength::RANDOM;
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else if(ui->monsterOpt2->isChecked())
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monster = EGlobalMonsterStrength::WEAK;
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monster = EMonsterStrength::GLOBAL_WEAK;
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else if(ui->monsterOpt3->isChecked())
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monster = EGlobalMonsterStrength::NORMAL;
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monster = EMonsterStrength::GLOBAL_NORMAL;
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else if(ui->monsterOpt4->isChecked())
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monster = EGlobalMonsterStrength::STRONG;
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monster = EMonsterStrength::GLOBAL_STRONG;
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s.setValue(newMapMonsterStrength, static_cast<int>(monster));
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auto templateName = ui->templateCombo->currentText();
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@@ -240,7 +240,7 @@ std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
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void WindowNewMap::on_okButton_clicked()
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{
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EWaterContent::EWaterContent water = EWaterContent::RANDOM;
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EGlobalMonsterStrength::EGlobalMonsterStrength monster = EGlobalMonsterStrength::RANDOM;
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->waterOpt1->isChecked())
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water = EWaterContent::RANDOM;
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if(ui->waterOpt2->isChecked())
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@@ -250,13 +250,13 @@ void WindowNewMap::on_okButton_clicked()
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if(ui->waterOpt4->isChecked())
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water = EWaterContent::ISLANDS;
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if(ui->monsterOpt1->isChecked())
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monster = EGlobalMonsterStrength::RANDOM;
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monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt2->isChecked())
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monster = EGlobalMonsterStrength::WEAK;
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monster = EMonsterStrength::GLOBAL_WEAK;
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if(ui->monsterOpt3->isChecked())
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monster = EGlobalMonsterStrength::NORMAL;
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monster = EMonsterStrength::GLOBAL_NORMAL;
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if(ui->monsterOpt4->isChecked())
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monster = EGlobalMonsterStrength::STRONG;
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monster = EMonsterStrength::GLOBAL_STRONG;
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mapGenOptions.setWaterContent(water);
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mapGenOptions.setMonsterStrength(monster);
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