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https://github.com/vcmi/vcmi.git
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Restored ambient sounds functionality
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247
client/adventureMap/MapAudioPlayer.cpp
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247
client/adventureMap/MapAudioPlayer.cpp
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/*
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* MapAudioPlayer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapAudioPlayer.h"
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#include "../mapView/mapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../CCallback.h"
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#include "../CMusicHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapObjects/CArmedInstance.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/TerrainHandler.h"
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bool MapAudioPlayer::hasOngoingAnimations()
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{
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return false;
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}
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void MapAudioPlayer::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onObjectFadeIn(const CGObjectInstance * obj)
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{
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addObject(obj);
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}
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void MapAudioPlayer::onObjectFadeOut(const CGObjectInstance * obj)
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{
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removeObject(obj);
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}
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void MapAudioPlayer::onObjectInstantAdd(const CGObjectInstance * obj)
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{
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addObject(obj);
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}
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void MapAudioPlayer::onObjectInstantRemove(const CGObjectInstance * obj)
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{
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removeObject(obj);
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}
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void MapAudioPlayer::addObject(const CGObjectInstance * obj)
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{
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if (obj->isTile2Terrain())
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{
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// terrain overlay - all covering tiles act as sound source
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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}
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}
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return;
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}
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if (obj->isVisitable())
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{
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// visitable object - visitable tile acts as sound source
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int3 currTile = obj->visitablePos();
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if(LOCPLINT->cb->isInTheMap(currTile))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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return;
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}
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if (!obj->isVisitable())
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{
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// static object - blocking tiles act as sound source
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auto tiles = obj->getBlockedOffsets();
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for (const auto & tile : tiles)
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{
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int3 currTile = obj->pos + tile;
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if(LOCPLINT->cb->isInTheMap(currTile))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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}
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return;
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}
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}
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void MapAudioPlayer::removeObject(const CGObjectInstance * obj)
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{
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for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
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for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
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for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
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vstd::erase(objects[z][x][y], obj->id);
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}
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std::vector<std::string> MapAudioPlayer::getAmbientSounds(const int3 & tile)
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{
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std::vector<std::string> result;
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for(auto & objectID : objects[tile.z][tile.x][tile.y])
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{
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const auto & object = CGI->mh->getMap()->objects[objectID.getNum()];
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if(object->getAmbientSound())
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result.push_back(object->getAmbientSound().get());
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}
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if(CGI->mh->getMap()->isCoastalTile(tile))
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result.emplace_back("LOOPOCEA");
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return result;
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}
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void MapAudioPlayer::updateAmbientSounds()
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{
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std::map<std::string, int> currentSounds;
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auto updateSounds = [&](std::string soundId, int distance) -> void
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{
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if(vstd::contains(currentSounds, soundId))
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currentSounds[soundId] = std::min(currentSounds[soundId], distance);
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else
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currentSounds.insert(std::make_pair(soundId, distance));
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};
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int3 pos = currentSelection->getSightCenter();
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std::unordered_set<int3, ShashInt3> tiles;
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LOCPLINT->cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
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for(int3 tile : tiles)
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{
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int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
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for(auto & soundName : getAmbientSounds(tile))
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updateSounds(soundName, dist);
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}
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CCS->soundh->ambientUpdateChannels(currentSounds);
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}
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void MapAudioPlayer::updateMusic()
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{
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if (audioPlaying && playerMakingTurn && currentSelection)
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{
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const auto * terrain = LOCPLINT->cb->getTile(currentSelection->visitablePos())->terType;
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CCS->musich->playMusicFromSet("terrain", terrain->getJsonKey(), true, false);
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}
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if (audioPlaying && enemyMakingTurn)
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{
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CCS->musich->playMusicFromSet("enemy-turn", true, false);
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}
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}
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void MapAudioPlayer::update()
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{
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updateMusic();
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if (audioPlaying && playerMakingTurn && currentSelection)
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updateAmbientSounds();
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}
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MapAudioPlayer::MapAudioPlayer()
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{
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auto mapSize = LOCPLINT->cb->getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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for(const auto & obj : CGI->mh->getMap()->objects)
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addObject(obj);
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}
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MapAudioPlayer::~MapAudioPlayer()
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{
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CCS->soundh->ambientStopAllChannels();
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CCS->musich->stopMusic(1000);
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}
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void MapAudioPlayer::onSelectionChanged(const CArmedInstance * newSelection)
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{
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currentSelection = newSelection;
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update();
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}
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void MapAudioPlayer::onAudioPaused()
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{
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audioPlaying = false;
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CCS->soundh->ambientStopAllChannels();
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CCS->musich->stopMusic(1000);
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}
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void MapAudioPlayer::onAudioResumed()
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{
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audioPlaying = true;
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update();
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}
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void MapAudioPlayer::onPlayerTurnStarted()
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{
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enemyMakingTurn = false;
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playerMakingTurn = true;
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update();
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}
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void MapAudioPlayer::onEnemyTurnStarted()
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{
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playerMakingTurn = false;
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enemyMakingTurn = true;
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update();
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}
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void MapAudioPlayer::onPlayerTurnEnded()
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{
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playerMakingTurn = false;
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enemyMakingTurn = false;
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CCS->soundh->ambientStopAllChannels();
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CCS->musich->stopMusic(1000);
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}
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