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Workaround for broken save compatibility
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@ -54,7 +54,6 @@ void registerTypesMapObjects(Serializer &s)
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s.template registerType<CGObjectInstance, CGMarket>();
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s.template registerType<CGMarket, CGBlackMarket>();
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s.template registerType<CGMarket, CGUniversity>();
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s.template registerType<CGMarket, CGArtifactsAltar>();
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s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
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s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
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@ -133,6 +132,8 @@ void registerTypesMapObjects(Serializer &s)
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//s.template registerType<CObstacleInstance>();
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s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
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s.template registerType<CGMarket, CGArtifactsAltar>();
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}
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VCMI_LIB_NAMESPACE_END
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