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Do not attempt to display multiple assembly dialogs at once
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@ -2273,6 +2273,8 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
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if (artWin)
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artWin->artifactRemoved(al);
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}
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waitWhileDialog();
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}
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void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
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@ -2287,6 +2289,8 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
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}
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if(!GH.objsToBlit.empty())
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GH.objsToBlit.back()->redraw();
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waitWhileDialog();
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}
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void CPlayerInterface::artifactPossibleAssembling(const ArtifactLocation & dst)
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