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Be less wasteful with hiring heroes
When an enemy is near our city that currently has a hero hiding in it, we don't buy a hero without army as that one would be forced to wait outside and likely be killed.
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@ -97,6 +97,10 @@ Goals::TGoalVec RecruitHeroBehavior::decompose(const Nullkiller * ai) const
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for(auto hero : availableHeroes)
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{
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if ((town->visitingHero || town->garrisonHero)
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&& closestThreat < 0
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&& hero->getArmyCost() < GameConstants::HERO_GOLD_COST / 3.0)
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continue;
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auto score = ai->heroManager->evaluateHero(hero);
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if(score > minScoreToHireMain)
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{
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