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Better docs
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``` javascript
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{
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// Type of this zone. Possible values are:
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// "playerStart", "cpuStart", "treasure", "junction", "sealed"
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// "playerStart" - Starting zone for a "human or CPU" players
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// "cpuStart" - Starting zone for "CPU only" players
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// "treasure" - Generic neutral zone
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// "junction" - Neutral zone with narrow passages only. The rest of area is filled with obstacles.
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// "sealed" - Decorative impassable zone completely filled with obstacles
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"type" : "playerStart",
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// relative size of zone
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