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Restored ambient sounds functionality
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@ -11,12 +11,13 @@
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#include "StdInc.h"
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#include "CInGameConsole.h"
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#include "../render/Colors.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../ClientCommandManager.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Colors.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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@ -234,7 +235,7 @@ void CInGameConsole::endEnteringText(bool processEnteredText)
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clientCommandThread.detach();
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}
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else
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LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
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LOCPLINT->cb->sendMessage(txt, adventureInt->curArmy());
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}
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enteredText.clear();
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