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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

More town hall code, started making building requirements.

This commit is contained in:
Michał W. Urbańczyk 2008-03-16 00:09:43 +00:00
parent d106fdcf2a
commit b3c69fe838
13 changed files with 209 additions and 71 deletions

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@ -6,6 +6,30 @@
#include "hch\CPreGameTextHandler.h" #include "hch\CPreGameTextHandler.h"
#include "hch/CTownHandler.h" #include "hch/CTownHandler.h"
#include "CLua.h" #include "CLua.h"
#include "CPlayerInterface.h"
template <typename T=CAdvMapInt>
class AdventureMapButton
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
{
public:
std::string name; //for status bar
std::string helpBox; //for right-click help
char key; //key shortcut
T* owner;
void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button
bool colorChange;
void clickRight (tribool down);
void clickLeft (tribool down);
virtual void hover (bool on);
void keyPressed (SDL_KeyboardEvent & key);
void activate(); // makes button active
void deactivate(); // makes button inactive (but doesn't delete)
AdventureMapButton(); //c-tor
AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
};
template <typename T> template <typename T>
AdventureMapButton<T>::AdventureMapButton () AdventureMapButton<T>::AdventureMapButton ()
{ {

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@ -5,6 +5,7 @@
#include "SDL.h" #include "SDL.h"
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include <map> #include <map>
#include "AdventureMapButton.h"
class CDefHandler; class CDefHandler;
class CCallback; class CCallback;
class CPath; class CPath;
@ -12,28 +13,6 @@ class CAdvMapInt;
class CGHeroInstance; class CGHeroInstance;
class CGTownInstance; class CGTownInstance;
class CHeroWindow; class CHeroWindow;
template <typename T=CAdvMapInt>
class AdventureMapButton
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
{
public:
std::string name; //for status bar
std::string helpBox; //for right-click help
char key; //key shortcut
T* owner;
void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button
bool colorChange;
void clickRight (tribool down);
void clickLeft (tribool down);
void hover (bool on);
void keyPressed (SDL_KeyboardEvent & key);
void activate(); // makes button active
void deactivate(); // makes button inactive (but doesn't delete)
AdventureMapButton(); //c-tor
AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
};
/*****************************/ /*****************************/
class CMinimap class CMinimap
: public ClickableL, public ClickableR, public Hoverable, public MotionInterested, public virtual CIntObject : public ClickableL, public ClickableR, public Hoverable, public MotionInterested, public virtual CIntObject

