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Merge pull request #6021 from kdmcser/undead_raise
make UNDEAD_RAISE_PERCENTAGE compatible with 1.6 when setting to 0
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@@ -976,8 +976,9 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
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if (improvedNecromancy->empty())
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return CStackBasicDescriptor();
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bool hasRaisedUnitsBonus = hasBonusOfType(BonusType::UNDEAD_RAISE_PERCENTAGE);
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int raisedUnitsPercentage = std::clamp(valOfBonuses(BonusType::UNDEAD_RAISE_PERCENTAGE), 0, 100);
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if (raisedUnitsPercentage == 0)
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if(raisedUnitsPercentage == 0 && !hasRaisedUnitsBonus)
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return CStackBasicDescriptor();
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const std::map<CreatureID,si32> &casualties = battleResult.casualties[CBattleInfoEssentials::otherSide(battleResult.winner)];
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