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fix castle replay
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8d86216332
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@ -282,7 +282,7 @@ void BattleResultProcessor::endBattle(const CBattleInfoCallback & battle)
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// in battles against neutrals attacker can ask to replay battle manually, additionally in battles against AI player human side can also ask for replay
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if(onlyOnePlayerHuman)
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{
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auto battleDialogQuery = std::make_shared<CBattleDialogQuery>(gameHandler, battle.getBattle());
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auto battleDialogQuery = std::make_shared<CBattleDialogQuery>(gameHandler, battle.getBattle(), battleQuery->result);
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battleResult->queryID = battleDialogQuery->queryID;
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gameHandler->queries->addQuery(battleDialogQuery);
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}
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@ -19,17 +19,10 @@
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#include "../../lib/battle/SideInBattle.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/mapObjects/CGObjectInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/Cast.h"
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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assert(result);
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if(result)
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
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CQuery(owner),
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battleID(bi->getBattleID())
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@ -75,9 +68,10 @@ void CBattleQuery::onExposure(QueryPtr topQuery)
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owner->popQuery(*this);
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}
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CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
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CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi, std::optional<BattleResult> Br):
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CDialogQuery(owner),
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bi(bi)
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bi(bi),
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result(Br)
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{
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addPlayer(bi->getSidePlayer(0));
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addPlayer(bi->getSidePlayer(1));
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@ -104,6 +98,9 @@ void CBattleDialogQuery::onRemoval(PlayerColor color)
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}
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else
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{
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if(result && bi->getDefendedTown())
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bi->getDefendedTown()->battleFinished(bi->getSideHero(BattleSide::ATTACKER), *result);
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gh->battles->endBattleConfirm(bi->getBattleID());
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}
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}
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@ -28,7 +28,6 @@ public:
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CBattleQuery(CGameHandler * owner);
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CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
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void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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bool blocksPack(const CPack *pack) const override;
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void onRemoval(PlayerColor color) override;
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void onExposure(QueryPtr topQuery) override;
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@ -37,9 +36,9 @@ public:
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class CBattleDialogQuery : public CDialogQuery
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{
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public:
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CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi);
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CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi, std::optional<BattleResult> Br);
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const IBattleInfo * bi;
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std::optional<BattleResult> result;
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void onRemoval(PlayerColor color) override;
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};
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