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@ -444,17 +444,6 @@ void CCastleInterface::showAll(SDL_Surface * to)
if(town->getOwner()<PLAYER_LIMIT) if(town->getOwner()<PLAYER_LIMIT)
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to); blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
//print garrison
//for(
// std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
// i!=town->garrison.slots.end();
// i++
// )
//{
// blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
// itoa(i->second.second,temp,10);
// CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
//}
show(); show();
} }
void CCastleInterface::townChange() void CCastleInterface::townChange()
@ -550,7 +539,7 @@ void CHallInterface::CResDataBar::show(SDL_Surface * to)
CHallInterface::CResDataBar::CResDataBar() CHallInterface::CResDataBar::CResDataBar()
{ {
bg = CGI->bitmaph->loadBitmap("Z2ESBAR.bmp"); bg = CGI->bitmaph->loadBitmap("Z2ESBAR.bmp");
CSDL_Ext::blueToPlayers(bg,LOCPLINT->playerID); CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7; pos.x = 7;
pos.y = 575; pos.y = 575;
pos.w = bg->w; pos.w = bg->w;
@ -563,6 +552,16 @@ CHallInterface::CResDataBar::~CResDataBar()
void CHallInterface::CBuildingBox::hover(bool on) void CHallInterface::CBuildingBox::hover(bool on)
{ {
Hoverable::hover(on);
if(on)
{
std::string toPrint = CGI->townh->hcommands[state];
std::vector<std::string> name;
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name);
LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
}
else
LOCPLINT->statusbar->clear();
} }
void CHallInterface::CBuildingBox::clickLeft (tribool down) void CHallInterface::CBuildingBox::clickLeft (tribool down)
{ {
@ -573,29 +572,44 @@ void CHallInterface::CBuildingBox::clickRight (tribool down)
void CHallInterface::CBuildingBox::show(SDL_Surface * to) void CHallInterface::CBuildingBox::show(SDL_Surface * to)
{ {
blitAt(LOCPLINT->castleInt->bicons->ourImages[ID].bitmap,pos.x,pos.y); blitAt(LOCPLINT->castleInt->bicons->ourImages[ID].bitmap,pos.x,pos.y);
int pom; int pom, pom2=-1;
switch (state) switch (state)
{ {
case 3: case 4:
pom = 0; pom = 0;
pom2 = 0;
break; break;
case 0: case 7:
pom = 1; pom = 1;
break; break;
case 1: case 2: case 6:
pom2 = 2;
pom = 2; pom = 2;
break; break;
default: case 0: case 5:
pom2 = 1;
pom = 2;
break;
case 2: case 1: default:
pom = 3; pom = 3;
break;
} }
blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71); blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71);
if(pom2>=0)
blitAt(LOCPLINT->castleInt->hallInt->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54);
CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly); CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][ID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
} }
void CHallInterface::CBuildingBox::activate() void CHallInterface::CBuildingBox::activate()
{ {
Hoverable::activate();
ClickableL::activate();
ClickableR::activate();
} }
void CHallInterface::CBuildingBox::deactivate() void CHallInterface::CBuildingBox::deactivate()
{ {
Hoverable::deactivate();
ClickableL::deactivate();
ClickableR::deactivate();
} }
CHallInterface::CBuildingBox::~CBuildingBox() CHallInterface::CBuildingBox::~CBuildingBox()
{ {
@ -611,17 +625,20 @@ CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
{ {
pos.x = x; pos.x = x;
pos.y = y; pos.y = y;
pos.w = 150;
pos.h = 70;
} }
CHallInterface::CHallInterface(CCastleInterface * owner) CHallInterface::CHallInterface(CCastleInterface * owner)
{ {
bg = CGI->bitmaph->loadBitmap(CGI->buildh->hall[owner->town->subID].first); bg = CGI->bitmaph->loadBitmap(CGI->buildh->hall[owner->town->subID].first);
CSDL_Ext::blueToPlayers(bg,LOCPLINT->playerID); CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF"); bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF");
status = CGI->spriteh->giveDefEss("TPTHCHK.DEF"); status = CGI->spriteh->giveDefEss("TPTHCHK.DEF");
exit = new AdventureMapButton<CHallInterface> exit = new AdventureMapButton<CHallInterface>
(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false); (CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false);
boxes.resize(5);
for(int i=0;i<5;i++) //for each row for(int i=0;i<5;i++) //for each row
{ {
for(int j=0; j<CGI->buildh->hall[owner->town->subID].second[i].size();j++) //for each box for(int j=0; j<CGI->buildh->hall[owner->town->subID].second[i].size();j++) //for each box
@ -635,36 +652,42 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
(owner->town->builtBuildings.end()) ) (owner->town->builtBuildings.end()) )
{ {
int x = 34 + 194*j, int x = 34 + 194*j,
y = 37 + 104*i; y = 37 + 104*i,
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2) ID = CGI->buildh->hall[owner->town->subID].second[i][j][k];
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2) //only two boxes in this row
x+=194; x+=194;
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) //only three boxes in this row
x+=97; x+=97;
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k],x,y)); boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k],x,y));
boxes[i][boxes[i].size()-1]->state = 7; //allowed by default
//can we build it? //can we build it?
if(owner->town->possibleBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])==owner->town->possibleBuildings.end()) if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
boxes[i][boxes[i].size()-1]->state = -1; //forbidden
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
boxes[i][boxes[i].size()-1]->state = 2; //forbidden boxes[i][boxes[i].size()-1]->state = 2; //forbidden
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
boxes[i][boxes[i].size()-1]->state = 4; //already built
//TODO: check requirements for( std::set<int>::iterator ri = CGI->townh->requirements[owner->town->subID][ID].begin();
//else if(owner->town->builded >= MAX_BUILDING_PER_TURN) ri != CGI->townh->requirements[owner->town->subID][ID].end();
// boxes[i][boxes[i].size()-1]->state = 2; //forbidden ri++ )
else
{ {
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]]; if(owner->town->builtBuildings.find(*ri)==owner->town->builtBuildings.end())
boxes[i][boxes[i].size()-1]->state = 5; //lack of requirements - cannot build
boxes[i][boxes[i].size()-1]->state = 0; //allowed
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 1; //lack of res
}
} }
//TODO: check if capital is already built, check if there is water for shipyard
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
for(int res=0;res<7;res++) //TODO: support custom amount of resources
{
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
boxes[i][boxes[i].size()-1]->state = 6; //lack of res
}
break; break;
} }
} }
@ -677,13 +700,20 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3)
x+=97; x+=97;
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k-1],x,y)); boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k-1],x,y));
boxes[i][boxes[i].size()-1]->state = 3; //already exists boxes[i][boxes[i].size()-1]->state = 4; //already exists
} }
} }
} }
} }
CHallInterface::~CHallInterface() CHallInterface::~CHallInterface()
{ {
delete bars;
delete status;
SDL_FreeSurface(bg);
for(int i=0;i<boxes.size();i++)
for(int j=0;j<boxes[i].size();j++)
delete boxes[i][j];
delete exit;
} }
void CHallInterface::close() void CHallInterface::close()
{ {
@ -720,4 +750,23 @@ void CHallInterface::deactivate()
} }
} }
exit->deactivate(); exit->deactivate();
}
void CHallInterface::CBuildWindow::activate()
{
}
void CHallInterface::CBuildWindow::deactivate()
{
}
void CHallInterface::CBuildWindow::show(SDL_Surface * to)
{
}
CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
:tid(Tid),bid(Bid),mode(Mode), state(State)
{
bitmap = CGI->bitmaph->loadBitmap("TPUBUILD.bmp");
CSDL_Ext::blueToPlayersAdv(bitmap,LOCPLINT->playerID);
}
CHallInterface::CBuildWindow::~CBuildWindow()
{
} }

