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Do not add dead units as 'adjacent', since all callers assume this
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@@ -1717,6 +1717,8 @@ battle::Units CBattleInfoCallback::battleAdjacentUnits(const battle::Unit * unit
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const auto & units = battleGetUnitsIf([=](const battle::Unit * unit)
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{
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if (unit->isDead())
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return false;
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const auto & unitHexes = unit->getHexes();
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for (const auto & hex : unitHexes)
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if (hexes.contains(hex))
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