1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

More town hall code, started making building requirements.

This commit is contained in:
Michał W. Urbańczyk
2008-03-16 00:09:43 +00:00
parent d106fdcf2a
commit b3c69fe838
13 changed files with 209 additions and 71 deletions

View File

@@ -444,17 +444,6 @@ void CCastleInterface::showAll(SDL_Surface * to)
if(town->getOwner()<PLAYER_LIMIT)
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
//print garrison
//for(
// std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
// i!=town->garrison.slots.end();
// i++
// )
//{
// blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
// itoa(i->second.second,temp,10);
// CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
//}
show();
}
void CCastleInterface::townChange()
@@ -550,7 +539,7 @@ void CHallInterface::CResDataBar::show(SDL_Surface * to)
CHallInterface::CResDataBar::CResDataBar()
{
bg = CGI->bitmaph->loadBitmap("Z2ESBAR.bmp");
CSDL_Ext::blueToPlayers(bg,LOCPLINT->playerID);
CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
@@ -563,6 +552,16 @@ CHallInterface::CResDataBar::~CResDataBar()
void CHallInterface::CBuildingBox::hover(bool on)
{
Hoverable::hover(on);
if(on)
{
std::string toPrint = CGI->townh->hcommands[state];
std::vector<std::string> name;
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name);
LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
}
else
LOCPLINT->statusbar->clear();
}
void CHallInterface::CBuildingBox::clickLeft (tribool down)
{
@@ -573,29 +572,44 @@ void CHallInterface::CBuildingBox::clickRight (tribool down)
void CHallInterface::CBuildingBox::show(SDL_Surface * to)
{
blitAt(LOCPLINT->castleInt->bicons->ourImages[ID].bitmap,pos.x,pos.y);
int pom;
int pom, pom2=-1;
switch (state)
{
case 3:
case 4:
pom = 0;
pom2 = 0;
break;
case 0:
case 7:
pom = 1;
break;
case 1: case 2:
case 6:
pom2 = 2;
pom = 2;
break;
default:
case 0: case 5:
pom2 = 1;
pom = 2;
break;
case 2: case 1: default:
pom = 3;
break;
}
blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71);
if(pom2>=0)
blitAt(LOCPLINT->castleInt->hallInt->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54);
CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
}
void CHallInterface::CBuildingBox::activate()
{
Hoverable::activate();
ClickableL::activate();
ClickableR::activate();
}
void CHallInterface::CBuildingBox::deactivate()
{
Hoverable::deactivate();
ClickableL::deactivate();
ClickableR::deactivate();
}
CHallInterface::CBuildingBox::~CBuildingBox()
{
@@ -611,17 +625,20 @@ CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
{
pos.x = x;
pos.y = y;
pos.w = 150;
pos.h = 70;
}
CHallInterface::CHallInterface(CCastleInterface * owner)
{
bg = CGI->bitmaph->loadBitmap(CGI->buildh->hall[owner->town->subID].first);
CSDL_Ext::blueToPlayers(bg,LOCPLINT->playerID);
CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF");
status = CGI->spriteh->giveDefEss("TPTHCHK.DEF");
exit = new AdventureMapButton<CHallInterface>
(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false);
boxes.resize(5);
for(int i=0;i<5;i++) //for each row
{
for(int j=0; j<CGI->buildh->hall[owner->town->subID].second[i].size();j++) //for each box
@@ -635,36 +652,42 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
(owner->town->builtBuildings.end()) )
{
int x = 34 + 194*j,
y = 37 + 104*i;
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2)
y = 37 + 104*i,
ID = CGI->buildh->hall[owner->town->subID].second[i][j][k];
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2) //only two boxes in this row
x+=194;
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3)
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) //only three boxes in this row
x+=97;
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k],x,y));
boxes[i][boxes[i].size()-1]->state = 7; //allowed by default
//can we build it?
if(owner->town->possibleBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])==owner->town->possibleBuildings.end())
boxes[i][boxes[i].size()-1]->state = -1; //forbidden
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
boxes[i][boxes[i].size()-1]->state = 2; //forbidden
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
boxes[i][boxes[i].size()-1]->state = 4; //already built
//TODO: check requirements
//else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
// boxes[i][boxes[i].size()-1]->state = 2; //forbidden
else
for( std::set<int>::iterator ri = CGI->townh->requirements[owner->town->subID][ID].begin();
ri != CGI->townh->requirements[owner->town->subID][ID].end();
ri++ )
{
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
boxes[i][boxes[i].size()-1]->state = 0; //allowed
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 1; //lack of res
}
if(owner->town->builtBuildings.find(*ri)==owner->town->builtBuildings.end())
boxes[i][boxes[i].size()-1]->state = 5; //lack of requirements - cannot build
}
//TODO: check if capital is already built, check if there is water for shipyard
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 6; //lack of res
}
break;
}
}
@@ -677,13 +700,20 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3)
x+=97;
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k-1],x,y));
boxes[i][boxes[i].size()-1]->state = 3; //already exists
boxes[i][boxes[i].size()-1]->state = 4; //already exists
}
}
}
}
CHallInterface::~CHallInterface()
{
delete bars;
delete status;
SDL_FreeSurface(bg);
for(int i=0;i<boxes.size();i++)
for(int j=0;j<boxes[i].size();j++)
delete boxes[i][j];
delete exit;
}
void CHallInterface::close()
{
@@ -720,4 +750,23 @@ void CHallInterface::deactivate()
}
}
exit->deactivate();
}
void CHallInterface::CBuildWindow::activate()
{
}
void CHallInterface::CBuildWindow::deactivate()
{
}
void CHallInterface::CBuildWindow::show(SDL_Surface * to)
{
}
CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
:tid(Tid),bid(Bid),mode(Mode), state(State)
{
bitmap = CGI->bitmaph->loadBitmap("TPUBUILD.bmp");
CSDL_Ext::blueToPlayersAdv(bitmap,LOCPLINT->playerID);
}
CHallInterface::CBuildWindow::~CBuildWindow()
{
}