View File

@ -76,7 +76,8 @@ public:
{ {
public: public:
int ID; int ID;
int state;//(-1) - forbidden in this town, 0 - possible, 1 - lack of res, 2 - requirements/buildings per turn limit, (3) - already exists int state;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build
//(-1) - forbidden in this town, 0 - possible, 1 - lack of res, 2 - requirements/buildings per turn limit, (3) - already exists
void hover(bool on); void hover(bool on);
void clickLeft (tribool down); void clickLeft (tribool down);
void clickRight (tribool down); void clickRight (tribool down);
@ -88,9 +89,23 @@ public:
~CBuildingBox(); ~CBuildingBox();
}; };
class CBuildWindow: public IShowable, public CIntObject
{
public:
int tid, bid, state; //town id, building id, state
bool mode; // 0 - normal (with buttons), 1 - r-click popup
SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar"
void activate();
void deactivate();
void show(SDL_Surface * to=NULL);
CBuildWindow(int Tid, int Bid, int State, bool Mode);
~CBuildWindow();
};
CDefEssential *bars, //0 - yellow, 1 - green, 2 - red, 3 - gray CDefEssential *bars, //0 - yellow, 1 - green, 2 - red, 3 - gray
*status; //0 - already, 1 - can't, 2 - lack of resources *status; //0 - already, 1 - can't, 2 - lack of resources
std::vector<CBuildingBox*> boxes[5]; std::vector< std::vector<CBuildingBox*> >boxes;
AdventureMapButton<CHallInterface> * exit; AdventureMapButton<CHallInterface> * exit;

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@ -1,6 +1,5 @@
#pragma once #pragma once
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include "CAdvmapInterface.h"
template <typename T> class AdventureMapButton; template <typename T> class AdventureMapButton;
struct SDL_Surface; struct SDL_Surface;

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@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include "CAdvMapInterface.h" #include "CAdvmapInterface.h"
#include "CMessage.h" #include "CMessage.h"
#include "mapHandler.h" #include "mapHandler.h"
#include "SDL_Extensions.h" #include "SDL_Extensions.h"

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@ -74,6 +74,7 @@ class ClickableL : public virtual CIntObject //for left-clicks
public: public:
bool pressedL; bool pressedL;
ClickableL(); ClickableL();
virtual ~ClickableL(){};
virtual void clickLeft (tribool down)=0; virtual void clickLeft (tribool down)=0;
virtual void activate()=0; virtual void activate()=0;
virtual void deactivate()=0; virtual void deactivate()=0;
@ -83,6 +84,7 @@ class ClickableR : public virtual CIntObject //for right-clicks
public: public:
bool pressedR; bool pressedR;
ClickableR(); ClickableR();
virtual ~ClickableR(){};
virtual void clickRight (tribool down)=0; virtual void clickRight (tribool down)=0;
virtual void activate()=0; virtual void activate()=0;
virtual void deactivate()=0; virtual void deactivate()=0;
@ -91,6 +93,7 @@ class Hoverable : public virtual CIntObject
{ {
public: public:
Hoverable(){hovered=false;} Hoverable(){hovered=false;}
virtual ~Hoverable(){};
bool hovered; bool hovered;
virtual void hover (bool on)=0; virtual void hover (bool on)=0;
virtual void activate()=0; virtual void activate()=0;
@ -99,6 +102,7 @@ public:
class KeyInterested : public virtual CIntObject class KeyInterested : public virtual CIntObject
{ {
public: public:
virtual ~KeyInterested(){};
virtual void keyPressed (SDL_KeyboardEvent & key)=0; virtual void keyPressed (SDL_KeyboardEvent & key)=0;
virtual void activate()=0; virtual void activate()=0;
virtual void deactivate()=0; virtual void deactivate()=0;
@ -106,6 +110,7 @@ public:
class MotionInterested: public virtual CIntObject class MotionInterested: public virtual CIntObject
{ {
public: public:
virtual ~MotionInterested(){};
virtual void mouseMoved (SDL_MouseMotionEvent & sEvent)=0; virtual void mouseMoved (SDL_MouseMotionEvent & sEvent)=0;
virtual void activate()=0; virtual void activate()=0;
virtual void deactivate()=0; virtual void deactivate()=0;
@ -113,6 +118,7 @@ public:
class TimeInterested: public virtual CIntObject class TimeInterested: public virtual CIntObject
{ {
public: public:
virtual ~TimeInterested(){};
int toNextTick; int toNextTick;
virtual void tick()=0; virtual void tick()=0;
virtual void activate(); virtual void activate();

