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- compile fixes
- fixed building in towns after loading (partial #1272)
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@@ -189,7 +189,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP;
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
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}
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} settings;
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