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A better tweak.

This commit is contained in:
Michał W. Urbańczyk 2012-04-24 19:11:23 +00:00
parent 482051eb17
commit b0371597cd

View File

@ -907,7 +907,7 @@ void CBattleInterface::showObstacles(std::multimap<BattleHex, int> *hexToObstacl
std::vector<Cimage> &images = idToObstacle[curOb.ID]->ourImages; //reference to animation of obstacle
Rect r = hexPosition(hex);
int offset = images.front().bitmap->h % 42;
if(offset > 7) //experimental value, may need tweaking if some obstacles are shown too low/high
if(curOb.getInfo().blockedTiles.front() < 0)
offset -= 42;
r.y += 42 - images.front().bitmap->h + offset;