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@ -3,7 +3,7 @@
TPTHBKCS.BMP TPTHBKCS.BMP
10 11 12 13 | 7 8 9 | 5 22 | 16 10 11 12 13 | 7 8 9 | 5 22 | 16
14 15 | 0 1 2 3 | 6 14 15 | 0 1 2 3 | 6
21 | 24 25 21 | 18 19
30 37 | 31 38 | 32 39 | 33 40 30 37 | 31 38 | 32 39 | 33 40
34 41 | 35 42 | 36 43 34 41 | 35 42 | 36 43
1 1

28
config/requirements.txt Normal file
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@ -0,0 +1,28 @@
1
0
1 0
2 1
3 2
4 3
11 5
12 11 0 14 16
13 12 7 8 9
22 5
21 7 16 30 33
18 7 16 30 32 33
19 7 16 30 39 33
30 7
31 7 30
32 7 16 30 33
33 7 16 30
34 0 7 16 30 33
35 7 16 21 30 33
36 0 7 16 30 33 34
37 30
38 31
39 32
40 33
41 34
42 35
43 36
-1

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@ -1951,7 +1951,18 @@ void CAmbarCendamo::deh3m()
} }
} }
} }
for(int byte=6;byte<12;byte++)
{
for(int bit=0;bit<8;bit++)
{
if(spec->buildingSettings[byte] & (1<<bit))
{
nt->forbiddenBuildings.insert(byte*8+bit);
}
}
}
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID); nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
} }
else else
{ {

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@ -390,7 +390,7 @@ public:
int income; int income;
//TODO: //TODO:
std::set<int> possibleBuildings, builtBuildings, h3mbuildings; std::set<int> forbiddenBuildings, builtBuildings, h3mbuildings;
std::vector<int> creatureIncome; //vector by level - that valueis addedto thebasic growth std::vector<int> creatureIncome; //vector by level - that valueis addedto thebasic growth
std::vector<int> creaturesLeft; //that can be recruited std::vector<int> creaturesLeft; //that can be recruited

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@ -19,7 +19,7 @@ void CTownHandler::loadNames()
ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT")); ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT")); names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
int si=0; int si=0;
char bufname[50]; char bufname[75];
while (!ins.eof()) while (!ins.eof())
{ {
CTown town; CTown town;
@ -224,6 +224,33 @@ void CTownHandler::loadNames()
} }
of.close(); of.close();
of.clear(); of.clear();
of.open("config/requirements.txt");
while(!of.eof())
{
int ile, town, build, pom;
of >> ile;
for(int i=0;i<ile;i++)
{
of >> town;
while(true)
{
of.getline(bufname,75);
std::istringstream ifs(bufname);
ifs >> build;
if(build<0)
break;
while(!ifs.eof())
{
ifs >> pom;
requirements[town][build].insert(pom);
}
}
}
}
of.close();
of.clear();
} }
} }
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded) SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)

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@ -7,7 +7,7 @@
#include "../int3.h" #include "../int3.h"
#include <string> #include <string>
#include <vector> #include <vector>
#include <set>
class CBuilding; class CBuilding;
class CSpell; class CSpell;
class CHero; class CHero;
@ -50,7 +50,7 @@ public:
static int getTypeByDefName(std::string name); static int getTypeByDefName(std::string name);
std::map<int,std::map<int, Structure*> > structures; // <town ID, <structure ID, structure>> std::map<int,std::map<int, Structure*> > structures; // <town ID, <structure ID, structure>>
std::map<int, std::map<int,std::set<int> > > requirements; //requirements[town_id][structure_id] -> set of required buildings
std::vector<CGTownInstance *> townInstances; std::vector<CGTownInstance *> townInstances;