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cosmetic fixes
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@ -204,7 +204,7 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const
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art = ArtifactUtils::createScroll(SpellID(spellID));
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}
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}
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else //TODO: create combined artifact instance for random artifacts, just in case
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else
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{
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art = new CArtifactInstance(); // random, empty
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}
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@ -819,9 +819,6 @@ void CArtifactInstance::init()
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std::string CArtifactInstance::getDescription() const
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{
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std::string text = artType->getDescriptionTranslated();
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if (!vstd::contains(text, '{'))
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text = '{' + artType->getNameTranslated() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
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if(artType->getId() == ArtifactID::SPELL_SCROLL)
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{
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// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
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@ -782,20 +782,6 @@ struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
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}
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};
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struct DLL_LINKAGE NewArtifact : public CPackForClient
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{
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void applyGs(CGameState * gs);
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ConstTransitivePtr<CArtifactInstance> art;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & art;
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}
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};
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struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
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{
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};
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@ -985,6 +971,19 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
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}
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};
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struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
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{
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ConstTransitivePtr<CArtifactInstance> art;
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void applyGs(CGameState * gs);
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & art;
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}
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};
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struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
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{
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ArtifactLocation al;
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